[Game Journal] Cherrim Tries to Talk About Games Other Than Final Fantasy XIV

I can't speak for FF or FFII, but I really enjoyed III. I'm surprised how high you rate V because the story and characters (other than Galuf) are pretty meh, but if you like V you will definitely like III. Mechanically, V is a bit better than III but they're very similar. III's story is basically "V's story but good" though so if you enjoyed V you should love III.
Oh why did I think I'd already responded here what

I never got far in III back when I played it for DS but I don't remember much of anything drawing me in. I'm hoping to go through 1-3 this year just to mark them off my list tho. I've heard the first two are a slog but hearing III is like V makes me happy because I really did enjoy it. (As for rating it highly... I think I've always just been in Final Fantasy for the Girls and a game where 3/5 party members in a very old game are female is just an automatic point increase even if there's not a ton of concrete substance to work with lmao.)
 
Oh why did I think I'd already responded here what

I never got far in III back when I played it for DS but I don't remember much of anything drawing me in. I'm hoping to go through 1-3 this year just to mark them off my list tho. I've heard the first two are a slog but hearing III is like V makes me happy because I really did enjoy it. (As for rating it highly... I think I've always just been in Final Fantasy for the Girls and a game where 3/5 party members in a very old game are female is just an automatic point increase even if there's not a ton of concrete substance to work with lmao.)

I mean, fair enough lmao. III uses a job system very similar to V.
 

Cherrim's Game Log 2024
This is the introduction to my gaming log! Welcome to the 2024 iteration which is not as CSS-ambitious as last year, but I've already slacked off for a month of this year because I didn't feel like designing anything new so by golly we're just going simple and pink this year.

This also means this probably doesn't look fantastic on mobile and I apologize for that but also... whatever. u_u Best viewed on a computer or tablet.
Final Entry
Dec 31

Previous Years
2021
2022
2023

Beaten This Year
I have challenged myself to beat 30 games in this year's Gaming Challenge, so I'll update this thread with each game I beat. If a game was part of the Game Along, it will be marked with a . If I've 100% completed the game, it will have a .
  1. Thimbleweed Park » January 4
  2. Down in Bermuda » January 7
  3. Danganronpa 2: Goodbye Despair » February 2
  4. Muse Dash » February 4
  5. Cat Museum » February 7 ✔★
  6. Professor Layton and the Curious Village HD » February 20
  7. Danganronpa Another Episode: Ultra Despair Girls » February 29
  8. Danganronpa V3: Killing Harmony » March 3
  9. Assassin's Creed III: Liberation » March 28
  10. Doronko Wanko » March 29
  11. Final Fantasy XIV: Patch 6.55 » April 4
  12. Master Detective Archives: Rain Code » April 15
  13. ANONYMOUS;CODE » May 1
  14. Final Fantasy » May 9 ✔★
  15. Evoland » May 12
  16. Donkey Kong 64 » May 13
  17. 12 Minutes » May 14
  18. Danganronpa S: Ultimate Summer Camp » May 22
  19. Last Call BBS » May 26
  20. A Tiny Sticker Tale » May 27
  21. Resonance of the Ocean » May 27
  22. Bokura » June 5
  23. Animal Well » June 5
  24. Ori and the Blind Forest » June 9
  25. Kingdom Hearts Final Mix » June 22
  26. Super Mario RPG » June 25
  27. Final Fantasy XIV: Dawntrail » July 6
  28. Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen » July 8
  29. Star Ocean: The Second Story R » August 4
  30. while True: learn() » August 6
  31. Detective Pikachu Returns » August 11
  32. Tales of the Tempest » August 23
  33. Final Fantasy II » September 12
  34. Princess Peach Showtime! » September 17
  35. Final Fantasy III » October 1
  36. Misao » October 2
  37. Paper Mario: The Thousand Year Door » October 20
  38. The Legend of Zelda: Echoes of Wisdom » November 9
  39. Final Fantasy XIV - Patch 7.1 » November 12
  40. Cocoon » November 15
  41. Dragon Quest Monsters 3: The Dark Prince » November 30
  42. The Case of the Golden Idol » December 1
  43. Reynatis » December 10
  44. Astro's Play Room » December 14
  45. Astro Bot » December 21
  46. Phoenix Wright: Ace Attorney - Trials and Tribulations » December 23
  47. you're just imagining it » December 25
  48. Viewfinder » December 25
  49. missed messages. » December 26
  50. Wrapped With A Kiss » December 27
  51. Behind the Frame: The Finest Scenery » December 30


Plan to Play
Here are the games I'd like to play this year! Some are slated for release, some are up in the air, and some have been out for ages and I may or may not get around to them... but I'd like to!
  • Final Fantasy XIV: Dawntrail
  • Kingdom Hearts: Missing-Link
  • Final Fantasy Type-0
  • Final Fantasy I-III
  • Tales of the Tempest
  • Tales of Arise? (big maybe)
  • Yakuza 0

 
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Log Update #25
First update of the year! I haven't really been up to much so it took me a while to decide on a new journal theme and write an entry. But it's already February so even if I haven't been playing much, I figured I should drop an update. Idk if I'm just gonna use this same picture of my wol every update this year or switch the footer up with other stuff I'm playing (or maybe just different pictures of my wol? probably just that actually). Time will tell!!

Update Summary

  • COMPLETE: Down in Bermuda
  • BEATEN: Thimbleweed Park
  • BEATEN: Danganronpa 2: Goodbye Despair
  • Final Fantasy XIV: Patch 6.55
  • Professor Layton and the Curious Village
  • Muse Dash



Thimbleweed Park
I think I mentioned near the end of last year that I have a pretty cheap subscription to Google Play Pass right now and this is one of the games on it that I'd been eyeing for years because of its art style. It's a pixel art game with absolutely gorgeous backgrounds. I think the idea during development was that it would be a very traditional point-and-click adventure game where you have an inventory of random stuff that you pick up and use all over to solve the mystery but with some updates for the modern world.



However... I don't know that they updated it enough for me. The game environment looks great, sure, but it still very much has the awkward trappings of early adventure games. It's one thing to be an homage to the old games, but this doesn't really feel like decades of progress circling back to the genre. It just feels like a clunky point-and-click from the mid-90s with nicer backgrounds and crisper voice acting. I don't know if maybe the version I played felt especially cramped because I was just playing on my small phone screen, but the UI is so big in order to fit all the verb-commands you can do along with an inventory on screen at all times. It took up so much of the screen which was a shame because as I keep saying, the backgrounds are really nice! However they definitely get massive points for having a really, really good mobile system. They made it really easy to pick what you want even with your big fingers on a small screen, so it was nice they took the time to really get the mobile port right. But that doesn't really save how dated the gameplay feels. I even played the scaled back version, I think, where they took out a lot of the BS, and I still thought the game felt clunky and awkward. I think there's really just no good reason not to streamline a genre like this and this game showed me why. Thankfully they had a really robust "tips hotline" you could call with the in-game phones where it would give you different options for where you're stuck and I was always able to figure stuff out myself based on that. So at least it wasn't entirely clunky!

The story was pretty decent, I thought, and I liked most of the main characters, but I did find it pretty disappointing that like... you have all these characters to switch between but they never really feel like they have any good reason to work together by the end. I wish they'd dedicated some time to giving them an actual reason to join forces beyond the two FBI agents (who actually weren't even supposed to work together anyway!!). The humour in the game was exactly what you'd expect from the era. Really referential but also pretty charming.


I think for people who really loved this genre of game, especially with nostalgia goggles on for its inception, this game is probably pretty perfect. If you like the genre but find the earlier games sort of obligatory to play for being the foundation of the genre, this will feel similarly frustrating.

Status
Beaten

System
Android

Challenge
Free Choice

Down in Bermuda
This is another Play Pass game I picked up. I sorta played it on and off over the course of a few days and often as something to occupy my hands while I watched a TV show with my mom. It's basically just a little puzzle game with an element of hidden object. There's only a few worlds to go through and nothing is terribly difficult, but it's a cute little game to pass the time with and the environments are all vivid and beautiful.


I keep playing games that make me feel a bit bad that I'm just playing these on my little phone as opposed to my iPad, but I'm definitely finding that there are WAY more games on Play Pass than there are on Apple Arcade so if I choose to continue this one, I definitely feel like I'm getting more value. But we'll see how many games I can complete during my preview and maybe I won't even need to renew. :')

Status
COMPLETE

System
Android

Danganronpa 2: Goodbye Despair
This is a replay. I've got the game from the library that includes all three main games and I really want to play through them all along with the like... beach episode thing? But it's just taking me forever. I know back when I played them all on Vita I got through each game with a platinum in about a week's time, if not much faster, but I guess knowing all the twists means I'm not as glued to my console trying to figure out what happens next. I really gotta haul ass though because someone's put a hold on this game and I don't know why my library has let me renew it twice since then but I'm being a jerk by not returning it and soon I'm sure they'll stop letting me renew. u_u

I always liked the first game better than the second and that definitely still holds true. While I really love some characters in 2, I also have a lot more that I really just cannot stand. They're very polarizing characters for me where either I love them or I hate them with barely any in-between whereas in 1 I think I just kinda liked everyone and really liked a few more. iirc the third one is similar to the second where some are great and some just aren't, but when I was reading the wiki for 2 today I stumbled across a character from 3 that I had utterly forgotten about lmao.

Anyway, my replay was fine. It's nice playing on a console that doesn't have achievements/trophies so I don't feel obliged to 100% these games all over again. I'm doing bare minimum plot and it's liberating. Especially because for whatever reason I think all the trial minigames are WAY worse in 2 compared to the first game. I thought I was just crazy but a friend mentioned it unprompted when I mentioned that I'd beaten this game on twitter and it's TRUE. It's like they made them more complex and more frustrating on purpose or something. I didn't remember that from my first playthrough and now I'm worried about v3. :( Plotwise, I remember really hating the big twist at the end of this game, but this time I didn't mind it so much. I think since I knew everything that was coming, I could watch for any and all hints about it, so it wasn't quite as blindsiding.


I... don't know why this is the only screenshot I took.


Status
Beaten

System
Nintendo Switch

Professor Layton and the Curious Village HD
I've been wanting to replay the Layton games for a while, especially with a new one on the horizon. I'd actually intended to replay my actual DS copy which I picked up in Japan way back when with the intention of using it to study but uh... I really wanted to see what the mobile port was like and my DS is not with me right now, so we're playing this off Play Pass instead!


I'm not very far at all since I've just played it a couple times in the car while my mother is at some medical appointments, but it seems like a great port so far. One quirk I kind of love is that I have a flip phone (z flip 4) so I can actually sort of... bend my phone in half and it looks like a DS screen kinda. I don't do it often because it's kind of awkward to play that way but sometimes I'm just too tickled not to. :'D I should look into more DS or GBA SP emulation on this thing.


Status
Playing

System
Android

Muse Dash
I don't have a lot to write about this yet because I only played for a bit today, but this is a really cute game! It's a rhythm game with no story to speak of, but the art style is cutesy and vibrant, the songs are bouncy and a good fit for a rhythm game, and the gameplay is great! It's kind of a battle sidescroller rhythm game with repetitive looking levels but they all look fantastic so I can't say I mind. It's less than $5 too, so it's an easy pick up if you like the genre. It looks like there's DLC for like $40 with hundreds of songs? That's kind of insane lol.

I was gonna pick it for February's Game Along since the theme is <10 hour games, but since there's no story I thought it might be a bit hard to tell when I've actually beaten it. I'll set it for when I have played all the songs, but I don't know if credits will technically roll.

Screenshots are kinda hard to take so I don't have any to share now but I'm prob coming up again the image limit anyway. :')

Status
Playing

System
Steam Deck

Final Fantasy XIV: Patch 6.55
Uhh... for the very first time since I caught up back before 5.3, I did not complete MSQ on the day of patch. In fact I still haven't done it! Idk why, I just do not really care about the story right now and am also not very excited for the story of Dawntrail, so I just haven't seen the point in going over to finish it up.

I did do the Manderville stuff on day one and I've since gotten all the relics I wanted. A very boring and uninspired grind! I hope next expansion the relic is a proper grind again. Just like... I still don't understand why they made this one uncapped endgame tomes the whole way instead of doing a more Heavensward-style relic where you could at least get the items you need from multiple sources. That way at least maybe stuff like Variant Dungeons wouldn't be totally dead on arrival. But oh well. A few hunt trains and I was done and now I've got BIS for finishing up the savage tier.


Another thing I've done these past few weeks instead of MSQ: I bugged my FC leader to give me access to the workshop so I could try to figure out subs and I gathered and crafted like a madman this past while to get a sub up and running along with the parts for 3 more subs when I unlock more. My FC is basically just me and a couple friends who are never on my server anyway so all the profits will likely be mine. >:3 I can make all the subs pink and no one can stop me!

Also look at my new glam it's right below. ♪ I figured out how to take gposes with transparent backgrounds and that's very exciting, although for what I'm not sure yet.

Status
Playing

System
PC

EMPHASIS COLOUR:
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IMAGES:
 
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Log Update #26
It's been kind of a while but I haven't really been up to a whole lot anyway so that's... fine. (Actually I wrote that sentence and then I went in and updated the little list directly below this and oh, I guess I kind of have been up to a lot.)

Update Summary

  • COMPLETE: Danganronpa 2: Goodbye Despair
  • COMPLETE: Cat Museum
  • COMPLETE: Doronko Wanko
  • BEATEN: Professor Layton and the Curious Village
  • BEATEN: Muse Dash
  • BEATEN: Danganronpa Another Episode: Ultra Despair Girls
  • BEATEN: Danganronpa V3: Killing Harmony
  • BEATEN: Assassin's Creed III: Liberation
  • BEATEN: Final Fantasy XIV: Patch 6.55
  • BEATEN: Master Detective Archives: RAIN CODE
  • Evoland
  • Anonymous;Code



Cat Museum
This was my Game-Along game for the theme "short game". I'd seen it on Steam and was intrigued by, well, let's be honest, cats. But I also wishlisted it because it mentioned everything in it was hand drawn and that's cool! I ended up playing it on my phone because it was part of Google Play Pass or whatever it's called.



I do kinda wish I'd looked into the game a little bit more since it definitely had more of a horror aesthetic than I realized and that's not really my jam. Just a bit like... grotesque, in a lot of places? It's someone's jam, for sure, but not mine. I still enjoyed the game though. It's sort of a point and click but you can also pet cats and it sort of tried for a deep-ish story but I'm not sure I totally liked how it was told. Still made me cry though!!!!


Status
Complete

System
Android

Challenge
Short Game

Muse Dash
I was originally gonna play this for the short game theme but then I wasn't sure if there was a clear enough "win" scenario, so I picked the above. But then I ended up playing this anyway. I dunno if it truly counts as beaten but I did clear every song so I think that's good enough!


This was a really well put-together rhythm title. The art style is really cute and colourful with really great lines and animations. The beatmaps are pretty good and intuitive and it's really satisfying taking out enemies to the music. The music itself was... well, it was fine. I had some songs I really enjoyed and a lot that I didn't care for at all. I don't have the DLC so I just had the base songs, but apparently the DLC (which is like 5x the price of the game itself lol) is super chonky and adds like hundreds of songs or something insane like that. I don't think I'll ever spring for it because I was pretty content with the length of the game, but if you like rhythm games, I'd definitely check Muse Dash out.

Status
Complete

System
Steam Deck

Danganronpa Another Episode: Ultra Despair Girls
So I beat Danganronpa 2 at the time of my last post here and had started on DRV3 (next section) but I kind of like... could not stop thinking about the series at all so I decided I'd just play this weird shooter spinoff too, so I grabbed my PS Vita from my dad's and then realized I could not for the life of me find my copy of the game so I ended up modding my Vita and well, now I have a lot of games. ;) It was surprisingly easy and I love the Vita as a console so I recommend it a lot.

Anyway! This game is like... not great. But not as bad as I thought it would be either. I remembered enjoying my time with it back when I platinumed it on first play but I kind of assumed that maybe I just was just remembering it wrong. But I actually enjoyed it again this time too. There's a lot of really annoying parts and I feel like bullet upgrades are kind of confusing but... I think there's just a certain charm to the game and it plays surprisingly well for being a handheld shooter.

I also think Komaru and Toko are extremely endearing together even though they start off as such opposites.

Status
Beaten

System
PS Vita

Danganronpa V3: Killing Harmony
It took me so long to get into this for some reason... I remembered pretty quickly that while I LOVE some of the characters in this game, I also cannot stand a lot more of them so I was not really enjoying myself at all... but I really wanted to play the weird beach spinoff game that came in the Switch bundle and I knew I'd enjoy it more if I took the time to actually play V3 so that I was refreshed on its characters... #DoItForGonta.



I think I played the first two chapters over the course of three or four weeks and then forced myself to do the last few all in a week. It got better as I went and I actually had forgotten quite a bit of the game, surprisingly. The presentation of this game is so much more impressive than the others. The trials are so much more dynamic with the varying text and animations and the QOL all over is so much better since you can run around much easier. I wasn't huge on the like... instead of having lots of things to examine in each room, there's only a couple and the rest of the clutter can be whacked away and out of the room to clear it up and that's how you get extra monocoins. It was nice to have the source but I'd much rather have been able to examine more things for flavour text.

I remember being pretty ambivalent to the story of this game. I remember people haaated the twist in it so much when it came out because they thought it was insulting to fans of the series but honestly, I liked it back then and I liked it again this time. I guess part of it is people didn't like how it kinda closed the door to more games in the series but I'm sure they could manage it if they really wanted to keep milking it.

Anyway do not get this game on switch, the port is garbage. For whatever reason it just could not handle class trials. Playing for longer than a few minutes would make the menus slow to an absolute crawl (like 3fps) and sometimes if you opened the menu too often, even just to read back what people said, the music would unsync in a weird way. I had to constantly save the game because every time it switched to a new section of the trial, be it a minigame or a debate, there was a decent chance the entire game would crash and you'd lose all your progress. I don't understand how they managed to mess this game up because the other games worked just fine?? It's not like this is a AAA title from PS3 or something, it's a visual novel with little minigames from a less powerful handheld!

I did a bit of postgame stuff here and to be fair I think it has the best postgame of all of them, but in the end I was actually just missing the DR2 characters so I went back and completed that game by getting all the relationship link things and doing Island Mode. Putting that here so I don't have to do a whole heading for it. :P I'll also add here that I'm tentatively playing through the beach side game I mentioned above but honestly, I think the scope of it is way too big so I'm not certain I'll finish it. The board game in DRV3 that that game is based off of is much better.

Now I have to watch the anime even if I hear it's awful. u_u

Status
Beaten

System
Switch

Assassin's Creed III: Liberation
This was my game for the March theme, "stealth". I actually got this game in a bundle when I originally bought my Vita over a decade ago but I never played it. I always wanted to but by the end I recalled that I hadn't because people told me to play Assassin's Creed III first but even when I eventually did, I didn't like it at all so I didn't bother with the spinoff. And then this time around I forgot they were actually even related at all until the end lol.

Man, what to say about this game. I guess I'll start with the good, since there's not that much of it. I think it's pretty cool that they managed to get an Assassin's Creed game running on the Vita. The maps don't feel insanely small and the crowds are sufficiently crowded, which is genuinely impressive. The graphics aren't amazing but they also aren't awful. Like, characters look terrible but the maps look pretty and impressive. I think the combat feels okay enough. It's from the era of "counter was too OP so we nerfed it but as a result every battle kind of sucks" so I'm not huge on it, but eventually they gave me a whip and it made me OP again so I didn't mind too much. The missions were pretty varied and felt very Assassin's Creed.

Another thing I genuinely liked about the scope of the game was the idea of having different identities in one character. Aveline has three identities to choose from: Lady, Assassin, and Slave. You can change between the three in any dressing room and they each have their own advantages and disadvantages. I thought this was a really cool idea to use with their first female character because so much of socialization as a woman is like... code switching for different situations, so this felt like kind of an extension of that in a neat way. Very intersectional, too, since that's also something POC have always had to do, so combining it all into a gameplay mechanic actually felt a bit ahead of its time for me. Not sure if that's actually what they were going for, but the idea behind it worked really well for me. I loved it. Alas... I kind of didn't see the point in being anyone but the slave persona for nearly the whole game. As a Lady you're stuck in a poofy dress and you can like... power walk, but you can't jump or climb anything and you can't really fight at all save for your parasol gun. Guards don't attack you but groups of rough guys will harass you, so it's just annoying to get anywhere. As an Assassin, you have access to all your weapons and movement, but you're in a constant state of "guards will notice you" so you always have to use stealth to get around. But as a slave, not only can you be pretty invisible to enemy NPCs of all kinds, but you have all your movement, you have all your weapons but the pistol, and you can blend into other groups of slaves really easily during missions. I basically never saw the point in being either of the other two options except for missions where it forces one or the other on you. It's just a shame they made this mechanic the core of Aveline's identity and then it was largely just irrelevant to missions.

As for the bad... well... the game was ambitious but because of that, it's suuuuper glitchy. I was constantly finding that climbing around wasn't as snappy or as consistent as in proper console Assassin's Creeds. Sometimes the game really struggled with enemy AI and sometimes the game couldn't figure out what I was trying to do. On several occasions I'd clip through the environment and get stuck inside something's hitbox and be unable to get out. Once I walked into a room to engage with an NPC and Aveline walked in circles until I shut the game off instead of starting the cutscene like she was trying to get into the right position for it. The game also had a lot of frustrating design choices that were really obviously meant to use all of the Vita's features. Like, a lot of things were tied to the front and/or back touchscreens. Rowing a canoe was stroking the back of the vita on alternating sides, opening letters was running your finger and thumb along the top on both back and front like a letter opener, and the worst: in order to see invisible ink on letters, you had to hold the vita's back camera up to a bright light but it was so finicky it only ever worked if i held it right up to my phone's flashlight... very annoying when you're playing a bit before bed!

The game also just felt dated in a lot of other ways. The characters didn't feel very consistent and while the plot twist was kinda good, the cutscenes were so bad! The script was just awful for this game. You could really tell they came up with a bunch of map/mission concepts and then struggled to fit in a coherent story. Generally they were too short to make me care about anything but then by the end they started making them longer but also extremely boring so I definitely zoned out sometimes and that did not help my story comprehension. :/

Also part of the reason I was never at all interested in the proper console Assassin's Creed III was because in the promo stuff it showed Connor running through snowy areas way too easily and as someone from a snowy climate it always bothered me. But for this whole game, my mantra to keep going was just "at least you aren't running unbelievably through snow" so what happens at the end? You join Connor for a mission in the snow. I am sorry Ubisoft, but while I can suspend my disbelief for the iconic dive-into-hay, I will die on the hill of a Louisianan would NEVER be able to scale a frozen waterfall. Are you kidding me??

In the very last segment of the game, not only did I get clipped into the environment and have to restart, but the game launched me into the abyss at one point and then also glitched out the enemy I was trying to assassinate so I had to restart THREE TIMES because the game was glitchy. I have to hand it to Ubisoft... it was probably the perfect sendoff for this game, lol.

Status
Beaten

System
PS Vita

Challenge
Stealth

Master Detective Archives: RAIN CODE
I played this for the "Visual Novel" theme this month. I got it from the library and had to rush through it in about a week. It was... fun, I suppose. I liked the characters well enough and the gameplay was... fine. I'm not sure why the game didn't totally click for me. I really loved the setting and the environments and that's kind of it. I think a lot of the mysteries were a bit predictable and the whole mystery labyrinth mechanic and its mini games, which was the core of the game, fell a bit flat for me.



One thing I did like, although it's a major spoiler so don't read if you haven't played, was the way they lampshaded the pink blood. At first you think it's just a reference to Danganronpa and something they're going to carry into this series as well, since it obviously took a lot of inspiration and instruction from DR as a mystery series, but then by the end everyone's like "WAIT the pink blood IS weird!!!" and it becomes a plot point that it's not red ahaha. I thought that was a really cute way to introduce this series, since it's obvious that we're going to get more games in it. I wish I had a screenshot of the cityscape but for some reason I don't. Just trust me that the vibes are great and it's fun to run around in and get to know.

Status
Beaten

System
Switch

Challenge
Visual Novel

Final Fantasy XIV: Patch 6.55
Omg for once I've done like a million things on FFXIV. I finally caught up on MSQ so I can mark this beaten now. It was fine. I like Wuk Lamat and especially her banter with Erenville (I'm so excited for him to be more of a main character in Dawntrail).

Speaking of Dawntrail, I am terrified for the update because I hate what happened to my character in the benchmark. I know Yoshi-P said it shipped with the wrong lighting system in character creation but most of my issues weren't even really related to that. My markings were invisibly light, my fangs got filed down, my lips are wrong... I really hope it's all stuff that gets fixed in 7.0 but I'm not holding my breath. It kinda seems like they just got lazy with character edits and did one half of the races and just copy/pasted all the features over to the other, making them less unique. I guess we'll see.

Onto more exciting things, @Austin and I had a sham wedding for the glam! It was fun! More fun has been abusing the teleport ring for important things like cheesing jump puzzles or teleporting 3 feet to the right. I forgot to hide my chat in like EVERY SINGLE WEDDING SCREENSHOT so,,,, the only good screenshot I have is the group shot. (Austin let me make the theme of the wedding Pink!)



And continuing on from pink, my static finally cleared p12s! It took us absolutely forever possibly due to a combination of taking a lot of nights off over the course of prog and most of us not playing much outside of raid so I think we weren't as focused as we had been previous tiers. This was my first tier tanking savage for real though and I feel pretty good about how it went. At the very least I am not being forced to go back to dps by my static so I guess there's that lol. We're gonna dip our toes into TEA a little bit before DT comes out, so I'm excited to see what ultimate raiding is like!




I don't think I have much else to say about XIV. I've been playing more lately since PC's group has been a lil more active and that's fun. I upgraded the RAM in my computer yesterday and now I've got 32gb which means I can go back to being able to have my browser open alongside XIV without the latter chugging to a stop. Exciting!


Status
Beaten

System
PC

Anonymous;Code
This is overdue so I have to rush it before I incur late fees like I did with Rain Code, but I'm enjoying it so far. I'm not very good at rushing it because I keep playing FFXIV instead but I still wanna finish it before it goes back. I'm not very far at all though so wish me luck aaaaa.



I really like how lively the characters are and the additional popups on the screen are pretty neat for a visual novel. I can already tell I'm going to love the ludonarrative synergy in this game. ♥

Status
Playing

System
Switch

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Log Update #27
Look at me updating before too much has happened! We call that character development.

Update Summary
  • COMPLETE: Final Fantasy ⮞ May 9 ★
  • COMPLETE: Donkey Kong 64 ⮞ May 13
  • BEATEN: ANONYMOUS;CODE ⮞ May 1
  • BEATEN: Evoland ⮞ May 12
  • BEATEN: 12 Minutes ⮞ May 14
  • BEATEN: Danganronpa S: Ultimate Summer Camp ⮞ May 22



ANONYMOUS;CODE
I liked the story in this game quite a bit. Time travel and pseudo-science is basically my jam and as expected from the Steins;Gate writers, this story worked. The characters were all surprisingly great—there was even some actual diversity in the bunch! Liddie is one of my fave characters ever, she was such a joy. An older POC woman who's a math influencer? With an accent? Who helps save the day multiple times with her connections and smarts? I'm in love!! Tbh I found the supporting cast a lot more endearing than the main characters who were just kinda boring, but that's fine.

I didn't really like the gameplay at all, though. The general idea of the game is that you as the observer grant the main character the power to save and load the world as if it was a video game. So as he has to solve perilous quests, he can make save points and jump back to them at any time. Sometimes this happens automatically, but simply for the sake of having a bunch of bad ends, the game wants you to manually pull up the load menu right before disaster hits. In theory this is a cool mechanic, but they use it in such a wishy-washy way that it just feels disappointing almost all the time. It varies from eyerollingly pointless to actually confusing. I'm usually soooo into when video game mechanics are used in the story in a big way, but even though I should have been all over this, it just felt disappointing in practice. I think because the excuse to pull up the save/load screen was so flimsy all the time, the game would have been better served just being a kinetic visual novel.



I played this on Switch because it was a library game but not being able to change the button mapping on the game was infuriating because the L button is mapped to skipping text and if you hold it down for a second it skips like 20 seconds' worth of text and I was constantly accidentally tapping it or setting the Switch down for a moment and skipping ahead. So annoying!!!!! Also the menus were oddly designed? These games always have a dictionary feature where you can read more about certain keywords in the game and it was such a pain to get over to that part of the menu because they designed the pause menu in a weird radial design. I imagine this game is better on PC, I guess? Where you aren't accidentally hitting shoulder buttons and you have a cursor to work the menu with, but it's not like this game would have been designed for PC and the consoles disregarded until last minute so idk what they were thinking.

Status
Beaten

System
Switch

Final Fantasy
This was fun! The theme for May was pixel art so I decided to take the plunge and start on my quest to finish up the last few Final Fantasies I haven't played, which is basically the earliest 3 (not counting XI and XVI for Reasons). It was nice to see the origins of the series, although I guess I played kind of an easy mode version, since all my characters had MP instead of what I hear are basically just D&D spell slots. So I could cheese lots of fights by just spamming big spells.

Not that I needed to cheese fights because I spent 90% of the game tragically overlevelled. At first it was only a little bit my fault—I was grinding because the last time I played an early Final Fantasy (FF3) I got stuck in a dungeon and couldn't finish it nor make my way out to safety because I was underlevelled and I had to stop the game. This time I think I would literally just stop outside of towns and grind until I could fill my spell tiers and grab equipment, which I think is pretty reasonable, but that had me sooo overlevelled for the rest of the game. u_u I guess maybe I was supposed to buy what I could afford on the spot and move on and come back later when I was richer... but that's not how I wanted to play.

But also I got lost a lot and fought everything that appeared before me because it seemed faster than hoping RNG kicked in as I tried to flee so it just kind of.... snowballed from there. I kept not realizing I was fighting bosses because they'd die in basically the same amount of time as a normal fight against mobs. Once I actually ended up in what turned out to be an extra/secret dungeon for the GBA version and I didn't even realize it wasn't the next place I was supposed to go for the main story because everything in there was so easy. I only realized something was wrong when I got to a secret boss in it and actually had to strategize in a fight...... which I still won with some effort anyway. Apparently I was supposed to save that for endgame oops!!! I had like one crystal and was told my level 30 characters were basically endgame level. I tried to rush after that, I really did...!



Anyway I ended up doing all the extra content in the game after I beat it so that I could maybe have some semblance of a challenge and it kinda worked. Some of the secret (are they even secret? I guess not) dungeons were waaay better than others but thinking back on the game a few weeks later, none of them seemed egregious. Much better than some of the additional content in the later games I played remakes for.

Status
Complete

System
GBA

Challenge:
Pixel Art

Donkey Kong 64
I went to play Final Fantasy II after I finished FF1 in like a weekend and immediately realized that I was too out of it on painkillers to understand FF2's battle system so I shelved it and as I was trying to decide what to play instead, settled on a comfort game.

I played a ton of DK64 as a kid back when I'd get maybe a handful of games per year and they had to last. This was made easy by the fact that I was very good at video games so I basically never beat them anyway. But now I'm kind of okay at video games! So I managed to 100% this in a few days because I was stuck on the couch anyway.

I think the game largely still holds up but honestly, it's sooo much better when you have save states. A lot of things in it are just mean without it. I didn't feel bad about abusing them either because I actually 101%'d this on my original cartridge years ago after picking it up again. I was still surprised though that bananas that gave me SO much trouble that time around (the stupid spider races!!!) were like a half hour affair. (Basically first try for the Crystal Caves one!) Wild!

Anyway like 2 days after I completed this I was watching something I thought was completely unrelated on YouTube and out of nowhere the video pivoted into talking about randomizers and mentioned that the DK64 randomizer (?) has a ton of QOL features even if you don't want the randomization and I could have been doing what I was doing while also having easy access to menus and being able to switch Kongs on the fly. u_u Oh well. Next time I get the itch to play, I suppose!



I know everyone hates on this game for being such a slog of a collectathon but honestly I think it's really fun. Especially with save states. Dear god I will never play this again without them.

Status
Complete

System
Nintendo 64

Evoland
This was a cute little game that sort of parodies a bunch of early video games. Sometimes a little too closely, but for what it was, it was fine. You start out in black-and-white 8-bit pixels and as you progress in the game, you open chests that give you upgraded features like colours, health bars, turn-based battles, all the way up to 3D environments and whatnot. It's a really cute idea and a little love story to the evolution of retro games. It worked okay on my phone but I think it's probably better on non-touchscreen platforms.



Status
Beaten

System
Android

12 Minutes
This game was... not good. Time loop games are usually my fave things in the world but this one is just such a bad example of it propped up only by big name actors being in it, none of whom I actually know by anything but name because I don't pay attention to that stuff anyway.

In a time loop scenario, usually the most important thing is getting a feel for what happens and when. As you repeat the loop, you learn more about the situation and use things to your advantage, whether that's you as a player or the character you play as. In this game... you could learn more about the other characters involved (of which there are really only 3), but you have 10 minutes to fill and honestly, only like 2 of those minutes are actually important. Nothing really happens the same during the first 5 minutes unless you force something to happen (which means it could happen whenever, not really time loopy) and at 5 minutes the attacker comes and runs the show, so you have no agency there either. Most of this game is spent standing around waiting, often in the closet or on the bed or straight up choosing a dialogue option that pretty much says "let's wait :)". It's infuriatingly boring.

I don't like spoilers for these kinds of games for obvious reasons. You're supposed to figure things your for yourself and learning to twist the loop to your needs is what makes them satisfying! But I was really glad that I gave in and just looked up a guide on getting further. I think I may not have if one of my friends hadn't done a little rant about how bad the game was once. I was largely on the right track for most of the game, but the way it wanted you to do things was just so arbitrary and frustrating that I'm glad I didn't expend a lot of effort trying to get there on my own.



This screenshot kinda sums up the experience... listening to relaxing hold music (interjected with "your call is important to us") while hiding in a closet while terrible things happen around me and to my wife for 10 minutes because I'm exploring what may well be a dead end lead in an incredibly boring game.

Anyway I am extremely thankful I did not buy this game. :) I played it off my brother's steam library. So my condolences to him for spending money on it. Heed my friend's warning and don't bother with it. Also the twist sucks.

Status
Beaten

System
Steam

Danganronpa S: Ultimate Summer Camp
Omg do NOT play this. It's basically the board game mode from the DRV3 endgame but expanded into a whole game. And it sucks!!! It had awful gacha elements that presumably you pay full money for (I ended up playing my English copy on my Japanese Nintendo account since that's my default one and as such I couldn't connect to the online features which, I am pretty sure, were just "pay money for the good gacha coins") and the jist of the game is you have to complete 50 TURNS with everyone to complete it, so you gotta roll that gacha.

All there is to this game is development mode, battle mode, and the gacha spinning. In development mode, you pick one of your available characters (that, outside of the three protagonists from the main games, you must spin a gachapon machine for) and then you must do 50 whole turns on this massive board game to level them up and get them to learn special skills. Events with other characters happen periodically and randomly the bears might show up and give you a boon or a debuff and you can also land on squares that will show you a little skit with some other characters and your chosen character. And you have to do this for all 65 characters to see the overarching story. That's 3250 turns! Every 10 characters taken through development mode will unlock more "story" chapters and upon completing those, you'll get permanent buffs in development mode like extra starting money or permanent multipliers to your levelling process.

Once you have trained a character in development mode, you can use them in battle mode, which is basically a very boring battle tower where every fight has a several rounds with a bunch of enemies and there are like hundreds of floors and none of them are fun. You can use drops from the enemies to craft progressively better gear which is also very boring. The UI for managing your party and gear is atrocious. It's extremely frustrating, but once you clear certain floors in this mode, you get the option to purchase power ups in development mode to clear different areas of the game board faster. Most battles will also give you the basic currency to roll gacha, but not the one that gives you good cards.

There are also "achievements" in the game (thank god I didn't get it on a platform that tracks them outside the game). These give you a better currency than the battle one for pulling, which will net you better cards. Did I mention that in addition to having 65 characters, each character has different four different rank cards you have to pull from worst to best? The better the card, the easier it is to level them up in development mode and the higher tier cards will unlock unique cutscenes. There are a lot of achievements to get with some of them being simple "see x number of scenes with character y" or "complete stage z of the battle tower" but then there are some progression based achievements with requirements like "do development mode with every card of every character". (That's 13,000 turns!!!!!!!!!!)

Anyway the basic rotation of this game is you take a few characters into development mode, get as far as you can on the board, take the completed character into the battle tower and get as far as you can there, then go collect any achievement rewards you've obtained and spin the gacha hoping for better character cards or someone you like, and then repeat. Forever. It's so tedious and it stops being fun about 10 characters in (since at least for me that's about how many characters I actually like in the series). Development gets much better once you pass the 30 character mark but then it's also kind of discouraging because like... it feels pointless to go replay characters you picked at the start cuz you liked them which means you're putting more effort into characters you either don't like or don't have much of an opinion on and it just gets so boring so fast.

I will say that story-wise, I did kind of enjoy this. I liked the individual chapters, short though they were, and the finale chapter although terrible in execution. (You have to use the first game's protagonist's basic normal card and progress through the board game with no other characters around and without all your buffs and you fight hard bosses and if you fail at the end and don't have a good enough party made from before that to step in for you, you're SOL because you can't train anyone else up or go back.) Anyway execution aside, I liked the story and I liked the character interactions. They weren't shy about putting surprising characters together and having them interact and I'm always a sucker for "everyone comes together to win" endings.

I think the game should have given you better buffs sooner so that the board game wasn't so hopeless for most of your attempts at it and instead of making you do it 65 times as all the characters, it should have been like... 30 tops to finish the story. Let everything else just be optional. I know it'd mess with the whole "everyone needs to collect a friendship shard" thing but who cares. By the end of the game I was just getting everyone to 99 and then continuing to try to land on the level up spots that did nothing because it was faster than landing on any other spots as I tried to whittle down 50 turns over and over again. Quite miserable!

I'm sorry can you tell I spent way too much time on this stupid game? I've been playing it on and off for months because it's so repetitive and boring. But the game is due back (I've renewed it over and over again at my library for six months since I first started the DR replays) so I hauled ass to actually finish it before I returned it because sunk cost fallacy told my brain I had to see the end of the story.



Sorry for the questionable screenshot but the best part of this game was pretty early on when the first event I got on my fave character was basically the terrible brainrot OTP on a date and that's what I wanna commemorate in my journal. >_> It was all downhill from there. (Actually that whole run on the board was pretty good to me, now that I think about it. ^q^ Nearly every choice I made with Komaeda led to Hajime. Good times.)

Status
Beaten

System
Switch

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Log Update #28
It's wild to me that "omg i got a ps5!!!" is barely a blip on this update...

Update Summary

  • COMPLETE: Last Call BBS
  • COMPLETE: A Tiny Sticker Tale
  • COMPLETE: Resonance of the Ocean
  • COMPLETE: Ori and the Blind Forest
  • COMPLETE: Super Mario RPG
  • BEATEN: Bokura
  • BEATEN: Animal Well
  • BEATEN: Kingdom Hearts Final Mix
  • Final Fantasy XVI
  • Final Fantasy XIV



Last Call BBS
I think I wrote about this a little bit last year. I downloaded it when I had Gamepass for a few months last summer but within like 15 minutes of booting it up, I actually exited and straight up bought the game on Steam because it was SO good.

The game is basically a collection of puzzle minigames but wrapped in a 90s computer aesthetic. You have to ""dial up"" to an in-game server to ""download"" cracked versions of each of the games in order to play them and every time you progress with the games, you get a little note about the owner of the PC reminiscing about those days or something like that. Honestly, the story is not very interesting but it does add some cute flavour. The games are where it's at. They vary from a solitaire variant to a minesweeper-esque dungeon crawler to a factory automation food stall maker... and even one where the whole point is just virtually building gunpla? There's so much variety in the games and so many of them are unique. I learnt pretty quickly that a lot of the subreddit for this game is filled with people going "how can I play MORE of this style of minigame??" and the answer is almost always just "there's nothing else like it". Which is a little sad but I mention it mainly as a selling point. There's some real gold in here!!!


The only complaint I have about the game (besides one of the puzzles being too hard for my little brain) is that one of the requirements for completion was to beat all the games and one of the games wasn't a puzzle game at all. Instead of being something where you can think hard about the solution or even draw out notes to help you figure out how to solve it, the game was sort of an arcade game cross between puyopuyo and tetris attack. It was suuuper fast-paced and the difficulty was tuned WAY too high. I gave it a fair shot, I gave it an unfair shot (treating it like it was midlly turn-based and pausing every time I or the opponent did something to figure out my next move), and although I did at least make it to the final level... I just couldn't do it. I'm not built for games like that!!! So I did cheat a little bit to give myself the achievement for completing it because I got so close and wanted to see the final story bits.

I also cheated a lil and looked up solutions for some puzzles. Usually I'd then give it some time and try to recreate the concepts I'd seen in my own solution to middling success but for some of the lategame circuitry puzzles I just... did not understand the basics well enough to do so I think I just copied solutions for that entirely LOL. It does make me hesitant to mark this complete and usually I wouldn't but I did put 80 hours into this game and I felt an air of completion in this moreso than most games that I play because for the minigames I enjoyed, I really gave it my all and had such a blast figuring out the solutions over nearly a year of returning to it regularly. And that level of accomplishment feels like completion to me so whatever!! It's my journal I'll mark it however I want.

Anyway if you like puzzle games PLEASE buy and play this, it's phenomenal. I guarantee you'll find a game or two that you can pour hours into. Also look at the cool robot I built and painted:



Status
Beaten

System
PC

A Tiny Sticker Tale
This was a cute little game on Play Pass (the Google store subscription service). I've just about run out my super cheap subscription plus one month at full price because I forgot to cancel but I did manage to play a decent number of lil things on this in the meantime. This was one of those things where I'm happy to have played it for a subscription fee alongside other games but if I'd bought it at any price I'm not sure I'd have enjoyed it too much.

It's a very cute game where you play as a little camper who can manipulate the world by turning the surrounding environment into stickers. This includes not only things like trees or bridges but NPCs, too. So the puzzle factor of the game comes from completing quests for people using your sticker book (which sometimes involves pulling them off the map, stuffing them in your sticker book, and then pulling them out on a different map screen and placing them where they wanna be). It's a cute concept and the execution is just fine. You not only have to remember what resources are all over the map but your sticker book has limited space and stickers can't overlap, so you've gotta be strategic about what you bring with you and how you place it. This becomes tedious more than fun a lot of the time, but the game is very short—probably around the 4 hour mark—so at least it doesn't overstay its welcome.


Apparently this game is on consoles (or at least Switch) and... I don't think I'd have enjoyed it too much if I tried to play it with controller. Even with being able to pick up stickers directly with my finger to place them, I found it difficult to get it to register exactly right and I think the inexactness of a controller would have been very annoying. But the game used its stickers well and creatively so I guess if you ever get a chance to play it, it's a fun afternoon.

Status
Complete

System
Android

Resonance of the Ocean
Another Play Pass game which was extremely underwhelming. More of a proof of concept than a full game, which is fine, but the controls were really rough and while the gameplay loop was a bit interesting, it was just kind of frustrating to play. But it also took, like, 20 minutes so lol.

Status
Complete

System
Android

Bokura
I've had my eye on this game for a while and since I went to visit my brother at the start of June when the RNG game theme came up and the game was on sale, I tossed it into the ring and it got picked. (The game was no longer on sale by the time I went to buy it, alas...) Anyway, it's a co-op game so I played it with my brother while I was there!

I really love the concept of this game. It's co-op only and you aren't supposed to see each other's screens. This was a slight problem as my brother and I were in the same room, but I angled myself to not see his computer screen and his back was to the TV I was playing on so it worked out. Besides it was fun to glance over at each other's screens at particularly WTF moments to see the discrepancy. Basically, after a certain point early in the game, although you're both interacting on the same screen, you're both seeing completely different things. Where I was seeing robots and technology, my brother was seeing cutesy animals turned grotesque. Sometimes I'd watch him climb absolutely nothing into the sky or he'd watch me walk along water that he couldn't traverse. It was such an interesting idea!! You have to help each other get through little platforming puzzles by moving objects around and explaining to each other "okay, you can't see this, but that little barrel you're moving is actually a tall ladder for me, can you place it right here where I'm jumping?" and it's a lot of fun. The images below I believe are the exact same screenshot but from each of our screens:



Buuut I do wish it was balanced a little better, maybe? On the whole I really liked it, but I was kinda bummed that I picked the character I did, locking myself into the machine version of the game because everything just looked so... samey. Sometimes it was hard to differentiate things on the screen. Also a later mechanic had me basically staring at the same screen directing my brother all over the place for a good 20 minutes which was like... not riveting gameplay. I feel like my brother definitely got the better experience and while we plan to play again once we've forgotten puzzle solutions, I'm sure for a lot of people the game would be one and done so one person having a worse time of it kinda sucks.

Still, it's a pretty short game and the hook is interesting enough that I'd definitely recommend it if you have someone to play with!

Status
Beaten

System
Steam Deck

Challenge:
RNG

Animal Well
My brother told me to play this out of his library while I was at his place so I did. I'm... really not good at platformers, so I found it really frustrating most of the time and didn't enjoy it as much as I should have, but trying to think objectively, I think it was a really good game.

I think some of the things it demanded of me to beat the base game, nevermind more of the challenges, were bonkers difficulty and for the last couple things I had to do I was just getting so mad. But I did manage to do it without my brother having to take the controller and do things for me so I'm chalking that up as a win!

However, the moment I finished it all I could think was how I wanted to play a game that I thought did the genre better (for me, at least) sooo....

Status
Beaten

System
Steam Deck

Ori and the Blind Forest
I started up Ori and the Blind Forest and played through the whole thing, 100%ing it, while I was at my brother's LOL. I went to bed later than everyone else and because I had a chronic pain flair up while I was there, so it was nice to have something fun and pretty to concentrate on when I couldn't go out and do things.

I think I've written about this before in my journal... or at least the sequel, so I won't get into it again but I really do love this game. I think maybe it wasn't as incredible as I'd remembered originally but still very enjoyable. I think last time I played this or the sequel was when my cat was undergoing surgery and all I could do was sit and wait for results so it was nice to basically just be relaxed this time when I played, lol.

Anyway, good thing I was relaxed then because when I got home from my trip.....

Status
Beaten

System
Steam Deck

Kingdom Hearts Final Mix
I got covid...! I still have symptoms as I write this and it's fucking miserable. But the first few days were the worst where I felt delirious with fever so when the Kingdom Hearts series finally released on Steam, I thought "fuck it i'm sick and i want to play my comfort series" so I bought 1.5+2.5 and spent frankly a ridiculous 5 hours downloading them and then I was off to the races!

Not entirely sure what possessed me to do a proud mode run. Probably ego and the vague recollection that if you beat it on Proud mode it'll give you the achievements for the other modes too. Anyway it was a little bit miserable for a while there because I was not good at the game while I was feeling so under the weather, but I made it through. I am still aiming for completion, but I know that'll take more time than I have so I've set it down for a bit. I've done basically everything except a handful of gummi missions and the secret bosses, though. So that and synthesis and a challenge run to do the no changing keyblade and speedrun achievements and I think I'm all done!


I'm really impressed with the Steam port!! They upgraded the textures and most of them just look so clear and fantastic. I didn't think I'd notice, but the game really pops. (Unfortunately it seems they just kind of blindly AI upscaled it so while most things look great, some of the textures like Namine's drawings look... bad.) The game runs really smoothly on my Steam Deck, which I had hooked up to my TV. I'm most pleased by the fact that it was so easy to just swap the language of the game in to Japanese (I only play these games in JP lol) and it was ALSO so easy to swap between X/O for confirm AND!!! You could pick what buttons icons you want to display! No modding in playstation icons for me!!! I was so impressed by the settings!!! I might even do my replays in English because I can swap the buttons back to jp-style so easily!!!


Anyway, I'm happy to have the games again and I wish they'd released them at a point when I actually had time to replay them all in full.

Status
Beaten

System
Steam Deck

Super Mario RPG
The Switch game came off hold at the library and at first I was like aaaaaa because Dawntrail is right around the corner and I was still playing KHFM but then I looked up how short it was and was like I can do that! So I played through the whole thing and 100%ed it in a few days.


I never played the original Super Mario RPG. Never had the console for it as a kid and even though I always saw people gush about it and the game was on my eventual "to play" list, I just never got around to it. So I wasn't surprised that I enjoyed it, but I do really wish I'd played the original before playing this version! I could sort of sense what the pixel art probably looked like for certain animations and the guide I was following had screenshots of the original where I'd go :OOO at the graphical upgrades of the maps. I mostly played with the original music but as I was doing endgame stuff I swapped over to the rearranged version and was blown away a bit for some of the songs, but if I had been nostalgically familiar with them for years, I'm sure the remixes would have been a lot more exciting. I guess I can't really speak to it without having played the original but it kinda felt like the game was a labour of love toward the original. I hope people who liked the original game feel the same.

I really wish I had played this game when I was a kid. It's like... the perfect first RPG! Battles are arguably way too easy but you can avoid them if you want and it probably toughens things up for the required fights. They're generous with items to the point where it feels useful to use them. The characters all feel pretty different and like there's a time and a place for each of them (which is actually something a lot of RPGs fail at). And I feel like it's just like... a JRPG with training wheels. I know I woulda loved this game as a kid and it would have opened the door for games with less direction and hand-holding.




I REALLY loved the secret boss haha. The 2D jokes and the FF music and theme was just great, hehe. Also Mario's lil dance on the level up screen is the cutest thing ever. ;w;


Status
Completed

System
Switch

Final Fantasy XVI
I mostly am putting this here to be like OMG I got a PS5! My mom had like a million points with a local store and the PS5s were on sale and there was also a promo for spending points so we got the PS5 for like $75 or something insane like that. I picked up FF16 and FF7R-2 and I started FF16... right before the post-trip covid symptoms set in. (Did I mention that we rushed out to buy the PS5 at opening on the morning of our flight to start our trip? We felt like insane people and we probably were lol.) Anyway, I suppose I liked what I played and the game is pretty, but I just wasn't feeling it when I was so out of it and after KH I didn't feel like there was enough time to go back to this, so it's on hold until I have more free time after the bulk of my Dawntrailing is done.



Status
Started

System
PS5

Final Fantasy XIV
And just for the hell of it, what's a journal update without some XIV in it amirite? It is currently the final day of maintenance before the 7.0 patch goes live for early access. I'm not, like, super into the story right now as has been evident from all of my updates, but the hype in the community right now is sustaining me so I'm excited for tomorrow! My plan for Dawntrail is to get up early so I don't get stuck in queue for too long and then nolife MSQ all day. I'll probably go through it all on DRK which I thiiink will still be my main in DT. Then the plan is to get MCH and WHM up which should lock in my mentor renewal so I can keep mentor roulette... and then I'll start the gruelling trek to getting my DOL/DOH levelled up. I'm so not looking forward to this. Gearing them up was enough of a pain last tier and that was after I had allied tribes for the exp grind! This time I'll be doing it without them. Blech!!! But being able to craft my own stuff and meld my own gear is too much of a boon to let go of now lol.

Only other news to report is my static's very slow progress through TEA was in fact progress! We made it to phase 2 with a handful of us alive on our last night of prog before we put the fight down for DT. It was very satisfying. :D We're iffy on who's playing what going into Dawntrail, but we're all excited for it anyway. One more sleep!!!



Status
Ongoing

System
PC

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Log Update #29
Kinda playing a lot here and left my update for really late so I barely remembered some of what I played oops!!! Also I've officially passed 30 games so I've completed my yearly challenge!

Update Summary

  • COMPLETE: Detective Pikachu Returns
  • BEATEN: Final Fantasy XIV: Dawntrail
  • BEATEN: Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen
  • BEATEN: Star Ocean: The Second Story R
  • BEATEN: while True: learn()
  • BEATEN: Tales of the Tempest
  • Tales of the World: Radiant Mythology 2
  • Sea of Stars
  • Final Fantasy II



Final Fantasy XIV: Dawntrail
I wish I'd written about this closer to when I beat it but I'm tragically allergic to updating this journal whenever I beat a game. And also it's just been really hectic with DT prep and the Get-Together taking up so much time soon after I finished the game. Anyway, beware general spoilers below!


It took me longer than I'd like to get through the main story because I had a lot of chronic pain flare ups during early access/launch week where I'd have to lie on the couch and set a timer for my mom to come and make my character jump so I wouldn't get logged out and that was... rough... but I think maybe it was a good thing because a lot of people who really rushed through the msq didn't enjoy it very much, especially the first half, but I actually really loved it. Each day I'd log in, do my roulette dailies with different friend groups (on day one I logged in at like 6am and didn't even touch msq until something like 1pm because I did two sets of roulettes on whm with friends who were levelling picto haha) and then finally settle in to do about half an hour of msq before I'd have to switch to the couch, then I'd go slowly through cutscenes as I felt up to it and the pacing of the game actually felt so much better that way. It felt like a slow journey of discovery with room to breathe rather than what I assume it feels like otherwise haha. When I felt better and was able to go through the second half of the game at a much faster clip, the pacing felt all out of whack to me and I didn't enjoy it nearly as much.

I did like Dawntrail though. Wuk Lamat's journey was touching and I really enjoyed her story. I was really worried going into it that we'd have another Stormblood on our hands where our involvement and meddling was wholly inappropriate but they managed to make it feel really natural. We weren't scouted just because we're super powerful and could take out the competition, we were there to guide because of our worldly experience and the blending of our cultural background with theirs was a feature in that their whole country is like that, so additional viewpoints are fully welcome. They said at Vegas Fan Fest that they'd taken feedback from previous expansions (read: Stormblood) and were working with some sort of sensitivity readers (or some equivalent) to make sure that the cultures portrayed were portrayed with respect and that came through very plainly in the expansions plot and themes.

I think I only had two real complaints about Dawntrail. One was the pacing as I sort of alluded to before. It was fine in the first half but I had the impression by the second half that they'd received word from on high that the expansion had to be at least as long as Endwalker, if not longer. You know, bigger and better things always. But the thing with Endwalker is they were very honest and upfront about the fact that it would be longer on average than other expansions. Instead of doing the usual x.0 is the base expansion and then the story arc is wrapped up in x.1-x.3 and then x.4 and x.5 are for setting up the next expansion, they said that everything would wrap up in the base expansion so it would be about 30% longer. And they did that. And then people did the math and found that Dawntrail is just as long as Endwalker in the cutscenes and I really felt it in that second half. Everything got overexplained but never in a way that really resonated with your character. Like, for example we see the device that absorbs souls and distributes one back to you if you die to revive you... and they allude to it and then explain it like 3 times to make sure you understand what's going on... but although you and all your companions have a visceral reaction to it and they spend forever on the idea, you never ONCE talk about it with your companions. You don't have a moment with the scions to be like "hey yeah that's fucking weird and creepy right?" You don't get to talk about the implications at all. That part, the part I'd like to hear about, is never stated aloud but they go into detail on the minutia that was really, really obvious from observing. And of course it's not like it wasn't obvious that your party doesn't like it but if they're going to state the obvious I'd much rather it be something like talking to friends and learning their viewpoints than the heavy handed worldbuilding they did.

My other complaint is mostly just in the antagonists, particularly Bakool Ja Ja and Zoraal Ja. The former was just such an exaggerated bad guy of a character until suddenly they pull the rug out from under you with a sad backstory which like... it's fine, but then they just like completely use that to excuse his behaviour. The fact that he was able to release Valigarmanda which was expected to wreak havoc on the people of Urqopacha and then NOTHING happened to him was insane. Like, I think that was kind of an inconsequential section of the game because nothing ended up happening (which felt like a cop out given how strong they said it was) but also how was he not disqualified entirely for that? It's not like he felt like he had something to prove so he unleashed it and realized he was in over his head, he just did it for kicks!! He actively endangered the people of Tural and it seems completely antithetical to not have that simply be a built-in reason to completely remove him from the race.

As for Zoraal Ja... idk. I felt like they underused him in favour of overexplaining a bunch of other things. I wanted to see more of his motives and learn more about him and why he turned out weird when the other two siblings were like... actually well-adjusted. But they never really go into it lol. You can make assumptions but when they bash you over the head with worldbuilding in other ways, it's hard to feel like you're meant to assume anything unsaid about him. I didn't like his ascension to a greater antagonist and I thought him being just super evil for little reason was kind of laughable. I remember being kind of amused when right near the start he goes on about how he'd love to make everything fascist and start wars all over the world and then Krile is like "omg i can sense so much evil in him :(((" and you're like bestie??? We know??? It was so unnecessary lmfaoooo. Also his trial was like the worst duty in Dawntrail... the ex is fine tho.

Anyway, story aside... I'm quite pleased with the other changes in Dawntrail! The things I was most excited about were second dye channel (awesome, although I wish they'd tweaked the dye channels because some of what they ended up locked into are so weird) and the grass update (also awesome, although it's only in a few places where I really notice it if I'm being honest). The graphical update is... fine. I really love the weather changes and the lighting in different locales. On day one we got Labyrinth of the Ancients which I can't stand but I remember loading in and being like O_O because it looked so different. Same with Syrcus Tower! (Which we played back when it was Syrcus Tower Savage and Amon was invincible lmaoo.) It's nice going back to older areas and being like ooooo because everything looks nicer. I got over my character looking completely different too. It was much better in-game where she was making familiar faces in the story compared to the benchmark cutscenes. I did have a lot of issues with the graphics the first day or two though. I think part of why I had to lie down a lot was also because like... I'd get motion sickness if I played the game for too long. I still think there's a weird blur at the middle distance but it took me literal hours of in-game time fiddling with the graphics to finally find settings that didn't make me feel nauseated every time I played for longer than 15 minutes. (Although weirdly, duties were fine??)


Speaking of duties, oohhhh my god the encounter design is so GOOD in Dawntrail! Endwalker was so easy I kind of didn't enjoy playing casual content at all. But most everything in Dawntrail has been really fun. They definitely heard everyone's complaints about things being too easy and now everything is just... tougher. You disengage from the boss more, uptime is harder, mechanics are more demanding of you... man I just love it!

My static started back up again a few weeks ago and we went through the ex trials together and this week we started the savage tier. We had a rough first night because we missed the first hour or so because someone couldn't make it on time but we actually cleared the first fight tonight! So it only took us like a lockout and a half which is exciting. :D EDIT: And now it's weeks after I initially wrote this and we have cleared the first two floors of savage and took a break while I was on vacation before starting the third in earnest. It's fun!
Status
Beaten

System
PC

Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen
Man what a title. Anyway this was my pick for the fighting theme for Game Along the other month. I'm really bad at fighting games and this one was no different! But at least I like Sailor Moon so this was fun to play. Mostly.

I started out and genuinely was so bad at it I could only play one character and even then only barely and only on the easiest possible difficulty. I set beating story mode as my goal and it took me a million continues to even feel close to doing that. I just don't have the fighting game combo genes in me but I also hear that this game is harder than most? Like it has some janky hitboxes and the characters aren't balanced at all apparently so while it's got a bit of a cult following, no one suggests it for beginners. BUT OH WELL.

I actually feel really accomplished with this game. After finally getting the hang of it, my clear of story mode (which, by the way, is all of the senshi fighting over who should get to be the new main character LOL) didn't actually take that long at all. Even though I had a couple hours of training under my belt for my pathetic little very easy mode clear, it felt like cheating for my Game Along clear to be the equivalent of like 20 minutes of story. Sooo I instead tasked myself with clearing on every playable character so at least it seemed like more of an accomplishment.

And you know what? I did it! And I even bumped up the difficulty twice to normal in the process! I think a lot of my problem was simply that it took until I was like 3 senshi in to realize there's a slight level up system in that you get like 15 points at the start to put into whatever stats you want so despite playing on very easy I was actually handicapping myself at the start for not doing this LMAO. But once I figured that out and got at least a little better at combos, I was beating the stories at a decent pace. I left my fave senshi (Chibi Moon!) for last and she's like... I think kind of the joke character? Like Pichu in Smash Bros? So she was just like really difficult to get a handle on AND actually manage to beat stages on. So it did actually feel like I did something worthwhile and my efforts were rewarded when I got the clear.

I think if a fighting game comes up again as a theme, I will simply replay Brawl's Subspace Emissary or something and call it a day.

Status
Beaten

System
SNES

Challenge:
Fighting

Star Ocean: The Second Story R
I got this game from the library almost begrudgingly because it came off hold at an awkward time, so I was kind of surprised at how much I ended up enjoying it! I learnt (or relearnt?) after the fact that it was actually originally developed by the developers of early Tales games who split off to form their own company and it reeeeally shows in the gameplay, the story, the music, the systems... they all felt like early Tales but with a lot more polish.

The story for this game wasn't really anything to write home about. The characters are fine (and the gimmick of how you can have basically a totally different party in each playthrough seems neat) and the story is pretty typical fantasy-turned-sci-fi. It definitely felt like a product of its era and I don't think that's necessarily a bad thing. It's pretty simple but that's fine! It does the job! I do think the characters were a little less... interesting? By nature of all but two of them being completely optional but I think they integrated them fairly well considering that.

But maaaan, the systems! I really loved the gameplay. Battles were... well, maybe not the best when you're playing a caster since even in the remake you can only set two arts/spells to use at once which was not satisfying in the slightest, but by the end when I actually had to start healing in the final boss fights, I didn't mind that much. And the support system where you can regularly summon other party members or characters from other SO games to come in and do an attack really helped make it feel busier for me.

The other stuff tho... man, there was so much of it!! You could upgrade attacks or upgrade battle abilities and upgrade your life skills which let you do all kinds of things from crafting to adding abilities to weapons to levelling up faster to creating art to pickpocketing to--- there was a LOT going on in this game's menu and I think even with a full playthrough I barely scratched the surface because it all felt so intimidating but... not in a bad way? More in a "I can't wait to dig into this in a NG+" sort of way that I haven't felt in a really long time. I think just sort of blindly poking around and figuring out what felt useful on the surface was plenty satisfying even if I didn't delve into a lot of it. But I saw glimpses of how useful things I didn't even touch would be from looking up brief questions or guides to see my progress or see if I'd missed things.

Plus, while I'd never played the original at all, this remake version seemed really spectacular. The visuals were absolutely beautiful, melding pixel art with 3D environments with beautiful detail and shaders. At first it was a little weird to have their sprites next to like realistic water but I got used to it so fast and the game was just so charming. There were a lot of QOL additions too, like fast travel and showing where and when you have new quests (AND if they were limited time!!). It was just a joy to play because the game felt like a modern attempt at being like "we're not going to waste your time" and I really appreciate that, especially in remakes for games where nowadays I'd probably grind through the original on an emulator with 5x speed or something. Although... I will admit seeing Square Enix give this pseudo-Tales game such great treatment makes me so sad about the actual Tales series where all the old games are on completely dead consoles. :'( EDIT: In the weeks since I wrote this and sat on it without updating, we actually got a whole announcement about Tales remasters! Let's goooo!


I think my only real complaint about this game was the voice acting... and not because it was bad, on the contrary I thought everyone sounded fantastic... but the line deliveries were really weird sometimes? The writing had the same issues here and there and you can tell it's just a symptom of using the localization from the mid-00s PSP version (I think?). The game was almost certainly translated/edited entirely out of context in a giant excel spreadsheet and then the voice actors probably just got all their lines from that sheet without context to read one after another. So it makes sense that the lines themselves are really well acted but... in the context of a conversation just sound really weird. There were also a lot of repeated words in the sentences that is super common in Japanese writing/speech but just sounds kind of silly in English where we substitute pronouns instead. There were just so many lines like this and it stood out so much to me when everything else was just SO polished and perfect lmao.

I definitely want to buy this game for myself and play it again one day. I hear the Star Ocean series changes a lot over time so I'm not sure that I'd like more recent entries but I think I'd like to play some of the games from this era.

Status
Beaten

System
Switch

while True: learn()
Played this as my Game Along game for the puzzle theme. It was... okay, I guess? I'm almost always in a place of "I wanna replay 7 Billion Humans" and this scratched the itch for that to an extent, but while it's a fairly polished game, I don't think it's designed as well. This one is meant to teach you machine learning.

I read a few things about the game while looking up a solution to an early thing because even though I'd gotten a medal I simply didn't understand what I'd done or what I was supposed to do because the in-game explanations were bad and the examples nonexistent. Anyway, I was reading reviews here and there saying that the game is basically just cutesy adaptation of concepts and nothing even remotely like real machine learning which like... on the one hand, fair, it's just a cute lil game where you drag concepts around and connect them in the working space. On the other hand, I've played similar "programming" games (aforementioned 7 Billion Humans and its sequel) where I've taken actual university computer science courses on the matter and I could tell that even couched in cute graphics and obfuscated/simplified gameplay, they were still very much teaching you the basics of assembly or parallel processing. So I guess it was disappointing to hear this game isn't similar. Not that I'd know because even having finished it I feel like all I understand about machine learning is that it's infuriatingly inaccurate. Is that the truth? Who knows!

Another annoying thing about the game is that you have to actually upgrade your in-game computer to have things run properly. It was rough trying to get gold medals in levels before moving on and realizing that I just can't until I upgrade. On the one hand I suppose it kept me moving through the game faster but then also... not being able to tell if the solution I found is efficient because my "computer" was too terrible to run it within the parameters made for kind of a bad time. Even once I'd bought upgrades, it felt really stupid going back to old solutions to see if I could "improve" them, hitting Test to try to remind myself how it all works before going back into the "code" and... I get a gold medal instantly because my solution was already really optimized but my computer wasn't good enough to run it at the time. -_- It would have been nicer if they'd put some sort of notice in the game to let you know that gold medals are less likely to be obtainable with your current setup or something. Or maybe they were and I'm just really bad at the game until I became op. I have no idea because none of it made sense to me! :(

It was also really, really hard to wrap my head around the fact that my turn ins could be, like, 60% accurate and still be okay, which might have been part of the problem I suppose. As someone who learnt programming by having it drilled into me to test EVERY case no matter how niche (ESPECIALLY when it's a niche case!) it was just sooo weird trying to remind myself that "oh, just because you CAN build a solution that works 100% of the time doesn't mean you're supposed to". I guess part of it is machine learning, to my understanding at least (which still isn't much after this ostensibly educational game), is more about big data and just processing it all even if roughly, than about like... sheer accuracy. And that makes sense, when you're processing a lot, you cut corners where you can but... idk. It didn't really make a lot of sense to me in the context of the game.


The setting of the game itself was... cute, I guess? The premise (which is why I wanted to play it in the first place) is that you're a programmer who can't debug their code. You get up for a moment and come back to find your cat has fixed it for you, so you realize your cat is a genius and decide to learn machine learning so that you can build a cat translator so you can talk to your pet. Cute! The game is couched in this sort of setting where you're a programmer on a fake stackexchange asking questions and getting answers and freelancing on the side for bigger and bigger customers. Every job is a level in the game but nothing you actually do in the level has anything to do with the explanation of your task. Everything is just colours or shapes (or colours AND shapes) and you have your little algorithms sort it whether you're "sorting fruits by ripeness" or "helping the presidential campaign predict the election". The dressing is kinda cute but by the end I'd mostly stopped reading the job descriptions and flavour text because they were so pointless.

I guess the jobs = money = spending on upgrades or decorations was a decent gameplay loop, but I never really felt like I had to be careful or choosy with my money. There were also startups to invest in and program for but those were really unsatisfying for me because they weren't explained well at all and I could never really... tell if I was supposed to do anything after I'd finished a solution for one. I sold most of them at a loss (which is probably telling on me for being bad at the game) but even the ones where I sold at a profit I didn't... really get why I'd done better there than at others.

idk, if any part of this sounds interesting to you, just go play 7 Billion Humans or its sequel, Human Resource Machine and learn assembly and parallel processing respectively. ✨
Status
Beaten

System
PC

Challenge:
Puzzle

Detective Pikachu Returns
I got this from the library and it was a pretty quick playthrough. It's already been a few weeks since I played it so this will probably be brief because I feel like it was pretty forgettable.

I'd wanted to play the original again as a refresher but didn't have access to my copy and I only had a week to play this before things got hectic so I just watched a quick recap video and jumped in, but it was kind of a shame that I didn't replay because I feel like... even though the original game wasn't imperative to understanding this one, it would have felt better to play them both together. Maybe?


This game is obviously for children so part of me feels like a big nerd for complaining that it was too easy but it was too easy in a busywork kind of way. The outcome of basically every case was really obvious from pretty early on but you still had to do all the legwork to get to the point where you can draw your conclusions so it was usually a slog to get through. It wasn't helped by the fact that my mom saw me playing it and was like "did you ever watch the movie for that" and I said no so we watched it and it spoiled the even more obvious outcome of the game (that was predictable even in the first game so it's not a big deal but still!) and made the game even more of going through the motions.

That said, I do really like one part of this series and that's the interactions with Pokémon. I love seeing them thrive with their human partners or interact with other Pokémon and the variety of types and how they exist in the world is just so good I think! It made up for the rest of it.

Anyway, I don't recommend this unless you like the fluff between Pokémon and even if you do, if you can get it heavily discounted that's probably best.
Status
Complete

System
Steam

Tales of the Tempest
I nearly forgot I beat this because it went by so quickly lol. I was so hyped by the announcement of the Tales of Graces f remaster that I just really wanted to play something Tales so I picked this.

This is the black sheep of the Tales series. When it came out it was so widely panned that they actually reorganized the whole series to make it seem like it wasn't a mainline game by calling it an escort title along with the obvious spin offs lmao. I'd played a decent chunk of it back with a friend (aka I had the walkthrough and he did all the battles) but we never finished it because I moved and it's haunted me ever since lol.

I played the Absolute Zero patch that was released as an April Fools joke. It's not a joke translation or anything but there's just so little content in the game that it was a doable patch and translation on a whim like that and they thought it would be funny to release for AFD. And it was!!

Anyway, I thought the characters were charming and I really liked Rubia. The story was nothing to write home about and really only like 2 characters get any development but it was nice to play something short and quick. I hated the battle system though, so I set it to auto pretty early on and while I had intended to switch back to manual control for boss fights... eventually I just kind of didn't. I still had to babysit with items and the like so it's not like I was entirely hands off but the battle system honestly just sucks so I don't feel any guilt about it at all.


Now Tales of Arise is the only mainline Tales game that I have yet to beat. I did not like what I played of it in the slightest but I'll probably try to prioritize it now just to say I've beaten them all lol.
Status
Beaten

System
DS

Tales of the World Radiant Mythology 2
The nice thing about having beaten all the older Tales games is that now I officially know all the characters in the spinoff games! I decided to start RW2 because it's a crossover game and I love those, but I'm starting to remember why I never beat it back in the day. It's really tedious and the quests are so annoying because there's no sort of... EXP share for your characters so every so often you'll get a quest from someone where they want to accompany you with some other characters and none of those characters will be levelled so you're a level 26 warrior trying to drag some level 1 characters through a level 22 dungeon. It's awful!

But I like the character interactions and it's a pretty easy game to pick up and play so I'll keep at it, I think. RM3 is supposed to be much better so hopefully I can get to that too.


Look at my player character she's so cute!
Status
Playing

System
PSP

Final Fantasy II
I couldn't decide what to play for JRPG because I knew I could use the month as a way to guarantee I play a game I don't enjoy so I polled my twitter followers on whether to play Tales of Arise or FF2 (since I'd started it a while back and immediately got so overwhelmed). I kinda hoped Arise would win because I'm worried I'll never have the drive to finish it otherwise but oh well!!

Anyway, the beginning of this game is honestly so awful, especially since basically everywhere you look for tips they say to do a decent amount of grinding at the start. I did not enjoy it at all but eventually I got the hang of it and felt good enough to carry on and I've been having fun ever since even though the battles are like... completely negligible because most enemies can't really hit me. But I'll take it lol. I'm not sure how far I am in the game since for once I'm not using a guide but also I don't get the impression there's like... extra content during the game? So it's whatever.
Status
Playing

System
GBA

Challenge
JRPG

Sea of Stars
I kind of completely forgot I was playing this while I was on my trip or I might have just made this my game for the month's challenge but oh well! I'm not too terribly far into this but no one in my library system seems to have a PS5 and they have several copies so I think I can take my time and play this slowly.

This game is just gorgeous!! I guess I'll talk more about it when I finish it.
Status
Playing

System
PS5

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Log Update #30
Kinda playing a lot here and left my update for really late so I barely remembered some of what I played oops!!! Also I've officially passed 30 games so I've completed my yearly challenge!

Update Summary
  • COMPLETE: Final Fantasy III
  • BEATEN: Final Fantasy II
  • BEATEN: Princess Peach Showtime!
  • BEATEN: Misao



Princess Peach Showtime!
I'd forgotten I'd put an "oh, why not?" hold on this at the library and it came up sooner than I thought it would... although I suppose not soon enough to remember requesting it, lol.

I played through it on and off in a week and it was a fun little game. It's definitely geared toward children so a lot of it was a bit easier than I'd like but I think to do completion it would feel a bit more robust, but I did not care at all for some of the levels in it so I didn't even think about that. The aesthetics of the game were fantastic. I would have loved this game sooo much as a kid (so long as it came before my "I hate girly things and the colour pink" tomboy phase).


I liked the variety of roles for the most part, but a lot of them did also feel pretty samey, especially the ones focused on fighting, which I also felt had the most boring levels in both concept and execution. I think my faves were ice skating, mermaid, detective, and maybe the baking one except I only liked making cakes because cookies were annoying. Oh! I also thought ninja was really fun since the stealth to defeat enemies was much better than the standard beat em ups of the other more combat-oriented roles.

Also I dunno if my switch is just kinda dying (entirely possible) but sometimes the framerate was just Not Good and the game kind of struggled to run when there were lots of things on screen. :s

Anyway, it was a short game that didn't overstay its welcome and if I were younger with fewer games to play, I could have seen myself going for completion if I'd received the game for Christmas or something. I hope little kids are happy with it!
Status
Beaten

System
Switch

Final Fantasy II
The theme for September's Game Along was JRPG and I wasn't sure whether to embrace my Tales phase and push myself to complete Tales of Arise, which is now the only non-spinoff Tales game that I've never finished, or push myself to play and finish Final Fantasy II, which I'd picked up briefly after I beat Final Fantasy earlier this year but was scared away from when the battle/gearing system seemed too confusing. I knew having the condition of beating the game within the month would be immensely helpful to make me actually finish one of these but I couldn't decide sooo... I polled twitter and FF2 won!

I scoured a lot of threads online both old and recent for tips on playing FF2 since my first attempt at playing it was so intimidating and basically everywhere said "give everyone a shield so they can level up evasion and nothing will hit you" soo... I did that! Another friend told me to really push to level my HP and MP and while I couldn't quite bring myself to grind as much as that friend suggested, I still kept it in mind as I went.

...And the game was pretty easy having followed those tips. Whenever I'd get somewhere where the enemies could actually damage me, I'd stop and grind a little bit to make sure I didn't fall behind in my equipment levels and it made the game pretty simple. Most bosses would die before I even finished my defensive spells and certainly wouldn't get enough hits in to even make me have to heal after. I did however get kind of lax in the grind by the end of the game which actually made the final bosses a bit of a challenge, but I feel like that went down better than if they'd been a complete handwave, so it wasn't disappointing! (Besides, it's easy enough to cheese with save states. ;D)

The game itself was pretty simple. The characters barely have a personality and the story is pretty early FF fare where a lot of what happens feels fairly disjointed with just the slightest connection. This game had a pretty decent method of helping you figure out what to do even if it was just going back to the rebel base every time. I had to look up a world map a few times to figure out physically where I needed to go, but usually the hint was enough and a decent chunk of my play sessions were on planes where I couldn't check a guide online so I'm counting this as a win because my major problem with older games is usually just getting lost.



I already mostly forget the story beyond being kind of amused by how many of your occasional party members just straight up die at the end of their run with you lmao. But! I guess that's like... the plot of the post-game dungeon? I tried to do it and was actually kind of excited to but man, I was just dying so much trying to get out of what felt like the tutorial phase of it so I gave up. :( Might watch a playthrough though because I like what little story it presented to me there.

As is the case with most of the older FFs... I think the games are great so long as you have save states and speed ups via emulation or otherwise. If I'd had to do this legit on the cartridge, there's no way I would have finished it.
Status
Beaten

System
GBA

Challenge:
JRPG

Final Fantasy III
After FF2, with the PC release of FF16 on the horizon, I tried to pick up the ps5 version of that again but... it was right after a major system update that happened to break a lot of games and FF16 was one of them. -_- It kept crashing and after I lost about 30 minutes of gameplay to the instability, including a big boss fight and a lot of cutscenes after that I couldn't save through... I gave up and decided to just power on and play FF3 instead lmao.

So I'm playing the DS version emulated on my Steam Deck and it's going well! I'm trying not to be too overlevelled so that the whole game isn't trivial like 1 and 2 were buuuut I also played this version of the game way back in the day and all I remember about that is that I wandered into an area that was too hard for me and got stuck in a dungeon that I couldn't get back out of, so I've at least been trying to make sure that doesn't happen again. (Confusingly, I did get to the point that my Backloggery says is where I gave up the first time over a decade ago and I can't really fathom how I could have gotten there and gotten stuck lol.)

The characters, despite (to my understanding) being fleshed out slightly more in the DS version, are incredibly boring and may as well not even have extra flavour to them. I kinda feel like they have even less going for them than FF2's cast lol. I feel like the jobs were pretty mediocre too. I think in the end my party was Geomancer/Dark Knight/Sage/Devout. Geomancers so op all the time, it's the only one that never changed even once after I set it lol. I do kinda wish you didn't have to level jobs individually--it would have gotten me to switch things up situationally more often. A lot of early bosses felt like they kind of required you to take specific jobs in to have any chance of surviving and playing around with that would have made for much more engaging and satisfying gameplay. As it was, I was mostly just thankful that by the end of the game I guess I'd levelled my jobs high enough that I could just take them into any fight and be okay.


That said, I feel like the story is pretty decent by early FF standards? A lot of it still feels kind of like random stuff you stumble into because they were like "let's have a tree dungeon" or whatever, but beyond the weird locations, the overarching plot is actually like... interesting? Like there's time dilation shenanigans, recursive fate, and a measure of ancient civilization with amazing tech to go with it. I mean that's all very simple Final Fantasy fare and even the very first one had time travel but it just feels less like an afterthought here.

Maybe the main exciting thing, AS ALWAYS WITH THESE OLD FINAL FANTASIES........, is seeing how the story from this was sort of adapted into Final Fantasy XIV. I knew the Crystal Tower and its arc pulled from FF3 but seeing all the character names they picked up and how they slotted them into XIV was really neat. Or the way the random enemies and minibosses became fights in XIV. It was done so much more delicately than the way Endwalker bashed you over the head with FF4 references and then completely redoing its plot.

My main complaint is that the version I played locked the sidequests behind online functionality, so I couldn't actually do any of them. :| So I marked it complete anyway because I did everything I could have done lol. (Although I believe all the stuff that was locked was stuff new to the DS remake anyway, so I guess I was just getting the OG experience?) Also, same sentiment as FF2, I don't think I'd have enjoyed this game at ALL if I played on the original hardware. The game was SO slow even with speed up and the lack of save points was so frustrating. At the start I was like "haha how could I not have beaten this game" but I'm sooo glad I gave up where I did back then because the endgame would have been such a nightmare without save states.

Anyway, with FF3 finished (I started writing this post before I beat the game and beat it by the time I finished and I am not going back to fix tenses), the only Final Fantasy games that I've never beaten are FFXI (an MMO, so I don't think I'm going to count it against me) and FFXVI. It sounds like a patch came out for the latter to fix my issues, so maybe I'll get back to it!
Status
Completed?

System
DS

Misao
I kept a handful of horror games on the backburner assuming October would once again be horror themed for the Game Along and I was not wrong! So I played Misao since it's pretty short and this is gearing up to be a busy month for me. I beat the core game in an evening and there's some postgame but I think that might be a later additon to the game? I'm not sure. I bought this years and years ago and in the time since it got a free definitive edition upgrade and then recently also an HD remaster upgrade, lol. So I played the HD remaster.

The game was alright. It's not my usual fare but I enjoy a horror game here and there. I tend to prefer psychological horror though and this one was more of a traditional jumpscare sort of horror. But I also kinda feel like there's only so much scare that can happen from cutesy pixel characters so... not that that's a bad thing because horror is so hit or miss for me.


You play as a girl or a boy (it doesn't really matter because best I can tell only one thing changes and it's not even a functional difference) investigating the disappearance of a classmate who was bullied who turns out to be a spirit taking her revenge. Your school is pulled into a dark realm and you have to explore it to solve the mystery of what happened to her and save who you can... while dying in gruesome and/or comical ways. There's even like a pokedex of deaths so you can collect em all lmao.

I'm waiting till I have a free evening to go back to it (can't play scary games during the day, what's the point!!) to finish the postgame story. I don't think I'll go for completion as I don't think I liked the game enough to play through it like 3-4 times to make sure I get everything, even if it's short. But who knows, maybe I'll only be missing a couple achievements and go for it anyway lol.
Status
Beaten

System
PC

Challenge:
Horror

EMPHASIS COLOUR:
TEXT

IMAGES:


 
I'm curious, how do you think FFIII holds up compared to FFV? I find that they are very similar games - although I think III is better written while V refined and improved the job system a lot.
Hmm, I think the overall story of III was a bit better even though the characters in V were what I really liked. I think the DS version of III did add slight personalities to the party (or so I've heard?) but what little was there was so pointless it almost would have been better to leave it out and just let the NPCs do the heavy lifting because that's where it was better. I can't name any non-villain NPCs in V but III had quite a few fairly memorable ones.

I think I'd sooner play V again because it was just more fun and the locations and gameplay resonated with me way more but I think the story beats of III will probably stick with me longer.
 

Log Update #31
I went a while without updating but I had a good excuse (sudden Japan trip!) and also I took notes on the games I played as I finished them so it didn't take me 400 years of additional procrastination to update my journal. Yay! If I beat just like 8 more games after this, I'll have beaten 50 this year so watch out for a bunch of short games in December hahaha.

Update Summary
  • COMPLETE: The Legend of Zelda: Echoes of Wisdom
  • COMPLETE: Cocoon
  • COMPLETE: The Case of the Golden Idol
  • BEATEN: Paper Mario: The Thousand Year Door
  • BEATEN: Final Fantasy XIV - Patch 7.1
  • BEATEN: Dragon Quest Monsters 3: The Dark Prince

Paper Mario: The Thousand Year Door
I wasn't sure what to expect from this because I'd played the original game back when it came out and I guess? I remember liking it? But literally all I could remember was vaguely disliking where you get the Yoshi partner. And I suppose I understand why that's all I remembered because my god that whole segment takes forever and sucks. Down with tournament arcs in all media, boooo!

Anyway, game was fine. It was nice going back to a good Paper Mario but I'm glad I did not purchase it as I think the first game is much better than this one. I like some of its additions over the original N64 Paper Mario--like the stage stuff is cute. But on the whole I just think it's a weaker game with a weaker story that overstays its welcome real fast. (Also I think the tournament arc would have been much better if they split it up so it happens between several chapters instead of making you do it all at once in the most boring format possible.)

I also think I abhor the remaster???? I don't know if it added any QOL stuff because it's been too long since I played the original but I think the graphics look awful. Everything is too clean and perfect and it has that godawful ~Nintendo Shine~ on every surface that has plagued Nintendo games since the Wii era. I should not be seeing reflections on grassy surfaces. I know it's all meant to be paper but why would every ground surface be glossy? Stop it! It looks bad!


I will however give it points for unequivocally adjusting the localization to accurately make Vivian trans.

Status
Beaten

System
Switch

The Legend of Zelda: Echoes of Wisdom
Oh, I did not expect to love this game as much as I did! My library hold for this came up like a week and a bit before my trip to Japan but then Paper Mario took me longer to complete than I expected, so at first I tried to rush this game. I think with one more day I could have done it—I started on a Sunday and my flight out was Wednesday morning—but I also had to pack and fit in FFXIV stuff and as I was rushing through the midgame of Zelda I was like... actually I'd much rather take my time with this. And then I also decided to only bring my gaming laptop and Steam Deck on my trip with me since I felt kinda ick taking a library game to three different countries with me, so in all it took me a while to get through this.

Anyway, I was very glad I didn't try to rush it all that day because I ended up completing it 100% once I got home. It was so fun! I really loved the puzzle elements and how many different ways you could solve them amongst all your echoes. I do wish there were more unique echoes in the game that gave you a reason to use, say, specific birds over other birds, but I also recognize that there was enough of a thrill in just getting something new every so often as opposed to only having a handful of uniques, so I suppose it was a trade off.

I did find, because I am a boring player of video games, that I ended to gravitate to the same handful of echoes to complete everything and part of that is simply because I'm the kind of person who likes to use tried and true methods all the way through a game. (When I play Bioshock I use the wrench as my primary weapon WAY farther into the endgame than I probably should... just because it's like the first thing you get.) But I also think the format of your quick echo chooser is partially to blame too. The only things easy to access through that are the last like ~5 echos and maybe the newest one. I know you can open the main menu to see the whole list in a table format, but that's a lot of extra buttons in the heat of the moment, especially since it always opens to your most recent tab which may be something else. So I felt like it kind of discouraged me from thinking outside the box in a given situation. I think it would've been great to maybe be able to mark things as favourites in the quick list at the top and then list the rest in the table format as opposed to one long horizontal line.

I really liked how the game handled Zelda as the protagonist. You start the game as Link and play up until he rescues Zelda before he gets taken by the void and I liked the handoff. I thought giving Zelda Link's abilities throughout the game was a good way to still give you direct agency during boss fights. And then at the end, when you give Link back his things for the final boss, I think they did a great job at still making you feel powerful enough to hold your own without just being a damsel he protects... tho my strat in the final boss maybe did lean into my being a damsel bc I was constantly just goin to bed to regen health. I also liked the way the game takes place after Link's journey so as you're going around to different places you hear about the hero in green who helped people and I thought that was a nice touch.


Majora's Mask still has the best vibes in the series, but I think Echoes of Wisdom has usurped it as my favourite Zelda game. Or at least the one I had the most fun with. Also the cat outfit that let you talk to cats was incredible.

Status
Beaten

System
Switch

Final Fantasy XIV - Patch 7.1
MSQ this time around was perfectly serviceable which actually makes me quite happy given how little I enjoyed the Endwalker patches. It's nice to be back to form even if most people find the patch framework really stale. But I like knowing I can expect another related story arc and closure from 7.1-7.3 followed by ramp up for the next expansion in 7.4-7.55 (probably?). I don't have a lot to say about it except that the ending bit had me more invested in the game's story than I have been since Endwalker dropped. Oh, and I absolutely loved going back to the Mehwahhetsoan tribe because I'd been sad to not spend much time there in the base game.

The alliance raid was fantastic. I ran it with my static and some others completely blind and we wiped a few times which was amazing. The fights have randomized mechanics basically from the start, and they aren't a cakewalk like all of the Endwalker alliance raids were. I'm sooo happy about it! That said I have barely queued it at all since the day the patch came out so hopefully it hasn't become a cakewalk in that time with people getting further gear upgrades and actually learning the fights. :/


This patch also saw the release of the joke weapons from the weapon contest years ago which means the cherry blossom DRK sword made just for me is finally in the game. I was so sad to discover it was in maps because I have such terrible rng in maps. On day one I joined a friend on a map party and our first portal map we made it to the very end and in the chest was a figmental coffer... and I didn't get it. We didn't see another one all day. I had similar luck when my static did a map night and after that one, I went to longingly stare at the cheapest coffer on aether and when I got there, there was a cheaper one up for 12.5mil so I bought it. And now I have the most me sword in the game!!! It's so beautiful!! I've been getting compliments on it all week lol. I'm gonna try to save the mch one (a gun hidden in a flower bouquet!!!) for getting legit but we'll see. I was very thankful for all my friends because the moment it came out like 3 separate groups were like "we HAVE to get Cherrim a coffer, that sword is for HER!!!!" but alas, I needed it sooner than rng would give it to me.


Last bit of news is my static cleared the tier! We cleared with a week left before the new ultimate. Not... that we're doing the new ult, but I think this is still the fastest we've ever cleared a tier? Very proud of us. We then had issues with reclears so we decided to funnel the weapon to the few of us who never got augmented weapons from m3s and I won the first roll of that so I am now also BiS!

Oh also while I was procrastinating on posting this after already having written most of the post, the eden ultimate came out and I actually hopped in for a lockout the second day and saw most of the mechanics of phase 1. It was fun and quite satisfying given that I'd done e11s in savage when it was current-ish and could recognize mechanics! But the later part of the fight is very intimidating so I'm not exactly itching to do it all lol. I wouldn't say no to it though...

Status
Beaten

System
PC

Cocoon
Picked this up from the library and I enjoyed it a LOT. It was a pretty short game and it didn't overstay its welcome, but I found it sooo clever. There were a lot of puzzles that not only made me feel like a genius for figuring it out, but had me in awe of the creativity of the game/puzzle designers.

I think my favourite thing about the game was how often it blocks you off so that you know everything in the vicinity is everything you have to work with. So if you got stuck, you wouldn't waste extra time backtracking just in case you missed something. (And similarly, if a little area didn't block you off, it probably meant you missed something along the way or weren't bringing something with you that would help you solve the puzzle.) The musical and visual cues to let you know you did something right were subtle yet satisfying too.

The way it gates you off like that was also great for backtracking. Since you can only complete the game one way and it gates you off all over the place, the game always know what things you have on hand in a given area, so once you're done you can hop around the game from the menu to get back to very specific parts quite easily.

I don't even want to talk about the mechanics of the game itself because it's really creative and fun and anyone who likes puzzle games should just go play it, I think.

Status
Completed

System
PS5

Dragon Quest Monsters 3: The Dark Prince
I'm really bad at playing villain characters or picking the mean options in video games with dialogue choices, so this month's villain theme had me nervous, but a little research told me that one of the recent Dragon Quest Monsters entries actually had you play as the antagonist of DQ4 as a prequel game. Perfect! It seemed kinda pricey in the west but thankfully I hadn't actually left Japan yet at the start of November, so I was able to dip into a BOOK-OFF and buy a used copy for Switch for like a third of the going price in the west for a new copy. Whoo!

I always feel like a fake Dragon Quest fan because while Slimes are possibly like my fave JRPG creature in the world, I've never actually played a mainline Dragon Quest game save a few hours of one of the DS ones. But I loooved Dragon Quest Monsters on the GBC though (Dragon Warrior Monsters at the time because of copyright issues lol) and I liked what I played of Dragon Quest Builders (2?) before I forgot about it. Anyway, it's nice to be back in the spinoff mines and maybe soon I'll actually play a real one lmao.

This game is... fine? The story feels like a total afterthought. I'm interested to play DQ4 at some point after this to see if any of this stuff is at all relevant to it or not. It's really weird because basically all the scenes are fully voiced but they barely make any sense together. Like early on out of nowhere you decide to rescue an elf girl and then she comes to live in your town to find a way to thank you and then suddenly there's a giant tower in the town where you lowkey lock her up but it doesn't show any effort to build the tower or talk about why you'd need one in the first place or really imply that time has passed and the town only has like 5 people in it so how did this happen anyway? The tower is also filled with all the amenities of the town (all the NPCs from the town set up shop there but are also in the town). I mean functionally it's because that tower comes with you from area to area in hell or whatever, but I feel like a little exposition would have gone a long way. Just... have a little bit more setup when things happen lmao.

The story also feels kinda tacked on in the sense that like... I don't really understand the motivations of the character I'm playing. He has the tragic backstory but because they designed him to basically be a voiceless protagonist, even when everyone is fully voicing scenes, he barely says anything and your choices also aren't voiced. It's actually easier than usual to be an asshole in the choices because the story feels so disjointed and disconnected and I can already sense it wants me to choose the mean answers because the one time I forgot the theme of the month and picked a nicer one at the start it didn't really make any sense in the cutscene anyway. It's just really bizarre how dissonant everything feels. This continues right up until the very end of the game, with one bizarre part of the game actually insisting you make what is pretty visibly the wrong choice and then ridiculing you for it after with a weird plot device to make things work out. I'm pretty convinced they built all the maps of this game and then decided afterwards what the story would be and just kinda shoehorned it in over top of the generic DQM they'd already built.


I suspect people mostly just pick up the DQM spinoffs for, well, the monsters. And it doesn't disappoint there! I played in English specifically to see the monster name puns because they're always so good. The fact that a lot of the QOL in the monster battling/scouting/merging parts of the game were really fantastic just furthers my belief that they started with the systems and maps that would facilitate themed monster creations, did all that, and then had story people come in near the end of the project to put it all together in some way lol. I thought the seasons were a really good way to freshen up a finite number of maps and made it feel better to go back to maps you've already explored to see what new areas you can access in certain seasons or find specific monsters. Monsters can change with season and weather so there's lots of good reasons to keep wandering around even once you think you've seen everything. And this one world had this amaaazing constellation skies sometimes that I just adored.

As someone who tends to get really attached to my party members/Pokémon in games like this, I always dread DQM for the mechanic where any time you breed/merge two monsters, the parents disappear forever, but thankfully I was able to get over that pretty early on. I enjoyed creating stronger and stronger monsters all the time but it was disappointing that the game either wants you to grind for a REALLY long time for some later bosses or else you kind of have to start either creating teams specifically for that boss and nothing else or you just have to stop and get one of the better monsters even if it requires stopping for 6 hours to complete a really ridiculous chain of breeds to get there. It goes by faster if you manage to find metal slimes but the spawn rates for them before you beat the game are abysmal. I probably spent two full days just raising specific monsters to do specific fuses in order to be able to clear the game because my monsters just weren't good enough when I got there.

...and for the above it didn't help that the game kind of runs like ass on the Switch. I wanted to be able to play it handheld which is why I grabbed it on Switch in the first place, but it really struggled with framerate in some seasons and it crashed a few times while I was playing...... including once during the final boss when I hadn't saved in hours because I didn't realize I hadn't turned auto-save back on after using it to force better metal slime exp grinding rng. 😱

Story and tedium aside, I did have fun playing this and it does get me in the mood to hopefully branch out into some real Dragon Quest next year?

Status
Completed

System
Switch

Challenge:
Villain Protagonists

The Case of the Golden Idol
Steam Next Fest was shortly before my Asia trip so I downloaded a bunch of demos from it and then didn't have time to play any of them so they waited until I got back. I decided this time I wouldn't let it go forever before I played my demos so I booted up this one and not only did I realize at the end of it that it has been sitting in my Steam library untouched for over 2 years, but I also realized that I had to play the full game asap because I loved it that much.

And luckily a Steam sale was only like 3 days away and so while they were an excruciating few days, I was able to pick the game up fairly cheap very quickly. (And then I had to wait anyway because my DQM clear for the November theme was right down to the wire and I couldn't play my game until that was done.)

But anyway! I loved this game! It's basically a series of murder mystery scenes that you explore and grab evidence from and then you piece together what happened in the thinking screen, which prompts you for important information (like which names belong to which characters) regarding the situation and you have to puzzle things out from the objects on screen or that people have on their person. The overarching plot unfolds over each incident which basically follows the path of a relic called the Golden Idol.



The game looks like a retro point and click with minor animations but feels pretty modern in terms of execution. I really love how little hand holding it does and even what it does help with (total number of clues, confirming fully correct panels in the thinking tab, or the optional glow on clickable items that tells you if there's anything left to find at a click), you're still gonna hit a wall where you have to figure out timelines, use the process of elimination to figure out identities, and use everything at your disposal to fill things in. The gameplay loop is just so satisfying and it's incredible what they can do with usually very few screens per case.

I grabbed the DLCs while the sale was still going and I'm actually off to play them now, so hopefully by the end of the week I'll have completed those too. Edit: Actually I decided to do the DLCs tonight after writing this post and they were fantastic. A step up in quality from the base game with more animation and more ambitious settings, but it still had the exact same charm. I loooved the twist on the second DLC but the first DLC was a little lacklustre in terms of story I thought. Still, they worked well together and I'm glad I got them.

Status
Completed

System
PC

EMPHASIS COLOUR:
TEXT

IMAGES:


 
Last edited:

Log Update #32
At some point this month I realized I only needed a few more games to beat 50 games this year which would be a cool number. I was also midway through cataloguing every free game I'd ever gotten through Amazon Prime or Epic Games Store or games from Humble Bundles and then I figured I may as well add Steam in there which turned into cataloguing every digital game I'd ever bought from anywhere, including a couple THOUSAND games from itch.io charity bundles. I did actually find out that I already owned several games that had been on my Steam wishlist for a long time. Oops!


Now that I've catalogued them, I'd like to try to go through and play more of them over the next year. At the very least I'd like to try more games and see if I even like them. I hate seeing a backlog of 2800+ games... but we'll see how it goes!

Update Summary
  • COMPLETE: Reynatis
  • COMPLETE: Astro's Play Room
  • COMPLETE: Astro Bot
  • COMPLETE: Phoenix Wright: Ace Attorney - Trials and Tribulations
  • COMPLETE: you're just imagining it
  • COMPLETE: missed messages.
  • COMPLETE: Wrapped With A Kiss
  • COMPLETE: Behind the Frame: The Finest Scenery
  • BEATEN: Viewfinder

Reynatis
This was on my radar because it looks very Kingdom Hearts-y and the creator talked about how FF/KH/TWEWY was a huge influence for it to the point where it even did a collaboration DLC with Neo TWEWY. So I really wanted to check it out but I'd also heard fairly middling things about it after it came out so I made it a library game. It came off hold at the start of the month so I finally got around to it.

And I'm so glad I played it! I loved it a lot! I think maybe I'd feel slightly different if I'd paid the full $100 for it but in terms of a free game? It was fantastic haha.

It was sooo fun exploring Shibuya so soon after being there. The real life brands on display were kind of off-putting when you expect everything in Japanese media to get the WcDonalds treatment but so many times I was wandering around like "omg I ate food there" or "hey that's the Mega Donki where I bought my Pikachu suitcase" and that was really fun.

The localization writing was really good and since it didn't have an English dub, I had a chance to listen to the JP dialogue and see what they chose for the English script and constantly I was sitting there like "oh that's such a great way to express that in English!" I really loved the text conversations especially (though I do have some complaints about the logistics of getting them for later). The characters really shined in their little asides via text and their interactions were pretty funny in them.


The game itself is quite fun. Combat was weird at first but once you get a full party it feels really zippy, if maybe a bit too simple, but I felt like even though I had my favourites (Moa!!), I had a decent chance to play as everyone and they all had different strengths which made me play them more in the endgame if I hadn't played them much in the story.

One big gripe I have with the game is this one computer that was set up at your home base that gives you access to the extra post-game missions and it gives you access to them DURING THE GAME. With full on spoilers in the mission descriptions! And it's not like you can even do them super early because they require endgame levels. It literally spoils the result of the ending because it shows you THE postgame mission with the secret boss in it and describes it. Fuck off with that!!! Some of the DLC missions even had hints on them telling you to do them after a certain chapter because of spoilers but surely they could have just like... had a flag in the game to make it so nothing shows up on the computer until you've cleared the flagged chapter in the game? They basically did it with the TWEWY crossover DLC since that only appears after a certain chapter and certainly within that chapter you could also attain the levels "required" to make the DLC doable. I don't understand why they couldn't have done all the DLC content like that. Very frustrating.

I guess related to flags, and as I insinuated earlier, it kind of seems like they just needed more QA to go over the game with a fine-toothed comb to avoid spoilers or weird asynchronous issues cropping up. I think maybe they may have moved some plot points around during development but forgot to make sure that related sidequests or phone group chats were aligned with the new plot order. [SPOILER WARNING] Once right after we'd found Nika's mother (and subsequently lost her) I got a sidequest from Nika asking to go follow a lead about her. At first I thought she just wanted additional closure or to find out what she'd been up to while she was missing, but she got all excited when the quest only hinted at where she had been when we found her a chapter prior... the place that we had... just destroyed in the plot... This happened several times and it was pretty awkward every time.

The extra stuff/what if scenarios from the DLC were great and you could really sense the inspiration taken from TWEWY's Another Days. That said, another thing that ruined the game a bit for me was the fact that I kind of expected the pacing of the game and its collectibles to be like Another Day too, where the bulk of it happens after the credits, so I ended up doing everything I could possibly do before going on to the final boss and... that meant I was level 99 with everything maxed before the final chapters just from naturally doing all this. And it meant I was two-shotting bosses in the story lmao. Oops!!!

On the whole though I thought this was a fun game and despite some of its design flaws, I enjoyed it immensely. The characters were endearing with believable friendships that blossomed, the setting was intriguing, and even if some of it didn't make sense to me by the end, it felt like a really good band-aid stopgap measure for the sheer lack of info that we've gotten for Kingdom Hearts because it scratched that itch for it just right.

I am away from my PS5 right now and didn't realize I hadn't grabbed the images I needed from this so I only have the one screenshot for now. I'll have to edit others in at a later date if I remember!

Status
Complete

System
PS5

Challenge
Action Adventure

Astro's Playroom + Astro Bot
I was kind of sceptical about everyone's praise of Astro Bot game given how I didn't... really find Astro very cute and it kinda looked like a generic platformer whenever I saw a bit of gameplay or screenshots so I was pleasantly surprised at how much I liked both of these. My hold at the library on the latter came up basically the day before the game awards so I was pretty eager to pick it up and check it out after hearing everyone praise it when it won.

I had no idea Astro's Playroom was a game included with my ps5 until I mentioned I was picking up the sequel and someone brought it up. I'd played a bit of the VR game demo that had Astro in it a couple years back and wasn't very impressed by it so none of this stuff had been on my radar at all, but I'm so glad I played it.

I thought Playroom especially was such an impressive use of all the Dualshock's functionality and without feeling super gimmicky. I didn't like some of the suits you got in the levels, particularly the monkey (who made a return in the full game augh) and the like... spring bouncing one. But I still had a lot of fun and the game wasn't too demanding. I think the only thing I actively disliked was the DLC added to it that had really ridiculous requirements for finding specific bots because it was all stuff you'd basically never figure out yourself and otherwise I'd done the whole game without looking anything up and had felt really good about that. :(

Astro Bot I thought wasn't quite as... charming, maybe? In terms of levels and cohesiveness but it had a lot more QOL and finding bots from all kinds of first and third party games was more satisfying on the whole than finding pieces of Playstation history that, especially for the earlier days, was more esoteric than relatable. I was surprised at how many of the characters I recognized despite not having anything Playstation until late PS2-era and really only using my Playstations as a JRPG machine for years.


I liked that it was easier to tell where in a level something you missed was in Astro Bot and the gacha was very satisfying, giving all your bots little tableaus related to the game they came from. It was fun to make the rounds and interact with them all and on the whole the game was just very cute and fun, even if I still think Sackboy was a much cuter mascot than Astro Bot.

I'm glad it won GOTY and hope that it makes Playstation think more about their IPs and third party partners beyond just pointlessly remaking games all the time.

Status
Complete

System
PS5

Phoenix Wright: Ace Attorney - Trials and Tribulations
I've been playing this on and off for a few months now. I started it in the hopes of finishing it up before my library holds on either the Apollo Justice trilogy or the Ace Attorney Investigations duology came up and both came up before I was done so I had to either push them back or give them up because it was taking so long.


I had played the first two games... last year, I think? And I started AA3 at the time but couldn't really get into it. But when Austin gave me a spare code for it for Steam, I started over on my Steam Deck and at least got farther. I finally reached my stride in the game the other week and powered through to the end. It's still a very good game, although I think the memes added to this one in particular date it way more than they needed to. I love how the final case brings together characters and plot points from all three games in a neat and tidy bow. My only gripe is the pacing on the final case is excruciating at the end, especially with Godot goading you on to solve the last part of the case when it felt like it should have been over and solved like an hour of gameplay earlier. (Actually he's my other gripe... I swear I quite liked him when I was younger but this time around I found him especially petty and annoying. Funny how opinions change on games over the years!) I also wish I at all liked the art style of the Ace Attorney remakes. They're like.... serviceable. :( And that's about all I can say about them.

Anyway, I ended up buying Investigations for Steam Deck so that I didn't have to rush my library copy on Switch so I look forward to playing that in the new year!

Status
Complete

System
Steam Deck

you're just imagining it
It was around this point that I realized I only needed a few games to get to 50 so I dug into my newly made list of games for some short ones I could play.


This one is a short half-hour game where you play as someone with a chronic condition trying to get a diagnosis from doctors. You have to balance working and causing your symptoms to flare up so that you have enough money to see doctors with having demoralizing doctors visits and trying to keep your mood up so you survive. It hit a little bit close to home even though on the whole I've had surprisingly good luck with doctors over the years but... I don't actually have a diagnosis for my pain condition despite dozens of doctor visits over the years. Even though this was a depressing little game, it was also nice to sort of... grasp that other people face similar issues and I'm not alone in all this.

Glad I played it.

Status
Completed

System
PC

missed messages.
Another short game, and another depressing one. This is about missing a text message and coming home to find your roommate has committed suicide and looping through to an extent to save her and grow closer. There were 4 endings that came about fairly naturally by trying different things and I liked that at no point do you ever like... ""fix"" your roommate's depression, you just find ways to make time for her and help her find help. It was only about 35 minutes to get all the endings.


The art was really pretty in this game!

Status
Completed

System
PC

Wrapped With A Kiss
This game was part of one of the itch.io bundles I'd gotten forever ago. While I was cataloguing all my games at the start of the month I tried to note when a game was something I wanted to prioritize playing and seeing how this was a Christmas-related game, I marked it at such so that hopefully I could get around to it this holiday season. I ended up starting it on Christmas Day shortly after driving my mom to the airport and finished it on the 27th, so I played it slightly after Christmas mostly, but it was still the season!


It was a cute little romance kinetic visual novel with minimal choices about a woman who was fired from her big city business job and goes to live with her recently bereaved sister in a cute little holiday town. Very Hallmark movie setting where she falls in love with her sister's deceased husband's best friend and grows closer to her family and him in the process. It was cute and I quite enjoyed the writing even if it was a lil cliche. But sometimes that's what you want!

Status
Completed

System
PC

Behind the Frame: The Finest Scenery
I wanted a short (but not, like, really short) game to hit 50 games with and sorta waffled on it for a few days while watching my brother play Tunic. I ended up starting and finishing this game today. It's been on my radar for ages but I... actually didn't even realize I owned it until I made my giant list and then I found out I not only own it once but twice. Oops!!! But that's why I made the list.


Anyway, this is a beautiful little game about a painter who lives across from another painter... sort of. :) There's a mystery in there and you solve little puzzles to figure it out. The visual style of the game is very reminiscent of Ghibli and the animations are hand-drawn. It's absolutely mesmerizing and some of the repetitive nature of the actions are forgiven because the game just makes it look so magical you can't help but want to watch it again.


The story was a lil confusing but I also think it's fine that way. I enjoyed the DLC story more than the main game but they complement each other very well. The game only took a couple hours to go through and I highly recommend it. It was a wonderful way to send off the year.

Status
Completed

System
PC

Viewfinder
While writing this entry I grabbed my Steam Deck to yoink my screenshots from Beyond the Frame and found another game I'd beaten so the previous game was actually #51 lmao.

I played Viewfinder off my brother's Steam account right before Christmas. I liked the mechanics of it but the story and writing was... a little lacking. I think I kind of understood what happened but I checked out of the story pretty early. The puzzles were very interesting though. You basically snap photos of your surroundings and then can use those photos or other photos to superimpose what's in the photo with the actual geography/architecture of the level to change things or move around. It's very creative.


The lil cat was cute tho, big fan of him.

Status
Completed

System
Steam Deck

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Log Update #33 - Year in Review 2024
2024 was a pretty good year for me gaming-wise! I beat over 50 games, most of which were new rather than replays. I finally knocked some older games out of the way that I've been putting off playing for ages (FF and Tales). I got a PS5 and although I haven't played it a whole lot yet, I'm excited to play it more. I also took the time near the end of the year to fully catalogue every single game I own, physically and digitally, and now have an official backlog of like 2800 things to start going through. That's scary but it's also kind of nice to have an exact number. I'm sure plenty of it will get marked down as no goal or will not play but it's still a good start!
Other Wrap-Ups
2021
2022
2023

2024 Goals and Challenges

Game-Along Challenge

This remains basically my favourite part of every month. :) Here's all the games I played for it.
  1. January - Free Choice - Thimbleweed Park
  2. February - KISS (short game) - Cat Museum
  3. March - Hide and Seek (stealth) - Assassin's Creed III: Liberation
  4. April - Read a Book (visual novel) - Master Detective Archives: Rain Code
  5. May - Bits n' Pieces (pixel art) - Final Fantasy
  6. June - 777 (RNG) - Bokura
  7. July - Stress Relief (fighting) - Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen
  8. August - Riddle Me This (puzzle) - while True: learn()
  9. September - The Vapors (JRPG) - Final Fantasy II
  10. October - Be Afraid (horror) - Misao
  11. November - Just a Phase (villain protagonists) - Dragon Quest Monsters 3: The Dark Prince
  12. December - Live It Up (action-adventure) - Reynatis
This year I additionally challenged myself to play only new games that I'd never beaten before for the Game-Along. I think I will continue that but maybe with the caveat that I can replay a game if I have literally nothing in my backlog that would cover the theme. But then again, with my recent list of 3000+ games that I own in some form... surely I'm set for years no matter the genre...?

I usually pick a favourite game that the challenge got me to play but this year I think I'm most pleased about having finally played FFI and FFII. I'm not sure I'd have gone for them (and FFIII!) this year if the challenge hadn't given me an excuse to pick them and then that momentum carried me through to beating all three of them this year. I only have one more Final Fantasy left before I've played all the mainline games!

Gaming Challenge

My goal again this year was 30 games aaaaand in the end I beat 51 games lol. A lot of them were short games but I think that trend is going to continue next year so I'm going to seriously think about putting down a big number and just playing a bunch of really short indie games. I'm flirting with the idea of making my own game at some point so I want to get out of the mindset where I think about short games as just filler or padding but I also don't want to make things way too easy by just setting my goal at 30 and completing it in a few months because of the kinds of games I'm playing.

Personal Game Goals

I planned to play the following games this year:
  • Final Fantasy XIV: Dawntrail - BEATEN!
  • Kingdom Hearts: Missing-Link - Didn't even come out lmao
  • Final Fantasy Type-0 - Did not touch
  • Final Fantasy I-III - BEATEN!
  • Tales of the Tempest - BEATEN!
  • Tales of Arise? (big maybe) - Did not touch
  • Yakuza 0 - Did not touch (technically)
I feel pretty okay with this progress. Getting through the older FFs/Tales that I hadn't played before felt great and I at least made a slight effort to play Yakuza but couldn't figure out how to get the Steam Deck version to show Playstation controller buttons so I decided I'd rather wait and play it on PC instead but then Dawntrail came out iirc and sorta threw a wrench in my gaming plans for a few months. The latter months of the year were ""plagued"" by all my library game holds coming off hold around the same time so I was stuck in a loop of desperately trying to finish everything within the three week loan period each time which left me little time for unrelated games.

2024 Review
As always, I'm gonna dedicate some space to the games that left the biggest impression on me that I played this year, good or bad.

The Good

I played a lot of games I really enjoyed this year!

Last Call BBS
This puzzler was one of my fave things I played. I technically discovered it last year during my stint with the Xbox Game Pass but I ran off and bought my own copy of the game within like half an hour of bumbling into it on Game Pass because I knew I'd want to play it forever. I completed all the games in it (if you ignore my being so bad at the sole reaction-based puzzle battler that I cheesed it to avoid playing it) and I still go back to it once or twice a month to play around with the puzzles. It gives me enough time to sort of forget the solutions but sometimes I also just go in and build a little gundam for no reason. :)

Star Ocean: The Second Story R
I've never really played a Star Ocean if you don't count the first maybe ~4 hours of Star Ocean 3 that I never went back to back in the day and I was so impressed with this! The story was fine but I enjoyed the characters quite a bit and I could tell a lot of care was put into this remake. Square Enix's 2D-HD stuff looks fantastic and this didn't seem like a lazy port. There was a lot of QOL baked into it that I'm sure made the game an absolute joy to play compared to the original in terms of backtracking and tracking your quests and party conversations. It seems like a game that thrives in NG+ situations so I'd love to go back to it one day too.

Cocoon
For a game that I picked up at the library mostly on a whim, I was very impressed with this! The puzzles were clever and the QOL in the game made it a joy to solve them without getting frustrated or feeling like you needed to backtrack in case you missed something. The game was just so well designed and everyone should play it.

The Case of the Golden Idol
Another game where I played it briefly and immediately knew I had to buy the full game. And I enjoyed every second of it. The pixel art is beautifully drawn and the puzzles are so, so satisfying to decipher. I'm super psyched to play the sequel which I got for Christmas. :)

Reynatis
I'm putting this on because I didn't expect to like it nearly as much as I did and I enjoyed pretty much every second of getting it to be 100% complete. The characters were very endearing and the plot was peak ridiculous FF/KH/TWEWY fare and it was just a treat. Idk if it's worth full price but if you can get it at a discount and enjoy that sort of thing, it's quite fun!

Honourable mention to Doronko Wanko, Super Mario RPG, The Legend of Zelda: Echoes of Wisdom and FFXIV Dawntrail for its battle design. I played so many good games this year it was hard not to just talk about them all!

The Bad

I actually didn't play a lot of games this year that I disliked, surprisingly.

12 Minutes
Bad game, bad twist, weirdly large budget. Avoid it lol.

Danganronpa S: Ultimate Summer Camp
Look the character interactions in this are great and I was fine with the overall plot and how it progressed but playing it was SUCH a repetitive slog and not fun in the slighest. They took every bad part of the board game from the postgame of V3 and made it more boring. Probably all in the name of gacha, too, so you'd spend real money on it. Thank god it wasn't working with my Japanese Nintendo account or it might have gotten me to make it go faster. Awful!!!

2025 Plans
I talked a bit about my plans above, but to make them a little more concrete:

I think I'm going to set my gaming challenge number really high next year! Like 50 at least, maybe even 100? That way I have more incentive to work through all the little itch.io games in my backlog. And let's be honest, I always smash past the long

I'm going to start with a lower number of "must play" games at the start of the year in the hopes that I actually play them. I'm also taking KH Missing Link off this list in a superstitional hope that it finally makes it release after years.
  • Tales of Arise
  • Final Fantasy XVI
  • Yakuza 0
  • Dragon Quest III HD-2D Remake
  • Return of the Obra Dinn
  • The Talos Principle
I'd also like to finish up Tales of Arise and Final Fantasy XVI in particular since they're the last things standing between me and being able to say I've beaten every mainline game from those series. (Well, except for FF11 but that's an MMO so if I get to it ever, I'll just consider it a bonus rather than a requirement.) I'm hoping that Tales of Graces f's remaster lights a fire under me that gets me back into Tales but I kind of suspect that fandom has largely passed for me. Still, given how influential it's been for me, I want to be able to say I've played em all for better or worse. For Yakuza... I just wanna get into the series. I'm a big fan of the fact that they can release a new game every year and want to support a dev that is good at reusing assets and focusing their scope and it sounds like the games are exactly that! The rest of the games are just games I picked up this holiday season via gifts or sales that I'd like to beat so I don't just sit on them all year. I might add games I pick up that way to the list as the year goes on as a way to motivate myself... or maybe not! Idk!

Happy new year everyone. :) I'll be back in the new year with a new css... or at least new colours. Maybe. We'll see!

 
This remains basically my favourite part of every month. :) Here's all the games I played for it.

It makes me so genuinely happy how much fun you (and everyone else) seems to have with this every year. I'm really glad I kept it going after taking over VG.
 

Log Update #34

First week of the year wasn't too bad! I beat a handful of games because I was stuck on the couch having a pain flare up but hey, whatever gets the games beaten!
  • COMPLETED Overcooked
  • COMPLETED Ace Attorney Investigations: Miles Edgeworth
  • COMPLETED The Rise of the Golden Idol
Overcooked
I haven't played Overcooked in a while but I decided to replay it with my brother real quick in the last couple nights that he was here for the holidays. It was fun! Though... maybe not as fun as I remembered? I wonder if maybe I'm rolling the sequel in with the first game and remembering both at once when I think back on it and maybe there's more variation in the gameplay or more levels in the second one. I feel like I remember enjoying the first game more but this time it was moreso only okay. Maybe since my brother and I have played it together before, we fell into the exact same patterns that we did the first time so it wasn't as interesting? Dunno.

Still fun though!
Status
Completed

System
Steam Deck

Ace Attorney Investigations: Miles Edgeworth
I picked up the AA Investigations collection over the holidays. Well, I had it out from the library and was torn between rushing it or returning it and going back on the list and waiting up to a year and on a whim looked up the price and found it for a good discount on Fanatical so I grabbed it for Steam. And I'm glad I did because while I did zoom through this game pretty quickly, it was nice to give myself a slight breather before diving into the sequel.

Anyway, this is the first time I've played a remake for a 2D Ace Attorney game and felt like it was an original game with artwork made for the game rather than just an ugly trace over beautifully detailed spritework. In particular Gumshoe looked amazing??? I liked that you had the option to view the original sprites when investigating but honestly, the redrawn ones were so, SO beautiful and detailed that I kept those on the whole time. The animations were so smooth and it was honestly just such a delight to play.




Gameplay-wise, I felt like the game was a little frustrating in the logic leaps it expected you to do. So often I'd figure out (or admittedly probably remember) how a certain thing went down but then I'd struggle to piece it together properly in the order the game wanted me to. It felt kind of pedantic sometimes when it would accept one thing and not another. This continued basically all the way through the game and it was just kind of generally annoying. By the end I had no qualms looking up a guide for the exacts of what to present because sometimes it just felt really arbitrary how it wanted you to tackle a logic leap.

Also I'm iffy on how I feel about the pacing of the story. The last case was way too long and I feel like the story would have benefitted from having another case instead of stretching the final one out so much. I know the final case in Ace Attorney stories is always long but this one felt like it'd ended like 3 times and then I had to do more legwork to explain extra stuff when I already felt like I'd taken out the big bad. I think instead I'd have enjoyed it more if we'd had more time with Kay. You really only have her in full for the one case when she's wandering around with you and you have no idea who she is. Then you do the prequel case where she appears only a handful of times. Then you do the final case where any time you go visit the western embassy she's stuck on the other side. It's just... weird. Maybe if they moved the order of the cases and had her somehow also be part of the plane case or just shortened the prequel case to bare minimum and then added another short case in between where Kay tags along and you remember her whole deal...? I dunno. I more or less enjoyed all the cases but it just feels like it's missing something. Hopefully the sequel (which I'm going to go to bed and start once I finish writing this!) scratches that itch for me.
Status
Completed

System
Steam Deck

Challenge
Free Choice

The Rise of the Golden Idol
A couple weeks before Christmas, my mom was listening to the radio and I guess they had someone on talking about their favourite games of the year and she heard about two games. One that my brother might really like and one that I might really like. The former was Balatro which is bang on because every time I've seen my brother this year, if we're on public transit or in a line somewhere, he's had his phone out to play Balatro. The other was Rise of the Golden Idol and I spoiled the surprise of our Christmas gifts by overhearing the radio programme as she went to relisten to it and note down the games because it came out of her phone and not her headphones and I heard "Case of the Golden Idol" like three days after having finished the game last month. And of course I whipped around like "omg??? Why are you listening to something about this awesome game I just finished?" She couldn't get Balatro for my brother for Christmas but at the very least she got me the sequel to the game I loved so much! :D Sorry for the longwinded start, but I'm just tickled by the coincidence and shoutout to the nerd at CBC who has great taste in games.

Anyway! I'm almost sad I got to play this so soon after finishing the first one because both games just scratch that logic puzzle itch so good. I had some hiccups at the beginning because it's not Steam Deck verified and wasn't working right for me, but I submitted a bug report and proceeded to devour the whole game in under 24 hours on my computer instead.

I think I liked the vibes of the first game a lot more, but I really enjoyed the sequel too. It takes place hundreds of years later in the 70s so you've got TV and radio and audio recordings and they integrate it into the story really well. The mechanics of the Golden Idol evolved in a really interesting way in this one where it's still satisfying to remember some of its functionality from the first game to use in your logic without having to re-learn it, but the main mechanic of it is new so you have to wrap your head around it and it works really well. There were new kinds of puzzles like videos that were fun to figure out too. They really picked a good era to set it in to make the most of possible mechanics I think.


Another thing I really loved about the sequel is how in addition to each level having a bunch of "cards" to fill in the blanks for, so did the chapters! They summarized what was going on on more of a macro level so that you could pull back from being caught up in the details and keep track of who's doing what and how it affects the story at large. It's also where the game demanded bigger logic leaps from you and I suspect they intend for you to be guessing here and there and then going :O!!! when suddenly something slots into place right and you have a big revelation. I thought it worked exceptionally well and gave you a good reason to comb through the levels a bit to work it all out.

I think my only real complaints about the game are that it felt... easier? Than last time. The games took me around the same amount of time but I think there were more shorter levels in this game so it maybe felt like it moved faster. There were also a decent chunk of levels where I didn't have to solve everything to clear so sometimes I'd finish a level and be like huh? I haven't even filled in one of the cards at all?? But I suspect maybe those cards are more required for solving the chapter summaries. Maybe not though.

I'm very glad there is DLC to look forward to throughout 2025. :) Can't wait! In the meantime I'm wishlisting a dozen things from the Steam community thread on similar games to this and slightly lamenting how many of them I've already played. (At least I know what I like, though!)
Status
Completed

System
PC
 

Log Update #35

It's been a whole month but I've been kinda busy! I'm keeping pace with my 100 games in 2025 challenge which is about all I can ask for.
  • COMPLETED inbento
  • COMPLETED Six Cats Under
  • COMPLETED Dépanneur Nocturne
  • COMPLETED PHN-HOME
  • COMPLETED Ace Attorney Investigations 2: Prosecutor's Gambit
  • BEATEN A Good Snowman
  • Tales of Graces f Remastered
  • Final Fantasy XIV
A Good Snowman
This was the first of hopefully many, many short games in order to hit my goal of 100 this year!

This was also the first of what I assume are many sokoban games, which are like... those warehouse puzzles where you have to push crates out of the way, often in a specific order, in order to clear levels or get treasure or what have you. It's a common genre and when I was making my giant list of games I own, a tooon of them from itch.io bundles were some sort of sokoban variation.

In this one you push snow around to make snowmen! I've been trying to prioritize games that match the season so I had to play this while there was snow on the ground, tho maybe with the way everything is melting in this game, maybe I should have pushed it a month or two.


I liked the game well enough but then I discovered there's like a whole set of weird underworld levels after you finish the main game and I wasn't enjoying it THAT much so I decided to just leave it at the base levels. It's a fun little game and a good way to pass half an hour for a few evenings.
Status
Beaten

System
PC

inbento
Another fairly short game and one I've been meaning to play for ages. It's a puzzle game where you make sushi bento boxes and have to match the example by placing your items in a very specific place/order. By the end you've got modifiers that flip things around, skip over pieces, and so on. The complexity builds over time and it's pretty satisfying to do. The visuals are very cute too. :)

Status
Completed

System
PC

Six Cats Under
I think maybe I've played this before and even mentioned it in the journal but I also didn't remember having managed to beat the game before. It's just a short point and click puzzle game about a crazy cat lady who perishes in her apartment and her ghost has to figure out how to set all her cats free so they'll survive without her. It sounds morbid but it's mostly just cute.


You have to coax the most scaredy-cat of them all around the apartment in sort of a giant rube goldberg machine to entice it to grab the door handle and open the door to let all the cats free. It's a very short game but I liked it!
Status
Completed

System
Browser

Dépanneur Nocturne
I've had my eye on this for a while and then recently discovered that I already owned it so I finally got around to it. It's a very short little game but the vibes are great. The gist is your partner has been coming home late a lot because of work so you want to get them a present but the only thing open is le dépanneur (corner store) and it's kind of a weird one. It has all this random stuff in it that you can take to the proprieter who will explain what it is and ask if you wanna buy it. After you bring enough things, she asks if you want her to help you figure out what to get your partner through divinity and lets you in the backroom to see even rarer items. Once you make your selection, she tells you her interpretation of what your choice means and you go home and your partner reacts to everything you bought.

It's a neat little game and my big achievement is I played it en français! I actually thought the language selection was fantastic. You walk in and the owner greets you in French and you have the option of greeting back in English (she will switch to English) or matching her French (she will speak French). But after her introduction in French you have the dialogue option "oh sorry, I don't understand" after which she'll switch to English lmao. Just a very accurate representation of language in Montreal. Anyway, I played in French my first time through and then again in English to see how much I actually understood. I feel like I got like... 70% of it in French? Which feels like an achievement for how little I use the language these days. The colloquial chatter was fine but the game uses a lot of sort of esoteric language or strange, magical situations that tripped me up a lot. Even in English there was a word or two I had to look up so I feel like I did as well as could be expected.


I let the ambient mode play while I wrote this, which just cycles you through random spots in the store complete with music and sound effects. Very chill except for when I end up in the beer fridge next to the leaky roof.

Also there's a quantum cat who's lived there for years who changes location every time you look at him.
Status
Completed

System
PC

PHN-HOME
This is a game about trying to find a ringing phone in your house as it slowly drives you insane... I think? It's kind of a scary/anxiety-inducing game where there's a phone in your house ringing but it's dark and you can't see much in front of you. Every time you pick up the phone, another one rings somewhere in the house and your heart beats faster, you walk a little faster to the next one, and before long everything is super weird and you're definitely losing your mind.


And that's kind of how it ends. The whole thing is like 15 minutes maybe and I liked it well enough, confusing though it was! I definitely solved perhaps the only real puzzle in it by accident so that may have detracted from the experience a bit. But I was also due for something soon after I started so I was glad it didn't make me late lol.

link
emphasis
Status
Completed

System
PC

Ace Attorney Investigations 2: Prosecutor's Gambit
I'm really glad I set both of these games as my "Game-Along" games because I think this feels better to play soon after the first one and I probably would have let this game sit for quite a few months if I didn't have a reason to push through it in January. I had to put off Tales of Graces f for this and while I don't regret it, I definitely would not have made that decision normally haha. I made the mistake with Great Ace Attorney of playing the second game months after the first one and while it was mostly fine, I'd definitely forgotten a lot of details which would have made it feel a lot better since, like this game, it picks up basically right after the first one leaves off. I learnt my lesson and it paid off!

I think this fixed a decent chunk of the problems I had with the first one. It changed up the pacing of the questioning/court parts of the game by introducing the weird little mind chess thing (which wasn't exactly an exciting mechanic but at least it wasn't endless testimony) and it split up the flashback case much better without dragging down the pace of the whole game. I liked the back and forth and it worked surprisingly well for the mystery. I liked how tight the themes were in this second game and the focus on pairs of parent/child relationships was really well done. I did find the cases almost all kind of... dragged on too much. If each one was a couple hours shorter even, I think I would have enjoyed myself a lot more. You could tell the game was originally made for handheld and expected you to play it like a handheld because especially by the end they were doing flashbacks to things that happened not even 20 minutes ago constantly just in case you'd put the game down and forgotten in the interim.


This game was as beautiful as the first in this remastered upgrade, unsurprisingly. But I did notice a fair few typos in it, which is unfortunate as it suggests to me they did not leave enough time or budget for QC testing the localizations in particular. They even released a patch for "text" while I was playing it, mere days after I first complained about all the typos but... I still ran into one or two after installing the patch so idk if it actually fixed any or if there were just so many that they could not catch them all. It was kind of a shame because the rest of the release seemed so high quality and then there were just typos and misspellings all over in the second one. But on the whole the game was great. I really liked the new characters and the way they weaved in some old ones too and I think now I have played everything Ace Attorney out there, so I'm all caught up on the series!

That said I did pick up the Apollo Justice trilogy for Steam too so at some point maybe this year I'll catch up on that and then I'll have a full series refresh under my belt.
Status
Completed

System
Steam Deck

Challenge
Free Choice

Tales of Graces f Remastered
I had to put this game on hold to make sure I finished AA Investigations, but I'm excited to go back to it. Graces is one of my favourite games of all time and playing it has been soooo much fun. I cannot believe Bamco actually made a good remaster port. It's wild.


I'm so down bad for the richass ship. I made so many friends in the fandom starting with a group chat for this ship and seeing them again was like coming home. n_n

I was taking my sweet time because you only have Richard for a bit in the beginning and he's my big fave both in terms of character and for using in battle so I stretched that out as long as I could... but now he has left the party and I have the whole rest of the game before I see him again wahh. I'm sure I will have much more to say when I have finished the game.
Status
Playing

System
PC

Final Fantasy XIV
We finished all our reclears of m4s recently and we couldn't really figure out what we wanted to do with ourselves after. We could have gone back to TEA which we'd never really gotten past part 1 of buuuut... we ended up deciding to dip our toes into the latest ultimate, FRU!


We certainly won't clear by the time the new savage tier comes out in March or April but we're solidly in part 2 prog already which feels fantastic. Even if we don't make it terribly far into the fight, this is definitely keeping us fresh and probably improving how quickly we can react to things, so I think it'll be more beneficial to us to do this come the next savage tier than getting used to level 80 rotations or something. I'm having fun!
Status
Ongoing

System
PC
 

Log Update #36

Whoa! What the heck is this, Cherrim updating her game journal within two weeks of the last update? Is that allowed??? If I'm gonna beat 100 games this year and talk about each one here, I can't be letting 15+ games pile up all at once or I'll get overwhelmed and never update again.
  • COMPLETED Season of Mystery: The Cherry Blossom Murders
  • COMPLETED The Stanley Parable: Ultra Deluxe
  • COMPLETED Factory Hero
  • BEATEN Yooka-Laylee
  • Kiwi Clicker
  • PomoFarm
Season of Mystery: The Cherry Blossom Murders
I don't remember what made me start this game. I think I was lying in bed and looking at my Steam Deck after finishing AAI2 and this was installed so I launched it because there were cherry blossoms in the icon. (Presumably that is also why I bought it years and years ago... I am a simple woman.)

I had no idea what to expect but it turns out to be a hidden item game wrapped in a murder mystery. Every time you go to investigate a new location, your investigation is largely just getting a list of 12 items that you have to find within that hand drawn location. The items range from natural things in the landscape, like a lamp on a table or a hat on a hook to absolutely bizarre things that are carefully hidden into the picture like a giraffe on a brick wall or a cloud that looks like a fish. Some of it is really silly but honestly I had so much fun with it.


Every time you visit a place the word list is random, with the exception of some things that you have to find for plot reasons that will always be listed. This actually gives it a decent amount of replayability, which was nice because I think I ended up doing three playthroughs to get all the achievements, like completing the game in under 2 hours or not using hints at all.

There were also some mini-games to switch things up, often relating to the murder. So sometimes you got info about where someone went and have to deduce from a map which house it was based on clues or solving bits of the mystery based on context clues. And sometimes it's just a game of memory where you flip over tiles until you've matched all the pairs lol. The rest of the game is mostly just visual novel fare with a very simple story of a murdered American consulate and the wife that brings his killer to justice that takes place around the Meiji Restoration.
Status
Completed

System
Steam Deck

The Stanley Parable Ultra Deluxe
I noticed my library had this for PS5 so I was like "why not". Mom and I just rewatched Severance in anticipation for the new series and since Stanley Parable was directly cited as inspiration for the show, it always makes me want to play it. I replayed it the first time I watched, too, but even then the Ultra Deluxe edition was out and I'd been on the fence about getting it, ultimately deciding not to.

So playing for free is A+. I was very happy with the new content given the price tag but not entirely sure I would have been happy if I'd had to pay the full price of the game again. I know I just replayed like last year or the year before, but this time really felt like coming home to the game. I decided to knock out the main original endings again, only sort of half paying attention to some of them because I'd replayed so recently, but I'm glad I did because it gave me better context for the ways they changed with the bucket (one of the Brand New Additions to the game).


Basically the whole thing was silly but also remains a poignant look at game development and fan response and what it means to throw your creative work out into the world and be perceived. And I love that.

I felt bad but I cheated to get some of the achievements. I figured I was already leaving my PS5 on for the entire duration of a Tuesday so I decided to just spoof my date 10 years ahead to get the "don't play for 10 years" achievement. I already got the 5 year one legit on Steam and who knows if my PS5 will last 10 years for me to track down the game to launch again in 2035. Not taking that chance when it's the only achievement keeping me from a platinum!
Status
Completed

System
PS5

Yooka-Laylee
Austin chose this game for me and I'm glad he did because I think if no one had told me to play it, it would have sat on my list forever and ever because I don't really play platformers by choice. But I'd always been mildly curious about this because I looooove Donkey Kong 64 which is like the pinnacle of platformer collectathons but I've tried to play Banjo-Kazooie quite a few times and never gotten further than a few worlds in before I give up... so I wanted to see how a more modern game would fall between those two. I did like it but DK64 remains supreme in my mind. I'd definitely replay that..... probably would not replay this. I might pick up the sequel one day tho.

First things first, I didn't really like the world expansion thing in practice. It's kind of a neat idea in concept but it just felt like the game was punishing me for exploring a world before I had the pages to expand it. It kinda sucked to wander around and do everything I could see only to have to hop out, expand, and then go back to all those places all over again to see "oh, now that tower I climbed actually has a purpose instead of just ending with nothing". It's also mean about it because it wasn't until the third world that I realized I could buy a world and expand it before going in because like... you spend the pages to get the world and then you have to pointedly sit there for like 5+ seconds for the prompt to come back up to let you expand. That's long enough to feel like "oh, guess I can't do that" so I thought you could only expand a world with pages you got in it or something. I was much happier once I was able to just explore expanded worlds from the start but it was also just kind of a hassle that I had to do it at all. I'd much rather they just gate stuff in-world behind abilities rather than an arbitrary number of pages that you can just pay up front anyway, especially since the game already demands that you backtrack to get everything once you've got all the abilities anyway.

Uhhh what else to say. I guess it definitely felt like an updated version of DK64 in terms of like... responsiveness and fairness of collectibles. There's a lot more QOL in the game but it still has quite a bit of jank. The jank was kind of nostalgic in a way, though? I wasn't terribly mad about it but some of it was definitely a drag, like having to flip through a bunch of menus just to check specific progress on things in the world you were currently in.

I kinda liked the NPCs but I did not like the titular characters like at all. They were very unlikable and while I don't necessarily think every platformer hero needs to be nice or kind, some of it was a bit too much lol. I'm still sad about the lil shopping cart I left to drown!!! Let me save it!!! This also ties into the bosses though because I also hated those. They ranged from too easy to annoying but doable but my beef with them is that most of them didn't feel like bosses at all. If they didn't have name and title come up before the "fight" I wouldn't even have thought they were bosses since some of them seemed like even less work than getting other pages in the world. And more than a few of them we fought for absolutely no reason. We didn't even know they had pages, they weren't working with the Baddies at all, and we were intruding on them... why am I fighting them!!! My main characters were assholes and yet the game wanted me to find them endearing (I think?) and I simply did not. The writing was really witty in general and I loved some of the puns in the game, but there was just too much dissonance for me between the main characters and their mission. (Or maybe just Yooka, but whatever.)

I had to wrestle with the game to get it to recognize my controller quite a bit. I had the game on Epic but I had to add it to Steam to get controller support through Steam Input but also it only worked if I launched the game from Big Picture mode and even then only some of the time... which is all to say that I ended up beating the game in only a handful of sessions because once I started the game I knew if I quit it might take me up to half an hour to get back in with controller support. :/ You also can't adjust any of the controls once you're in, which would have negated the need for controller support anyway because I could have just mapped the buttons in the game in the first place. This game released late enough that I think putting a lot of effort into making controller work all of the time on PC should have been a priority to the devs, if not in the initial launch then in post-launch updates.

Aaaand finally I was kinda waffling on whether I wanted to try to go for 100% completion because I actually really enjoyed doing it on DK64 last year and thought maybe I'd get the same satisfaction out of this game. So once I cleared the final boss I went back to the first world to see if it would be difficult to complete it and... well, I think I could do it. I got everything in the first world except for 3 feathers which means I don't have the final page for the world but I flew all over it and for the life of me simply could not find the final feathers (even with the great QOL tonic that has collectibles whistle at you if you're in the vicinity) so I decided to call it because I was no longer having fun and I don't want to do that a bunch more times for all the worlds. So I'm done with the game and probably will not touch it again and that's okay. But I'm glad I played!


Apparently this is the literal only screenshot I took the whole time, possibly by accident. Oops!
Status
Beaten

System
PC

Challenge
Trust Issues

Kiwi Clicker
Steam was having an idle/clicker fest and those games are my guilty pleasure. This one was only a few dollars and had a cute theme and art direction so I grabbed it. I've been playing it off and on and it does... technically? Have a win state? Like I guess if I collected all the upgrades I could call it done but I don't think I'm going to do that lol. But I will probably play it on and off for years and be content with that.

I really like that it has three different play options. One if you want to play it as a clicker/really engaged, so watching and micromanaging the hell out of it every step of the way. It gives you a pseudo-auto-clicker and the upgrades are slanted toward manual clicks buffing the other parts of the game too. The second is for if you wanna check in a few times an hour so your side thing is brewing potions that you can toss at your various setups to increase their productivity either while you're gone or while you're checking in. The third one is much more hands off, lets you hold onto things for hours while the game runs in the background and its power ups are more focused on automating all the processes with auto-buying upgrades and so on. It's a creative way to breathe life into the game because every few times you prestige (restart but with your base multipliers higher) you can pick a different play style and have a very different-feeling game.


I think I'm getting into the midgame now where there's more challenges and elements to think about when I prestige which is make or break for a game so I'm not sure how often I'll keep playing. Hopefully not a lot though because honestly idle games are so bad for me and I never feel as unproductive as when I've been sucked into one lmao.

But thankfully...!
Status
Playing

System
PC

PomoFarm
...I got this from the idle fest too! This is basically just a glorified pomodoro timer where you are a lil duck who is growing a garden. Each time you focus for 25 minutes, a week passes and during your breaks you can water your plants or harvest/sell the ones that have grown. You go through the seasons and can expand your field or get other power ups. Every time you do a focus session, your little duck does something unique but

There's not a lot of game to it but sometimes I get in a mood where pomodoro timers work really well for me to get me motivated to be productive and I think I'm in one of those moods now. I've been using it primarily to get me to actually focus on language study.


It's very cute but I think if I keep up using it I will probably hide it from my Steam library because it feels like more of a utility than a game and having it open for an entire day while I'm focusing and taking breaks will probably quickly make it shoot to the top of my steam gameplay hours and I don't like the idea of that. But we'll see! Maybe it would be nice to see it at the end of the year as something I played a lot of because at least I know a good chunk of my playtime means I was doing something more productive than playing games lmao.


Each season has its own set of crops and currency doesn't carry over at all, which is kind of annoying. I've made major profits in some seasons and then I come back to spring and just kind of struggle all the way through since there are only 8 days and it's hard to make a profit with some kinds of plants. That'll get better as I gain upgrade points that carry over (...prestiging? lmao) but some seasons still seem more OP than others. Some are a little more whimsical than others too... in winter you can grow hot chocolate and candy canes!
Status
Playing

System
PC

Factory Hiro
This had a cute header image on the itch.io launcher so I installed and launched it and I had a lot of fun with it!! You play as a salaryman who works in a factory and your life sucks but at least you can get really good at being efficient even if your boss still hates you.

...The story isn't a big part of it.

Anyway, I liked this because it reminded me a lot of my favourite puzzle in Last Call BBS where you're assembling different kinds of food/drink to ship out. You have a quota to meet but if you go over it, usually by including 5 more of whatever object(s) you're trying to create, you fill the truck and get a perfect score. But there's a timer so in order to get that perfect score, you have to play on the highest conveyor belt speed.


Unlike Last Call BBS where you set up full automation for every possibly output combination, in this game the factory is all set up for you and you have to manually adjust which way you want an item to go in order to be processed by the machines. Some of them are set up like mazes and getting each item to the right place in the right order is the challenge and some are more challenging in terms of timing everything just right on the highest speed to keep things running efficiently. I was really impressed by how different each puzzle felt while functionally being the same premise every time.

Chasing perfection felt really good even if some levels probably took me a few hours. My only gripe is that sometimes RNG made levels impossible to do perfectly. For the most part the RNG was good because not knowing the order different pieces would be coming down the pipeline added to the challenge, but on a few occasions I had levels where even at the fastest speed, making no mistakes, I couldn't reach perfect quota because I'd get too many of one variety of item and not enough of the other, which didn't feel all that fair. But for the most part, if I had a perfect run, it meant I masterfully handled many different items on the conveyor belts a the same time without making any mistakes, which felt amazing each time I'd manage it.

I'm a little sad that I'm finished because I really enjoyed my time in it but also my wrist is killing me from getting way too addicted to getting the perfect run so it's probably for the best I can set it aside now.
Status
Completed

System
PC
 

Log Update #37

Okay, we're back to normal with my updates being like once a month. In my defence I feel like I didn't really play much at all for a good long while and then a bunch of things happened in quick succession. I am still however behind in my Gaming Challenge, but I'm near the end of several longer games that I just haven't had a chance to sit down and play for a while so hopefully that changes soon!
  • COMPLETED Stray
  • COMPLETED The Rise of the Golden Idol - The Sins of New Wells DLC
  • COMPLETED Return of the Obra Dinn
  • BEATEN Schim
  • BEATEN Pokémon FireRed (Archipelago)
  • BEATEN Kingdom Hearts II (Archipelago)
  • BEATEN Kingdom Hearts: Chain of Memories (Archipelgo)
  • BEATEN Final Fantasy XIV: Patch 7.2
  • BEATEN TIS-100
I Built a Pink PC!!!!
Breaking the rainbow order of my game journal to dedicate a pink section to my beloved new gaming PC!!!


My laptop has been struggling more and more lately and I know I've been pushing it too hard. It would crash my games here and there but then in its last week as my main computer, it completely shut down several times mid-game in FFXIV when I wasn't doing anything particularly demanding and I knew it was time to replace it even if I didn't really want to spend the money for it. I still maybe shouldn't have but I was worried if I put off building a PC, tariffs and economy stuff might make it too exorbitantly expensive to do it and my mom then also convinced me if I'm gonna do it, I should do it right in a way that will last instead of just doing a basic budget build.

So yeah! I hunted around for deals and it came together really quickly. Most importantly, I managed to snag my dream case for it!!! I probably could have built something slightly more powerful if I'd gone for a more basic/cheaper case but I've had my eye on this one since it was first announced and I could not be happier every time I look at it. It brings me so, SO much joy.

This is my second time building a PC. The first time, I helped a friend build his after he bought the parts and it was really fun. So this time I invited him over to help me with mine and we got it done pretty quick this time. It is just sooo rewarding to look over at my computer and know like... not only did I methodically pick out every single part that's in it, but I physically put every part in myself, put it together, made sure that it ran properly.

PC Specs:
  • CPU: AMD Ryzen 7 7700X
    GPU: Asus DUAL OC Radeon RX 7800 XT 16GB
    Motherboard: Asus TUF GAMING B650-E WIFI
    Memory: Lexar THOR OC 32GB (2 x 16GB) DDR5-6000 CL32
    Storage:
    • WD Black 2TB M.2-2280 NVME SSD
    • Kingdom NV3 1TB M.2-2280 NVME SSD
  • Case: HYTE Y70 ATX
  • OS: Windows 11
And it's kind of a beast!! Like it's not top of the line or anything since I obviously wasn't about to drop $10k on it (it came out to around $2000 CAD), but I feel really good about its specs and it just looks fantastic. I play a lot on my PC but the only thing I really ever play that pushes my computers to their limit is Final Fantasy XIV and this will last me in that game for many years I think. But it's nice to know I can dip into some more recent AAA games on it too if I want. My only complaint now that I've had it for a couple weeks is I didn't realize that streaming on Twitch kind of sucks with an AMD gpu so if I decide to do that I guess my output might look kinda bad but... oh well. Everywhere I looked said my gpu was the better choice than NVIDIA in terms of in-game performance so for future proofing I'm happy with my choice. My full part list is here.

Next thing I'd like to update is my monitor as I should be able to swing 1440p now but I only have old 1080p monitors. I might also be extra and get pink extension cables for my power supply so my cable management (which honestly doesn't look that bad!!!) can be extra pretty. Otherwise like... I can't really think of much I'd add to my setup right now?? It's pretty much perfect!

Stray
I can't believe it took me this long to play Stray! I've wanted to since it was announced because, you know, cat protagonist. But I didn't and somehow I managed to stay completely unspoiled for every single part of it after several years, so everything in the game was a surprise.

I liked that there was a setting in the menu to not show cat deaths. I didn't turn it on as any time you mess up was such a quick reset anyway that it didn't bother me, but it was nice to know I could have if it had. I actually found the beginning much more difficult... whenever the cat gets injured and realistically limps along was so tough to watch. :'( But thankfully it only happens twice in the game. And the other realistic animations more than made up for it, like the part where you put the vest on the cat for the first time and it immediately flops over and crawls around like an alien for a while because it's not used to it.


On the whole I really loved the game. The vibes were immaculate and exploring was fun. They did a great job of adding in verticality and little hidey holes that only a cat could traverse without making it seem super obvious that it was a meticulously designed platforming level and not an organically evolved city. I do kind of feel like the game was very rewarding to explore at the beginning and definitely less so in the later city maps. The slums were so well designed and it kinda felt like every area had a purpose which made it feel great to discover memories and stuff around the town. Contrasted with midtown where the memories feel almost haphazardly strewn around random shop attics and exploring usually doesn't lead to much of anything and I just enjoyed it a lot less. I got every memory before moving on from the slums in the early game and then just kind of stopped getting memories because even when I explored I wasn't finding them because they were too hidden and felt much less relevant, even though at that point the memories your robot friend has gotten back should have been much more interesting.

While climbing and running around was great and felt natural, I absolutely hated any part where I had to do something with the robot companion because the camera angles were always just terrible for it. You get a ray gun for a couple levels and it's so awkward to aim it, especially while you're running full tilt for your life. Similarly, trying to quickly and carefully avoid things while also asking the robot to interact with a very small panel on the wall was very frustrating. I eventually got the hang of both these things enough to not hinder me much at all on my speedrun trophy playthrough but I was kinda mad about it all the time regardless and where possible just opted to avoid things rather than use the gun at all. I did take the time to get every trophy though and I had fun doing it.

The ending had me in absolute tears. :)
Status
Completed

System
PS5

Schim
I liked the look of this game when I first saw a trailer for it in... probably a Nintendo Direct? It's a simple puzzle game where you play as a little shadow dot who can only jump between shadows to get around. It has very simple, striking visuals and it just looks fun.

And it's... mostly fun? I found it very confusing at first and didn't really vibe with the level design. I usually love ludonarrative stuff, with this one seeming to be so long as you're in the shadow of your person, you can control them because you're basically connected and if you do hop away into another shadow, you can always find your way back. And then the main story hook is that you get forcibly severed from your person and have to find your way back to them while they spend the game at a turning point in life totally lost and alone. So like... it kinda works... but the earlier level design just wasn't really it for me I think.

It did get better though. All in all you play through quite a few full days trying to find your human, who always heads just out of reach whenever you almost catch up. In the mornings, you have long shadows, at midday there's barely any shadows at all to work with, in the evening you're back to long shadows and then at night you can only work with shadows cast by artificial light sources like lampposts or car headlights. The night levels were some of my favourites as it adds a fun level of complexity to what you're doing. I also really enjoyed the attention to detail with the shadows—if you're hiding in the shadow of a bicycle, you move along with it, but if you're hiding in the shadow of its wheels in particular, you'll spin round and round as it goes haha. I also loved levels that had water because the shadows were so different depending on viewing angle because of the refraction of the water, which made for more interesting gameplay.


My main gripe about the levels though is that there were just... too many of them. Most of the levels are just you wandering around streets of cars and sidewalks to get from point A to point B. Each level has items to collect but very, VERY early on I stopped bothering to explore and find them because every level already felt like it took a while and was pointless busywork, so spending even longer in them to go the wrong way and find collectibles was not appealing in the slightest. I would have much rather had way fewer levels with larger sizes but more reasons to explore, maybe? But that would also be difficult to develop so idk. Maybe the game just wasn't really for me in the end.

I think the final third of the game was better than basically all the rest of it though. The levels made more sense thematically (following your person to different job sites as he tries to decide what he wants to do), seemed far less contrived and long for the sake of being long, and led so smoothly into the climax where he discovers what it was clear he should have done from childhood lol. And the final level was decently challenging while also being pretty refreshing in setting. I really enjoyed the end of the game a lot more than the beginning and middle.

I kinda glanced at the trophies but I already struggled enough to get through the whole game and I'm definitely not in the mood to do any challenges so I'm leaving it as beaten and never touching it again.
Status
Beaten

System
PS5

The Rise of the Golden Idol DLC - The Sins of New Wells
I'd been playing a ton of demos from Steam Next Fest the last few days and several of them were blatant gameplay copies of Case/Rise of the Golden Idol, which was nice because I love the format, but all of them were lacking in some regard, so when I noticed the game was updating on Steam and clicked on it to see why and saw the first DLC case was released, I was sooo happy. I dropped everything to play it.

It was not only longer than I expected, but it was more challenging too. I wasn't too disappointed with the DLC from the first game because I played it right after the first game so it all just kind of felt like it was one big thing, but I definitely felt like it was too easy compared to the difficulty of the big final wrap-up case. It also pulled in some characters that I thought had fell by the wayside in the finale which is... I mean it kind of sucks since I think base games should be a complete narrative, but at least I'm getting more closure which is great.
Status
Completed

System
PC

Return of the Obra Dinn
Man I wish I'd written about this game the weekend I played it because I had sooo many feelings. I still do, but like... a lot of stuff has happened since then so it's a bit muted ahaha. I've been meaning to play this for years since I always see it recommended and finally picked it up near the end of last year so I used the puzzles game along theme as an excuse to get into it.

Within about ten minutes I could tell this would be one of my all time favourite games and I spent the rest of the game having the time of my life and also lowkey mourning the fact that it would be over soon. But I loved every second of it, even when I'd go hours not finding new clues.


You play as an investigator figuring out what happened to the crew of a singular ship. It starts out looking like a simple mutiny and very, very quickly you begin pulling at threads that go beyond your wildest imagination. Each time you find a hint of someone, you can go back to the moment of their death and wander around in that very instant with time stopped to look at every nook and cranny around you to figure out who it is, who killed them, and what happened. You have to uncover the fates of every single passenger by cross-referencing clues in different times, finding ways to figure out who's who and piecing together what they did over the course of the voyage.


The visuals are sooo unique. They're entirely two-tone and look pixelly and it just looks so good. I did find I had to step away and take more breaks than I wanted to because looking at such intense contrast hurt my eyes lol. But so many times during the game I just had to stop in one spot and look around because I was so enthralled with how much detail could be seen with such simplistic visuals while also feeling like part of the game mechanic because it requires you to look so closely at things to discern them. I loved it a lot!!

Play this game!!!! And then go play Outer Wilds which it reminded me of immensely.
Status
Completed

System
PC

Challenge
Puzzles

March Archipelago
I waffled a little on whether to include these games in my beaten list and decided that even if they're randomizers where they're much easier than the vanilla games, they're a game all on their own and they still count. They took more time to play through than plenty of the games I'll get around to this year and that doesn't make the other games any lesser for it. Anyway, this is the first time I played more than one game for a PC Archipelago and I had fun. I played:
  • Pokémon FireRed
  • Kingdom Hearts: Chain of Memories
  • Kingdom Hearts II
I hadn't played KH2 in one of these in a while so it was nice to go back to that. I put it on Proud difficulty and from now on I think I'll push up to Critical. I managed to play a lot more of this game than usual because a lot of the worlds unlocked by the time I got to the end, so that was fun. I did however get a horrific graphical glitch when I went to go do one of my favourite fights aaaaaaaa. ;__;


I decided to try out KH Chain of Memories this time around and was kind of grindy in a boring way for most of it but I was having fun by the end and I really had to work for the final bosses because I did get complacent with levelling lol. I don't know that I'd play it again for Archipelago... I do prefer the GBA version to the remake but the remake might feel better in a rando. Not sure! I'm sure part of what made it feel repetitive and grindy was the only map cards I really used were the ones that weaken the enemies but with infinite map cards and restricted deck cards, it felt kind of silly to use anything else.

My last game, which I finished first actually, was PKMN FireRed. My main Pokémon were Dragonite and Celebi and I managed to clear the game without ever doing any Team Rocket stuff beyond Mt Moon lol. As far as my game was concerned, they did nothing wrong!
Status
Beaten

System
PC

Final Fantasy XIV - Patch 7.2
I actually really loved the story this time around! I suspected that I might given the cliffhanger of the previous patch and this one did not disappoint. I really liked the intrigue, the character work, and what we did and where we went felt a lot like a direct response to a lot of the complaints I've seen levied against Dawntrail. So I hope others like it too so I don't have to hear constantly about how much people hate the game.

The dungeon was fine, the trial had incredible music and somewhat boring mechanics (I haven't done the ex version yet though) and wow the raid tier was fantastic!! I went through it blind with my static and I had a blast in each fight. I can't wait for savage but even the normals felt really engaging which means maybe I'll actually do roulettes lol. (It took me so long to finish this entry that savage has come out and looks wild and we had our first night of prog on Friday where I discovered that using standard mode is simply untenable to me now so not only do I get to prog savage but I get to do it while learning a whole new control scheme aaaaaa.)

I got my crafters up before the patch which means I can make my own gear and consumables so maybe I'll make gear for several jobs in the hopes of getting myself to play more.


Also Austin and I renewed our fake vows the other day.
Status
Beaten

System
PC

TIS-100
I looove a good zachtronics game and I've had this one in my library for years. I weirdly loved my assembly/operating system classes in school and any time there's a game that's adjacent to it, I jump on it. The first time I opened this up years ago though I took one look at the UI, got way too confused, and then stopped.

The icon in the Steam store for this game says "The ultimate hacking game" so I decided to do it for the hacking vs swords Game-Along theme in the hopes it'd get me to finally play it. And it worked! There was a bit of a learning curve and some of the levels took me hours but I did it! I did have to look up algorithms for half of one level and one of the final levels I intended to just look at an algorithm and then reproduce it but I ended up having to copy an awful lot of it augh. But if I hadn't picked it for the Game-Along I think I would have done like 20/22 puzzles and then just set it aside for a year or two so it's nice to have actually put the effort into beating it even if the last few puzzles were literally half of my gameplay hours. I didn't do the second page of DLC puzzles which were like... user submitted puzzles? It seemed outside the scope of the challenge since it was a whole swath of content patched into the game for free later but I think every few months I'll probably hop on and pick at them.

My fave puzzles were all the ones where you had to draw an image on the screen with code. I wish there had been more of them!


I do think it's funny that I built a new computer and, outside of playing FFXIV for patch week, went ahead and played the most basic-looking game possible for like 36 hours the next week.
Status
Beaten

System
PC

Challenge
Hacking vs Swords

 
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