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Check stats in battle

  • 295
    Posts
    6
    Years
    • Seen Aug 15, 2022
    This script creates scene to check stats.
    Like this video -> Link

    How to use
    Choose version and read 'readme' to use.
    Find in this link -> Link

    Credit
    bo4p5687

    * Update *
    15/6/2022: Compatible v20
     
    Last edited:
    Great scripts!
    It will be better if there could be more information like weather time,field effects,pokemon special effects,etc like the official games did.
    Also I guess the script haven't taken illusion or imposter into consideration.
     
    Great scripts!
    It will be better if there could be more information like weather time,field effects,pokemon special effects,etc like the official games did.
    Also I guess the script haven't taken illusion or imposter into consideration.

    Because I just want to show in one screen, so, it doesn't have space to write some informations like weather time,field effects,pokemon special effects,etc.
    About 'illusion or imposter', I updated it.
     
    Last edited:
    [PokeCommunity.com] Check stats in battle

    Maybe just like this?
     
    Not really.
    The screenshot is form pokemon swsh.
    And Tailwind here is an effect instead of a move.
     
    # Update:
    - Fix: split text
    - Add: animated line when showing battlefield effects
    [PokeCommunity.com] Check stats in battle
     
    Last edited:
    Thanks.I will check it out.I put it right above main,so I dont think about overwrite before.
    Edited:There is no other'def pbCommandMenuEx' in modded scripts.
     
    Last edited:
    Thanks.I will check it out.I put it right above main,so I dont think about overwrite before.
    Edited:There is no other'def pbCommandMenuEx' in modded scripts.

    Hmm, it's weird! You can test it in PE (raw) and then after that, you check in your project with this case: Bulbasaur vs Bulbasaur then you press to start this script (button: Z - default).
    If you still get error, you can fix this error with this method: Find '.capitalize' and then delete it.
    Remember: delete '.capitalize'
     
    I delete '.capitalize',and it doesn't show error to me.
    However,the weather didn't show too,although I started one.
    PS:In raw PEv18.1 the .capitalize didnt cause error,but the weather didnt shown too.
     
    Last edited:
    I delete '.capitalize',and it doesn't show error to me.
    However,the weather didn't show too,although I started one.
    PS:In raw PEv18.1 the .capitalize didnt cause error,but the weather didnt shown too.

    What weather? Look at file '4 - Battle.rb' to add new effect if you need it, I dont use ZUD. So, I don't know if it overrides.
    Try to do this, change these lines
    Code:
    		ret["Default terrain"] = @field.defaultTerrain.to_s.capitalize if @field.defaultTerrain != PBBattleTerrains::None
    		ret["Terrain"] = @field.terrain.to_s.capitalize if @field.terrain != PBBattleTerrains::None
    into
    Code:
    		ret["Default terrain"] = @field.defaultTerrain.to_s.capitalize if @field.defaultTerrain && @field.defaultTerrain != PBBattleTerrains::None
    		ret["Terrain"] = @field.terrain.to_s.capitalize if @field.defaultTerrain && @field.terrain != PBBattleTerrains::None
     
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