dresden_88
Warden
- 34
- Posts
- 10
- Years
- Arctis Tor
- Seen Sep 12, 2020
Hi guys, it'smeeee again :D
so, i've been intentionally withholding this team's info for a bit because i've been testing it near religiously xD
so, a few of you have had the privilege of seeing it in action, a few of you have stomped holes in it, and have had it do the stomping (on rare occasion). it is definitely my favourite team that i've made (was my first team too!). i have it also posted over on PO forums, so you can find me there as well for additional feedback since i try to get advice from a wide range of people.
but enough of my babbling,
here is "ChaosCrown"
Aerodactyl @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hidden Power [Flying]
- Rock Slide
- Earthquake
- Double-Edge
Gardevoir (F) @ Leftovers
Ability: Trace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Calm Mind
- Psychic
- Thunderbolt
- Will-O-Wisp
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 228 Def / 28 SpD
Bold Nature
- Wish
- Roar
- Surf
- Ice Beam
Heracross @ Leftovers
Ability: Guts
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Swords Dance
- Brick Break
- Megahorn
- Rock Slide
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 106 HP / 252 Def / 150 SpA
- Aromatherapy
- Soft-Boiled
- Thunderbolt
- Ice Beam
Dugtrio (F) @ Choice Band
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Aerial Ace
- Hidden Power [Bug]
team roles;
aerodactyl does a nice job as an opener in my opinion, given the fact it is a choice-bander, it can cause quite a large splash coming right out of the gate. granted, aero is a bit of a high-risk/high-reward opener, which makes it heavily oriented around prediction and a high gamble.
gardevoir, as you can probably figure out by now, is my favourite pokemon. thus, she is featured in this team. she has a mixed roll involving careful predictions for using will-o-wisp to cripple physical sweepers, and she, herself acts as a heavy special attacker. i've come to terms that gardevoir is another high-risk pokemon in my team, and her survival is heavily isolated in the land of prediction and careful setup.
vaporeon fulfills a very useful role in this lineup, by acting as a supporter by use of Wish, and as a PHazer as well (because FK YOU curselax!!). additionally, i've found vaporeon to work very well in tandem with blissey as a clerical duo with a good setup. furthermore, vaporeon just happens to be a bit of a nuisance due to its bulkiness.
heracross lends his physical strength to the team, with a nice type coverage and heavy attacks, swords dance makes it a viable, and high-paced threat immediately.
blissey, as everyone should know (even we, the novice players), is a cleric pokemon that can take a hell of a lot of punishment from special attackers. she works beautifully in tandem with vaporeon, and sports the famous "boltbeamer" combo on top of her standard cleric moves.
dugtrio, what more can i say other than "revenge killer" ? duggy is more than fast enough to out-run many a common threat if used at the right time. when used prematurely, duggy goes down depressingly fast.
team overview;
all in all, as i continue to make adjustments to the team, and gain a bit more practice; chaoscrown grows a bit stronger.
a few major issues i've had thus far, have been due entirely to poor predictions and being unprepared as a followup result. however, i mustn't lose hope, and continue to work with the great members of PC and PS towards becoming a better experienced player. under normal circumstances and a bit of stalling, pokemon like suicune are no big deal for me to deal with in a stall war as long as i can keep two components alive to do it. dealing with threats from celebi often come down to who can predict it showing up first. heracross has a mixed advantage and vulnerability around celebi from what my experiences have shown me. megahorn can obliterate celebi, but psychic from celebi, can and will annihilate heracross.
i digress, i will cling tooth and nail to nepotism and preferences with justified reason behind not using legendaries
(pm me if you actually care to know why.....if i have not ignored you for some reason.)
with all of that babbling out of the way; anyone of have suggestions outside of "just get more practice" for me?
i have every intention to get more practice :)
please remember, salient points are MOST appreciated.
and thanks in advance to anyone kind enough to comment!!
so, i've been intentionally withholding this team's info for a bit because i've been testing it near religiously xD
so, a few of you have had the privilege of seeing it in action, a few of you have stomped holes in it, and have had it do the stomping (on rare occasion). it is definitely my favourite team that i've made (was my first team too!). i have it also posted over on PO forums, so you can find me there as well for additional feedback since i try to get advice from a wide range of people.
but enough of my babbling,
here is "ChaosCrown"
Aerodactyl @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hidden Power [Flying]
- Rock Slide
- Earthquake
- Double-Edge
Gardevoir (F) @ Leftovers
Ability: Trace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Calm Mind
- Psychic
- Thunderbolt
- Will-O-Wisp
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 228 Def / 28 SpD
Bold Nature
- Wish
- Roar
- Surf
- Ice Beam
Heracross @ Leftovers
Ability: Guts
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Swords Dance
- Brick Break
- Megahorn
- Rock Slide
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 106 HP / 252 Def / 150 SpA
- Aromatherapy
- Soft-Boiled
- Thunderbolt
- Ice Beam
Dugtrio (F) @ Choice Band
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Aerial Ace
- Hidden Power [Bug]
team roles;
aerodactyl does a nice job as an opener in my opinion, given the fact it is a choice-bander, it can cause quite a large splash coming right out of the gate. granted, aero is a bit of a high-risk/high-reward opener, which makes it heavily oriented around prediction and a high gamble.
gardevoir, as you can probably figure out by now, is my favourite pokemon. thus, she is featured in this team. she has a mixed roll involving careful predictions for using will-o-wisp to cripple physical sweepers, and she, herself acts as a heavy special attacker. i've come to terms that gardevoir is another high-risk pokemon in my team, and her survival is heavily isolated in the land of prediction and careful setup.
vaporeon fulfills a very useful role in this lineup, by acting as a supporter by use of Wish, and as a PHazer as well (because FK YOU curselax!!). additionally, i've found vaporeon to work very well in tandem with blissey as a clerical duo with a good setup. furthermore, vaporeon just happens to be a bit of a nuisance due to its bulkiness.
heracross lends his physical strength to the team, with a nice type coverage and heavy attacks, swords dance makes it a viable, and high-paced threat immediately.
blissey, as everyone should know (even we, the novice players), is a cleric pokemon that can take a hell of a lot of punishment from special attackers. she works beautifully in tandem with vaporeon, and sports the famous "boltbeamer" combo on top of her standard cleric moves.
dugtrio, what more can i say other than "revenge killer" ? duggy is more than fast enough to out-run many a common threat if used at the right time. when used prematurely, duggy goes down depressingly fast.
team overview;
all in all, as i continue to make adjustments to the team, and gain a bit more practice; chaoscrown grows a bit stronger.
a few major issues i've had thus far, have been due entirely to poor predictions and being unprepared as a followup result. however, i mustn't lose hope, and continue to work with the great members of PC and PS towards becoming a better experienced player. under normal circumstances and a bit of stalling, pokemon like suicune are no big deal for me to deal with in a stall war as long as i can keep two components alive to do it. dealing with threats from celebi often come down to who can predict it showing up first. heracross has a mixed advantage and vulnerability around celebi from what my experiences have shown me. megahorn can obliterate celebi, but psychic from celebi, can and will annihilate heracross.
i digress, i will cling tooth and nail to nepotism and preferences with justified reason behind not using legendaries
(pm me if you actually care to know why.....if i have not ignored you for some reason.)
with all of that babbling out of the way; anyone of have suggestions outside of "just get more practice" for me?
i have every intention to get more practice :)
please remember, salient points are MOST appreciated.
and thanks in advance to anyone kind enough to comment!!
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