PlatinumDude
Nyeh?
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Special Sweeper-Magnezone
-Thunderbolt
-Magnet Rise
-Flash Cannon
-Signal Beam
EV:
152 HP
252 SAtk
100 Spd
Physical Wall-Carracosta
Item: Chesto Berry
-Aqua Jet
-Ancient Power
-Ice Beam
-Rest
EV:
200 HP
52 Atk
252 Def
This is the start of my tournament team. I'm thinking of adding in a Blissey as a special wall, and Scizor as a baton passer. Any suggestions (other pokemon to use, builds, etc)?
Magnezone could theoretically use Magnet Rise to avoid Ground moves, but Air Balloon is a more reliable alternative:
-Substitute
-Thunderbolt
-Hidden Power (Ice/Fire)/Charge Beam
-Flash Cannon/Charge Beam
Nature: Timid
EVs: 36 HP/252 SAtk/220 Spe
Item: Leftovers/Air Balloon
Ability: Magnet Pull
or
-Thunderbolt
-Volt Switch
-Hidden Power (Ice/Fire)
-Flash Cannon
Nature: Timid/Modest
EVs: 4 HP/252 SAtk/252 Spe (Timid) or 148 HP/252 SAtk/108 Spe (Modest)
Item: Choice Scarf (Timid)/Choice Specs (Modest)
Ability: Magnet Pull
Carracosta's bad defensive typing makes it unsuitable as a physical wall, but it has Stealth Rock as a support option. Its Attack is better than its Special Attack, so the latter stat is rarely used. It also makes a decent Shell Smash sweeper:
-Stealth Rock
-Waterfall
-Stone Edge
-Aqua Jet/Stealth Rock
Nature: Impish
EVs: 248 HP/8 Atk/252 Def
Item: Leftovers
Ability: Solid Rock
or
-Shell Smash
-Waterfall
-Stone Edge
-Aqua Jet/Earthquake
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: White Herb
But then again, Gliscor is a better physical wall because of its good defensive typing in conjunction with Poison Heal:
-Substitute
-Toxic
-Protect/Taunt/Roost
-Earthquake
Nature: Impish
EVs: 244 HP/28 Def/236 Spe
Item: Toxic Orb
Ability: Poison Heal
or
-Earthquake
-Taunt/Toxic
-Toxic/Ice Fang/Stealth Rock
-Roost/Protect
Nature: Impish
EVs: 252 HP/240 Def/16 Spe
Item: Toxic Orb
Ability: Poison Heal
Scizor is better off scouting or KOing things outright rather than Baton Passing. Baton Passing can be done better by Ninjask or Smeargle:
Scizor:
-U-turn
-Bullet Punch
-Superpower
-Quick Attack/Pursuit
Nature: Adamant
EVs: 248 HP/252 Atk/8 Spe
Item: Choice Band
Ability: Technician
or
-Swords Dance
-Bullet Punch
-Brick Break/Superpower
-Bug Bite/Roost
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Leftovers/Life Orb
Ability: Technician
or
-Swords Dance
-Bullet Punch
-Bug Bite/Superpower
-Roost
Nature: Adamant
EVs: 252 HP/40 Atk/216 SDef
Item: Leftovers/Iron Plate/Metal Coat
Ability: Technician
Ninjask:
-Substitute
-Protect
-Baton Pass
-Swords Dance/Toxic
Nature: Impish
EVs: 248 HP/236 Def/24 Spe
Item: Leftovers/Mental Herb
Ability: Speed Boost
Smeargle:
-Spore
-Shell Smash
-Baton Pass
-Ingrain/Taunt
Nature: Jolly
EVs: 80 Atk/96 Def/80 SDef/252 Spe
Item: Focus Sash
Ability: Own Tempo