• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Challenge Modes

So I have this installed on Essentials v15, Random Pokemon (Pure, Set and Pseudo) are working fine, and random items are working fine. But random abilities don't work at all.

EDIT: Actually, it seems that when all my pokemon faint, they stay fainted and upon encountering a wild pokemon or trainer the game crashes.
 
Last edited:
Hey! I'm not sure if this has been already established but do you have a fix for elite battle system? The intro animations no longer happen at all.
 
I'm using this script, but i don't know how to put that the trainers that have pokemon with custom moves, get level moves if you turn on the random mode . Can some one help me? (sorry for my bad english)
 
Whenever I select an item in the overworld, the game crashes:



Edit: Just tested, and items do work in-battle, if that helps at all. =)

I get the same error in 17.2 ... has anyone else figured out how to get this to work? This is the closest script that I've seen that's been able to at least randomize pokemon properly, but it breaks other things. Other scripts that I've found, such as Umbreon's script, doesn't work if the player chooses not to randomize and it throws errors.
 
Hello! Does the script work with Pokemon SDK? I would love to add it to my game, it looks really great
 
Back
Top