CollosalPokemon
What's next?
- 249
- Posts
- 17
- Years
- Age 30
- The Ruins Of Alph
- Seen Mar 5, 2015
Welcome all to my tutorial section. I know its not HUGE, but its a start, will have it gradually growing.
Allowing a more "Pokémon" feel to the titlescreen (Allowing a cry to be played up clicking start like in the real games) :
Setup Process 1: Go to the Script Editor.
Setup Process 2: Look up Scene_Intro Section.
Setup Process 3: Look for
Setup Process 4: Add $game_system.se_play(RPG::AudioFile.new("YOURPOKEMON'S CRY", 100, 100))
NOTE: Replace "YOURPOKEMON'S CRY" with the Pokemon's Cry you want, an example is: 487Cry; Which would be Giratina's Cry.
So the Code for a Giratina Cry would be:
$game_system.se_play(RPG::AudioFile.new("487Cry", 100, 100))
SETUP Process 5: Put your code directly BELOW if Input.trigger?(Input::C)
[/CODE]
I have a many more things to add, they are untested though so I cannot post them.
Code:
[CODE]Scripts:
Allowing a more "Pokémon" feel to the titlescreen (Allowing a cry to be played up clicking start like in the real games) :
Setup Process 1: Go to the Script Editor.
Setup Process 2: Look up Scene_Intro Section.
Setup Process 3: Look for
Code:
[COLOR="Navy"]if[/COLOR] Input[COLOR="DeepSkyBlue"].[/COLOR]trigger?[COLOR="DeepSkyBlue"]([/COLOR]Input[COLOR="DeepSkyBlue"]::[/COLOR]C[COLOR="DeepSkyBlue"])[/COLOR]
Setup Process 4: Add $game_system.se_play(RPG::AudioFile.new("YOURPOKEMON'S CRY", 100, 100))
NOTE: Replace "YOURPOKEMON'S CRY" with the Pokemon's Cry you want, an example is: 487Cry; Which would be Giratina's Cry.
So the Code for a Giratina Cry would be:
$game_system.se_play(RPG::AudioFile.new("487Cry", 100, 100))
SETUP Process 5: Put your code directly BELOW if Input.trigger?(Input::C)
[/CODE]
I have a many more things to add, they are untested though so I cannot post them.
Last edited: