Article: Competitive Concepts: Entry Hazards

I think there is a misunderstanding (possibly a typo) regarding TSpikes (rather, regarding the Badly Poisoned status). It starts at 1/16 max health and increments by 1/16 every turn. It might be worth discussing the situational use of 1 layer vs 2 layers, as badly poisoned Pokémon actually take less or equal cumulative damage for turns 1-3. If you're not fighting fat Pokémon, it is usually fine to only set up one layer.
 
I think there is a misunderstanding (possibly a typo) regarding TSpikes (rather, regarding the Badly Poisoned status). It starts at 1/16 max health and increments by 1/16 every turn. It might be worth discussing the situational use of 1 layer vs 2 layers, as badly poisoned Pokémon actually take less or equal cumulative damage for turns 1-3. If you're not fighting fat Pokémon, it is usually fine to only set up one layer.

That's my bad, I'm always forgetting that Badly Poisoned starts at a lower damage output. That being said, I'll be sure to fix that soon. I'm not going to go into the minutia of it all though since these articles are meant to just be an introduction to thing new battlers need to learn.
 
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