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[Map] Cliffs Edge Gate

Jakob99

Worlds greatest trainer.
  • 82
    Posts
    12
    Years
    If anyone wants to port over the Cliffs Edge Gate to Pokemon Ruby/Sapphire/Emerald or to Fire Red/Leaf Green, I have an almost exact match of it. The following picture is exported from Advanced Map. To get the right dimensions, set the width and height to 38 (width) and 39 (height). After, copy what I did in the picture. Some stuff was custom made so I advise you expand the tileset by 10 so you can make the stuff not already in the tileset.

    EDIT: Here's a photo of Cliffs Edge Gate with the grid option of Advance Map turned on for guidance if you want it to ensure you get correct placement. I am working on Route 47 right now and will post the two photos (normal and grid) when I am done with it.

    EDIT 2: This was probably the most painsaking map to make as it required a fair amount of map expansion to make it work, sadly, either due to an Amap limitation or a Nintendo limitation, I could not expand the map further to include the cliffs edge that you can see when you are standing on the platform that houses the tower that features Groudon/Kyogre/Rayquaza, which is not a big deal as you couldn't access it normally anyways, just see it from a platform. It should also be noted that the G/K/R tower from HeartGold and SoulSilver has been replaced with Scorched Slab, which is not on Route 120 anymore. The route in question is Route 47 from HeartGold and SoulSilver. It looks very similar to its 4th gen counterpart, just not in the fancy tileset. To use this, make a new map and set its width at 120 and its height at 61.

    EDIT 3: Route 48 now live.

    EDIT 4: Cliff Cave is completed in the same vein as the other two maps. They are below. This means all of Route 47, 48, Cliffs Edge Gate, and Cliff Cave are now done and are ready to be used in your hack if you wish. Just make sure to credit me.

    If I did not make this clear, you are free to use these in your Rom hack. Just make sure to credit me. The Grid map is provided to make making these maps easier, but the non grid map is also provided for seamless viewing and for those people who are pros and don't need the help of the grid for correct placement, though it's highly encouraged you use it due to the nature of these maps.
     

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    • [PokeCommunity.com] Cliffs Edge Gate
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    Last edited:
    Even though it's an interesting resource, it is better if you can share the map files exported from Advance map rather than a picture. For me at least will help me because I'm too lazy to map that gigantic map.

    I can do that? How? Anyways, the pictures above are getting replaced with ones that are an exact match of the HGSS routes. I used an actual Heartgold cartridge coupled with Action Replay's Walk through walls code to map everything out exactly, though there are a few, minor details that don't line up. You won't even notice them, the map aligns perfectly with its DS counterpart, and it's not worth telling me that. The problematic stuff in question is that the outside of the place where Rayquasa, Kyogre, and Groudon appears is a little bigger than normal, and the bottom-most cave exit that dumps you at the ocean aligns perfectly with the middle and top cave doors while in HGSS, the bottom door is offcentered to the right by 1 player tile (player tile referring to the player being on the tile)
     
    I can do that? How? Anyways, the pictures above are getting replaced with ones that are an exact match of the HGSS routes. I used an actual Heartgold cartridge coupled with Action Replay's Walk through walls code to map everything out exactly, though there are a few, minor details that don't line up. You won't even notice them, the map aligns perfectly with its DS counterpart, and it's not worth telling me that. The problematic stuff in question is that the outside of the place where Rayquasa, Kyogre, and Groudon appears is a little bigger than normal, and the bottom-most cave exit that dumps you at the ocean aligns perfectly with the middle and top cave doors while in HGSS, the bottom door is offcentered to the right by 1 player tile (player tile referring to the player being on the tile)

    Well, you can export and import map.
    Just go to File - Map... - Save Map as...

    if you wanna import it,
    File - Map... - Open map...
     
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