Sir William
Chemist
- 72
- Posts
- 4
- Years
- Seen Apr 14, 2021
Is there any way to edit a script variable value ? For ex-
Last edited:
It would be great if you can provide tye correct code .
if $game_variables[026] == 10
@sprites["masterclass"] = IconSprite.new(112,94,@viewport)
@sprites["masterclass"].setBitmap("Graphics/Pictures/Trainer Card/masterclass")
elsif $game_variables[026] == 5
@sprites["hyperclass"] = IconSprite.new(112,94,@viewport)
@sprites["hyperclass"].setBitmap("Graphics/Pictures/Trainer Card/hyperclass")
elsif $game_variables[026] == 25
@sprites["superclass"] = IconSprite.new(112,94,@viewport)
@sprites["superclass"].setBitmap("Graphics/Pictures/Trainer Card/superclass")
else
@sprites["normalclass"] = IconSprite.new(112,94,@viewport)
@sprites["normalclass"].setBitmap("Graphics/Pictures/Trainer Card/normalclass")
end
@sprites["masterclass"]
@sprites["hyperclass"]
@sprites["superclass"]
@sprites["normalclass"]
if $game_variables[026] >= 10
@sprites["masterclass"] = IconSprite.new(112,94,@viewport)
@sprites["masterclass"].setBitmap("Graphics/Pictures/Trainer Card/masterclass")
elsif $game_variables[026] >= 5
@sprites["hyperclass"] = IconSprite.new(112,94,@viewport)
@sprites["hyperclass"].setBitmap("Graphics/Pictures/Trainer Card/hyperclass")
elsif $game_variables[026] >= 25
@sprites["superclass"] = IconSprite.new(112,94,@viewport)
@sprites["superclass"].setBitmap("Graphics/Pictures/Trainer Card/superclass")
else
@sprites["normalclass"] = IconSprite.new(112,94,@viewport)
@sprites["normalclass"].setBitmap("Graphics/Pictures/Trainer Card/normalclass")
end
if $game_variables[026] >= 25
@sprites["superclass"] = IconSprite.new(112,94,@viewport)
@sprites["superclass"].setBitmap("Graphics/Pictures/Trainer Card/superclass")
elsif $game_variables[026] >= 10
@sprites["masterclass"] = IconSprite.new(112,94,@viewport)
@sprites["masterclass"].setBitmap("Graphics/Pictures/Trainer Card/masterclass")
elsif $game_variables[026] >= 5
@sprites["hyperclass"] = IconSprite.new(112,94,@viewport)
@sprites["hyperclass"].setBitmap("Graphics/Pictures/Trainer Card/hyperclass")
else
@sprites["normalclass"] = IconSprite.new(112,94,@viewport)
@sprites["normalclass"].setBitmap("Graphics/Pictures/Trainer Card/normalclass")
end