- 25
- Posts
- 14
- Years
- Seen Jul 19, 2014
This is a program currently in development. It's meant to serve several purposes:
-To serve as an engine fairly faithful to the original Pokemon Mystery Dungeon games.
-To serve as an editing tool to create Pokemon Mystery Dungeon fan games.
Current Features:
-Supports map creation
-PMD-Style Sprite testing, easily assembled from https://www.spriters-resource.com/
-Audio can play .ogg and .logg files, easily downloaded from https://www.brawlcustommusic.com/, They will loop as intended, much like in the real games.
-The Pokedex is also implemented in the xml data files, although it's never used. It also has some bugs in it.
-A turn-based Mystery Dungeon system is currently written in the code, although it's not apparent when using the tool in its current state.
Current objectives:
-Properly handle Enemy Pokemon appearances.
-Random Dungeons (The algorithm is actually in the code, but not used nor editable).
-Moveset mechanics and creation.
-Item mechanics and creation.
If you're interested in contributing to development, feel free to fork my Github at:
https://github.com/Sprinkoringo/PMD-Toolkit.git
Full sprite sheets of all 493 Pokemon, plus custom 5 and 6th gen sprites can be found at our dropbox (the github download contains only the first 150):
https://www.dropbox.com/sh/f4uro8xa...SNySa/Graphics/Sprites/Pokemon Sprites/Frames
This library is distributed under the MIT License.
-To serve as an engine fairly faithful to the original Pokemon Mystery Dungeon games.
-To serve as an editing tool to create Pokemon Mystery Dungeon fan games.
Current Features:
-Supports map creation
-PMD-Style Sprite testing, easily assembled from https://www.spriters-resource.com/
-Audio can play .ogg and .logg files, easily downloaded from https://www.brawlcustommusic.com/, They will loop as intended, much like in the real games.
-The Pokedex is also implemented in the xml data files, although it's never used. It also has some bugs in it.
-A turn-based Mystery Dungeon system is currently written in the code, although it's not apparent when using the tool in its current state.
Current objectives:
-Properly handle Enemy Pokemon appearances.
-Random Dungeons (The algorithm is actually in the code, but not used nor editable).
-Moveset mechanics and creation.
-Item mechanics and creation.
If you're interested in contributing to development, feel free to fork my Github at:
https://github.com/Sprinkoringo/PMD-Toolkit.git
Full sprite sheets of all 493 Pokemon, plus custom 5 and 6th gen sprites can be found at our dropbox (the github download contains only the first 150):
https://www.dropbox.com/sh/f4uro8xa...SNySa/Graphics/Sprites/Pokemon Sprites/Frames
This library is distributed under the MIT License.