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Is it possible to have a conditional branch that activates when the even can't move? I want to loop an event, until it can't move, and when it can't it breaks the loop. is that possible?
Edit your original post. You're missing a bunch of nouns, and its making it difficult to understand what you're asking for.
Using commands in an event, you can check a box when moving an event to "ignore if it can't move", which I believe makes the event ignore a movement step if it cannot execute it to completion (otherwise, it gets stuck). This might be what you're looking for?