SinfulGuroRose
Ignore me, I'm socially inept.
- 77
- Posts
- 11
- Years
- Age 29
- U.S.A.
- Seen Sep 8, 2016
So, uh, can I get some help with a few things?
First, I'd like to ask how to get an additional set of graphics to display properly. They are sprites for Light Pokémon, which, if you haven't checked out my project thread, are essentially Shadow Pokémon in everything except for lore.
Second, I'd like to ask something about scripting specifically. What I'd like to do is a few things: I'd like to be able to enable EXP gain, leveling, and evolution in Shadow/Light Pokémon.
I'd also like to edit the Snag Ball so that it captures both Shadow and Light Pokémon; however, when I attempt to do this, I come across several problems. One is that, upon my first attempt at editing it, the entire battle system crashed. (It's fixed now.) I also realized that I do not know how to implement some bits of coding.... like, let me give you an example.
At the section where it says:
I'd like to add additional criteria for snagging Pokémon. However, I don't know how to add that criteria without it interfering with pbIsSnagBall? (In case you're wondering, it would be two sets of criteria: IsShadow? in the first if and IsLight? in another.) Would someone please help me?
First, I'd like to ask how to get an additional set of graphics to display properly. They are sprites for Light Pokémon, which, if you haven't checked out my project thread, are essentially Shadow Pokémon in everything except for lore.
Second, I'd like to ask something about scripting specifically. What I'd like to do is a few things: I'd like to be able to enable EXP gain, leveling, and evolution in Shadow/Light Pokémon.
I'd also like to edit the Snag Ball so that it captures both Shadow and Light Pokémon; however, when I attempt to do this, I come across several problems. One is that, upon my first attempt at editing it, the entire battle system crashed. (It's fixed now.) I also realized that I do not know how to implement some bits of coding.... like, let me give you an example.
At the section where it says:
Code:
if pbIsSnagBall?(ball)&& @opponent
pokemon.pbUpdateShadowMoves rescue nil
@snaggedpokemon.push(pokemon)
else
pbStorePokemon(pokemon)
end