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BW Gender Selection Screen

Doesn't work in v17.2

Of course it doesn't. The script is 7 years old.

Check out Shiney570's Essentials BW2 Mod on Archive.org, that one may work with a few modifications.
 
Of course it doesn't. The script is 7 years old.

Check out Shiney570's Essentials BW2 Mod on Archive.org, that one may work with a few modifications.

Yes, I know but v17.2 is from 2017. It would be good mark Script, which are current, like my post for other user 😉
But thank you for your advice to check Shiney570's Essentials BW2 Mod.
Have a nice day!😊
 
BW Gender Selection Screen *V2*

Hello, this is my first public Script that I have created and not helped or given advice on, made from scratch.

It is a basic version of a gender selection screen based on BW and BW2.
Quick to implement, no messing around.
Easy to manage.
Make your game look more professional.

How to add:
Simple, just throw this code into an empty script section above Main and name it GenderSelect.
Place all pictures into the Graphics/Pictures, folder.
Remove the Gender selection event within Prof. Oaks Intro (the "Are you a boy or a girl" part), and instead place this script:
Code:
[COLOR="Blue"]scene=GenderPickScene.new
screen=GenderPick.new(scene)
screen.pbStartScreen[/COLOR]

All pictures should be named:
Male = Select_A
Female = Select_B
Male Base = Select_ABase
Female Base = Select_BBase
.

All pictures can be edited of course and modifications to the script should be made.

Screenshots:
Spoiler:


Code:
Code:
#==============================================================================#
# V2 Created by Nickalooose
# Please Credit If used.
#==============================================================================#
# FIXES: Save issue.
#==============================================================================#
# How To Use:
# To use, remove the player gender event.
# The "Are you a boy or a girl", event.
# And add:
#         scene=GenderPickScene.new
#         screen=GenderPick.new(scene)
#         screen.pbStartScreen
# as a single script event.
#
# Sprites included, are at recommended size for a 512x384 standard
# Essentials game.
# Should work in any Essentials.
#==============================================================================#
class GenderPickScene
 
  def pbUpdate
    pbUpdateSpriteHash(@sprites)
  end
 
  def selectPlayer
    @select=0
    @sprites={}
    @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
    @viewport.z=99998
    @sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height)
    @sprites["overlay"].z = 99999
    @overlay=@sprites["overlay"].bitmap
    @overlay.clear
    # x is across
    # y is down
    # base a
    @sprites["playerabase"]=Sprite.new
    @sprites["playerabase"].z = 99998
    @sprites["playerabase"].x = -200#0
    @sprites["playerabase"].y = 102
    @sprites["playerabase"].bitmap= BitmapCache.load_bitmap("Graphics/Pictures/Select_ABase")
    # base b
    @sprites["playerbbase"]=Sprite.new
    @sprites["playerbbase"].z = 99998
    @sprites["playerbbase"].x = 456#256
    @sprites["playerbbase"].y = 102
    @sprites["playerbbase"].bitmap= BitmapCache.load_bitmap("Graphics/Pictures/Select_BBase")
    20.times do
      @sprites["playerabase"].x+=10
      @sprites["playerbbase"].x-=10
      Graphics.update
      Input.update
      pbUpdate   
    end
    # male
    @sprites["playera"]=Sprite.new
    @sprites["playera"].z = 99998
    @sprites["playera"].x = 50
    @sprites["playera"].y = 102
    @sprites["playera"].bitmap= BitmapCache.load_bitmap("Graphics/Pictures/Select_A")
    # female
    @sprites["playerb"]=Sprite.new
    @sprites["playerb"].z = 99998
    @sprites["playerb"].x = 380
    @sprites["playerb"].y = 102
    @sprites["playerb"].bitmap= BitmapCache.load_bitmap("Graphics/Pictures/Select_B")
    Kernel.pbMessage("Are you male or female?")
    loop do
      Graphics.update
      Input.update
      pbUpdate     
    if Input.trigger?(Input::C) && @select==0
      Kernel.pbMessage("You must be male or female.")
      Kernel.pbMessage("So, are you male or female?")
    end
    if Input.trigger?(Input::LEFT)
      if @select==1
        pbSEPlay("Choose")
        @select=2
        @sprites["playera"].color = Color.new(0, 0, 0, 200)#faded
        @sprites["playerabase"].color = Color.new(0, 0, 0, 200)#faded
        @sprites["playerb"].color = Color.new(0, 0, 0, 0)
        @sprites["playerbbase"].color = Color.new(0, 0, 0, 0)
      else
        pbSEPlay("Choose")
        @select=1
        @sprites["playerb"].color = Color.new(0, 0, 0, 200)
        @sprites["playerbbase"].color = Color.new(0, 0, 0, 200)
        @sprites["playera"].color = Color.new(0, 0, 0, 0)#faded
        @sprites["playerabase"].color = Color.new(0, 0, 0, 0)#faded
      end
    elsif Input.trigger?(Input::RIGHT)
      if @select==2
        pbSEPlay("Choose")
        @select=1
        @sprites["playerb"].color = Color.new(0, 0, 0, 200)
        @sprites["playerbbase"].color = Color.new(0, 0, 0, 200)
        @sprites["playera"].color = Color.new(0, 0, 0, 0)#faded
        @sprites["playerabase"].color = Color.new(0, 0, 0, 0)#faded
      else
        pbSEPlay("Choose")
        @select=2
        @sprites["playera"].color = Color.new(0, 0, 0, 200)#faded
        @sprites["playerabase"].color = Color.new(0, 0, 0, 200)#faded
        @sprites["playerb"].color = Color.new(0, 0, 0, 0)
        @sprites["playerbbase"].color = Color.new(0, 0, 0, 0)
      end
    elsif Input.trigger?(Input::UP)
      if @select==1
        pbSEPlay("Choose")
        @select=2
        @sprites["playera"].color = Color.new(0, 0, 0, 200)#faded
        @sprites["playerabase"].color = Color.new(0, 0, 0, 200)#faded
        @sprites["playerb"].color = Color.new(0, 0, 0, 0)
        @sprites["playerbbase"].color = Color.new(0, 0, 0, 0)
      else
        pbSEPlay("Choose")
        @select=1
        @sprites["playerb"].color = Color.new(0, 0, 0, 200)
        @sprites["playerbbase"].color = Color.new(0, 0, 0, 200)
        @sprites["playera"].color = Color.new(0, 0, 0, 0)#faded
        @sprites["playerabase"].color = Color.new(0, 0, 0, 0)#faded
      end
    elsif Input.trigger?(Input::DOWN)
      if @select==2
        pbSEPlay("Choose")
        @select=1
        @sprites["playerb"].color = Color.new(0, 0, 0, 200)
        @sprites["playerbbase"].color = Color.new(0, 0, 0, 200)
        @sprites["playera"].color = Color.new(0, 0, 0, 0)#faded
        @sprites["playerabase"].color = Color.new(0, 0, 0, 0)#faded
      else
        pbSEPlay("Choose")
        @select=2
        @sprites["playera"].color = Color.new(0, 0, 0, 200)#faded
        @sprites["playerabase"].color = Color.new(0, 0, 0, 200)#faded
        @sprites["playerb"].color = Color.new(0, 0, 0, 0)
        @sprites["playerbbase"].color = Color.new(0, 0, 0, 0)
      end
    end
    if Input.trigger?(Input::C) && @select==1
      pbSEPlay("Choose")
      19.times do
        @sprites["playera"].x+=9#192
        @sprites["playerabase"].x-=10
        @sprites["playerbbase"].x+=10
        @sprites["playerb"].x+=10#192
        Graphics.update
        Input.update
        pbUpdate
      end
      @sprites["playerabase"].opacity=0
      @sprites["playerb"].opacity=0
      @sprites["playerbbase"].opacity=0
      pbWait(20)
      if Kernel.pbConfirmMessage("So, you are male?")
        pbChangePlayer(0)
        pbEndScene
        return true
      else
        @sprites["playerabase"].opacity=255
        @sprites["playerb"].opacity=255
        @sprites["playerbbase"].opacity=255
        19.times do
          @sprites["playera"].x-=9#192
          @sprites["playerabase"].x+=10
          @sprites["playerbbase"].x-=10
          @sprites["playerb"].x-=10#192
          Graphics.update
          Input.update
          pbUpdate
        end
      end
    elsif Input.trigger?(Input::C) && @select==2
      pbSEPlay("Choose")
      19.times do
        @sprites["playerb"].x-=8#150
        @sprites["playerabase"].x-=10
        @sprites["playerbbase"].x+=10
        @sprites["playera"].x-=9#192
        Graphics.update
        Input.update
        pbUpdate
      end
      @sprites["playerabase"].opacity=0
      @sprites["playera"].opacity=0
      @sprites["playerbbase"].opacity=0
      pbWait(20)
      if Kernel.pbConfirmMessage("So, you are female?")
        pbChangePlayer(1)
        pbEndScene
        return true
      else
        @sprites["playerabase"].opacity=255
        @sprites["playera"].opacity=255
        @sprites["playerbbase"].opacity=255
        19.times do
          @sprites["playerb"].x+=8#50
          @sprites["playerabase"].x+=10
          @sprites["playerbbase"].x-=10
          @sprites["playera"].x+=9#192
          Graphics.update
          Input.update
          pbUpdate
        end
      end
    end
  end
end
 
  def pbEndScene
    pbFadeOutAndHide(@sprites){pbUpdate}
    pbDisposeSpriteHash(@sprites)
    @viewport.dispose
  end
end

class GenderPick
  def initialize(scene)
    @scene=scene
  end

  def pbStartScreen
    @scene.selectPlayer
    @scene.pbEndScene
  end
end

Credit me if used and if modifications are used.
Enjoy.

V2 FIXES:
Spoiler:
hey a question
you write from pictures, but you dont habe any pictures that i can download there?
sry iam newbie at rpg maker
 
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