Lone_Ranger_Arti
Arti
- 26
- Posts
- 16
- Years
- Albanian
- Seen Jan 27, 2009
Hippowdon@ leftovers
Nature: Impish
EVs: 252 HP, 140 Sp. def. , 118 def
Moves:
1.Stealth Rock
2.Ice Fang
3.Earthqauke
4. Slack off
Gliscor @ leftovers
Nature: impish
Ability: sand veil
EVs: 252 Def, 252 HP, 4 Atk
Moves:
1.Aerial Ace
2.Earthquake
3.Knock off
4.Roost
Forretress @ leftovers
Nature: Calm
EVs: 252 HP, 152 Sp.def., 100 def
Moves:
1.explosion
2.gyro ball
3.rapid spin
4.Toxic spikes
Tyranitar @ leftovers
Nature: adamant
EVs: 252 Atk,180 Speed, 76 HP
Moves:
1.Earthquake
2.Crunch
3.Dragon Dance
4.Stone Edge
Lucario @ life orb
Nature: Jolly
Ability: steadfast
EVs: 252 . Atk, 252 Speed, 4 hp
Moves:
1.Blaze kick
2.Bullet Punch
3.Close Combat
4.Swords Dance
Vaporeon @ leftovers
Nature: Calm
EVs: 152 sp. atk, 106 def, 252 HP
Moves:
1.Hidden power [electric]
[FONT="]2.ice beam
3.surf
4.wish
This team has been winning me a lot of battles lately. I stopped using shoddy some time ago, and have started again 3 days ago, using only this team. Since then my rank has gone up over 200 on the smogon ladder, and I wasn't even spending much time playing per day.
How it works:
- Sand stream
-Stealth Rock
-Toxic Spikes x2
- Knock off if needed
Those do the trick of taking chunks out of HP, the walls do a good job of stalling aswell. Swords Dance Lucario and DD T-tar simply rape, not to forget Vaporeon that gets rid of Salamances and Gyaradoses. There is also a variety of attacks, which can deal with any type effectively.
The only thing I was considering of changing is T-tars EVs, give him 200 in speed, which is enough to outrun a lot of threats, but its been working very well like this too.
Suggestions, comments?
[/FONT]
Nature: Impish
EVs: 252 HP, 140 Sp. def. , 118 def
Moves:
1.Stealth Rock
2.Ice Fang
3.Earthqauke
4. Slack off
Gliscor @ leftovers
Nature: impish
Ability: sand veil
EVs: 252 Def, 252 HP, 4 Atk
Moves:
1.Aerial Ace
2.Earthquake
3.Knock off
4.Roost
Forretress @ leftovers
Nature: Calm
EVs: 252 HP, 152 Sp.def., 100 def
Moves:
1.explosion
2.gyro ball
3.rapid spin
4.Toxic spikes
Tyranitar @ leftovers
Nature: adamant
EVs: 252 Atk,180 Speed, 76 HP
Moves:
1.Earthquake
2.Crunch
3.Dragon Dance
4.Stone Edge
Lucario @ life orb
Nature: Jolly
Ability: steadfast
EVs: 252 . Atk, 252 Speed, 4 hp
Moves:
1.Blaze kick
2.Bullet Punch
3.Close Combat
4.Swords Dance
Vaporeon @ leftovers
Nature: Calm
EVs: 152 sp. atk, 106 def, 252 HP
Moves:
1.Hidden power [electric]
[FONT="]2.ice beam
3.surf
4.wish
This team has been winning me a lot of battles lately. I stopped using shoddy some time ago, and have started again 3 days ago, using only this team. Since then my rank has gone up over 200 on the smogon ladder, and I wasn't even spending much time playing per day.
How it works:
- Sand stream
-Stealth Rock
-Toxic Spikes x2
- Knock off if needed
Those do the trick of taking chunks out of HP, the walls do a good job of stalling aswell. Swords Dance Lucario and DD T-tar simply rape, not to forget Vaporeon that gets rid of Salamances and Gyaradoses. There is also a variety of attacks, which can deal with any type effectively.
The only thing I was considering of changing is T-tars EVs, give him 200 in speed, which is enough to outrun a lot of threats, but its been working very well like this too.
Suggestions, comments?
[/FONT]
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