Not if you want the 2nd turn kills. You need the acceleration to tinker, severance, and activate charbelcher on turn 2. That's 8 mana. I'll show u the turns:
play tome, tap
play talisman, tap
play mana vault
turn 2
play an island. tap, tap tome and talisman (pain), tap vault (6 mana)
pay 3 mana to tinker talisman. (3 mana)
pay 1 mana for grim monolothe or vault (2 mana)
tap all. (5 mana)
play severance
activate charbelcher
game.