6th Gen Chasing the legendary birds...

Kieran

the Blueberry Champion
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    I guess a lot have successfully gotten their Moltres/ Articuno/ Zapdos, but I am really losing my cool over how fast they flies away in this generation!

    I've successfully bumped into Moltres 5 or 6 times now, and I am really losing my patience regarding this.

    Anyone else having the same frustration as me?
     
    I'm pretty sure you have to run into them 12 or so times. I've run into Moltres a few times just doing other things...haven't even really tried to go look for him yet, but I will eventually!
     
    They always run a way a certain number of times, then eventually the pokedex sends you to the sea den cave for the real fight.
     
    That is how it is set up. You have to run into them about 10 times, those 10 times, you can't do anything, but watch them appear then flee. After that, they go to the Sea Spirit's Den in Azure Bay and you can battle them and catch them.
     
    I small trick for you, use "Fly" to only 1 of 3 area of Lumious city, then use pokédex to check, if it's near you, run to it, use Max Repel, do it and you could catch your bird after arround 1 hours or even faster :)
    Good luck
     
    I know I have to chase them at least a dozen times...

    I am just discussing if you'd think the newer roaming system is any better than before.

    I prefers the old way; They were much less of a hassle.
     
    It depends - The old system worked well enough IF you could a) capture them or b) stop them from fleeing in the first turn. Now, though, you have a definite fight area where they don't run from.
     
    I prefer the newer method, to be honest. All you have to do is run into the Pokémon a few times, and poof—it's ready for capturing! (: In the old way, you constantly had to chase after the Pokémon. And if you wanted them to stick around for a while, then you had to have either the Shadow Tag or Arena Trap ability, or know how to use Mean Look, Block, or Spider Web. Doesn't that sound like a big hassle to you? On top of that, you were required to reduce the Pokémon's health, paralyze it, etc. before having it captured, which makes it an even bigger hassle. You have to do these kind of these stuff in a regular legendary battle, but when you're forced to do them in a roaming battle, it's just too much of a pressure. d:
     
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    The new method is easier, since you only run into them exactly 9 times, then fight. Before it would drive me crazy with sudowoodo doing his mean look and fighting them. Legendaries are way easier to catch this generation.
     
    Well, it makes the master ball entirely unncessary for anything. If I thought it were a nice looking ball I'd use it on something cool, but now I feel left with a useful item that's too good for its own sake. Anyway, unless the game makes it clear to the player that the roamer can be found in a static location after they've met the encounter requirement, it really isn't much of a better way to go about the matter as it becomes entirely possible to forget about the roamer when it stops roaming, and then miss out on it.
     
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    Same here! Although Moltres has only fled away from me for 3 times, but still frustrating. I had to get myself a Wobuffet just for that purpose!
     
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