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- Seen Nov 5, 2021
When inserting a palette into a gba rom the color which is first in the palette is ignored, and used as a transparant background.
What I have been trying to do for the last couple of days is to insert sprites into firered with a transparant background, without ignoring any other color, the issue is that the color of the background is not first in the palette index. So when inserted the wrong color is chosen as transparency.
Is there any way I can change the index of the palettes, without also changing the color attached to the pixels of the image?
What I have been trying to do for the last couple of days is to insert sprites into firered with a transparant background, without ignoring any other color, the issue is that the color of the background is not first in the palette index. So when inserted the wrong color is chosen as transparency.
Is there any way I can change the index of the palettes, without also changing the color attached to the pixels of the image?
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