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- Posts
- 11
- Years
- Somewhere over the rainbow~
- Seen Dec 12, 2013
This is my first competitive team. I tested this team out on pokemon showdown and it had some success. Although I find magic bounce users very hard to counter... The team is sort of a semi-rain dance team as 4 members can benefit from rain. Please suggest any changes to make this team better. :)
Gyarados @ Leftovers - Bulky sweeper
Ability: Intimidate
EVs: 88 HP / 248 Atk / 4 Def / 168 Spd
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
My main sweeper. With leftovers and its bulk, it can withstand a lot of attacks. With rain dance set set up it can deal a lot of damage with waterfall even with just one dragon dance. Other moves are for coverage.
Goodra @ Sitrus Berry - Bulky special tank
Ability: Hydration
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Rest
- Sludge Bomb
- Dragon Pulse
- Flamethrower
Goodra can handle a lot of hits thanks to its high sp.def. Rest can be used to fully heal hp when rain is up. Sludge bomb is for fairies and dragon pulse is for stab. I put flamethrower because I have trouble ko-ing steel types... Although thunder could be better since it can benefit from rain. i didn't put rain dance on Goodra because I thought it wouldn't have enough coverage.
Galvantula @ Focus Sash - Annoyer
Ability: Compound Eyes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder
- Sticky Web
- Swagger
- Thunder Wave
My main lead. Focus sash guarantees that sticky web can be set up. With sticky web up, most of my time can outspeed other pokemon. Thunder and compound eyes for STAB and accuracy. Swagger and thunder wave to cripple and annoy opponents.
Florges (F) @ Damp Rock - rain dancer
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Rain Dance
- Toxic
- Psychic
- Flower Shield/light screen
Florges is my main rain dancer. It has more of a supportive role, and works with ludicolo well. Although I'm not sure if flower shield increases defense of grass types only if they're in battle? Or are their defenses still increased even if its not sent out yet? If its the latter then I will just use light screen. Toxic is used to slowly lower opponent's hp. I use psychic instead of moonblast to deal with poison types and gengars.
Ludicolo @ Big Root
Ability: Rain Dish
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Rain Dance
- Leech Seed
- Teeter Dance
- Giga Drain
Rain dish ludiculo. With rain dish and leech seed it can keep its hp up while also slowly sapping hp from opponents. Teeter dance is used to make it harder for opponents to KO it. Giga drain for constant healing and STAB.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Fake Out
- Drain Punch
- Psycho Cut
- Ice Punch
To deal with ice types and mainly steel types that benefit from rain dance. Fake out to stop sturdy users, and with pure power fake out can deal somewhat decent damage to a pokemon before using drain punch to KO them. I use drain punch instead of Hi-jump kick because I prefer the bulk over power, plus I think drain punch should be enough to take down most opponents. Psycho cut for STAB and to take out poison types, fighting types etc. Ice punch is to get rid of flying types and dragons, as well as grass types that benefit from the rain.
Gyarados @ Leftovers - Bulky sweeper
Ability: Intimidate
EVs: 88 HP / 248 Atk / 4 Def / 168 Spd
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
My main sweeper. With leftovers and its bulk, it can withstand a lot of attacks. With rain dance set set up it can deal a lot of damage with waterfall even with just one dragon dance. Other moves are for coverage.
Goodra @ Sitrus Berry - Bulky special tank
Ability: Hydration
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Rest
- Sludge Bomb
- Dragon Pulse
- Flamethrower
Goodra can handle a lot of hits thanks to its high sp.def. Rest can be used to fully heal hp when rain is up. Sludge bomb is for fairies and dragon pulse is for stab. I put flamethrower because I have trouble ko-ing steel types... Although thunder could be better since it can benefit from rain. i didn't put rain dance on Goodra because I thought it wouldn't have enough coverage.
Galvantula @ Focus Sash - Annoyer
Ability: Compound Eyes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder
- Sticky Web
- Swagger
- Thunder Wave
My main lead. Focus sash guarantees that sticky web can be set up. With sticky web up, most of my time can outspeed other pokemon. Thunder and compound eyes for STAB and accuracy. Swagger and thunder wave to cripple and annoy opponents.
Florges (F) @ Damp Rock - rain dancer
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Rain Dance
- Toxic
- Psychic
- Flower Shield/light screen
Florges is my main rain dancer. It has more of a supportive role, and works with ludicolo well. Although I'm not sure if flower shield increases defense of grass types only if they're in battle? Or are their defenses still increased even if its not sent out yet? If its the latter then I will just use light screen. Toxic is used to slowly lower opponent's hp. I use psychic instead of moonblast to deal with poison types and gengars.
Ludicolo @ Big Root
Ability: Rain Dish
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Rain Dance
- Leech Seed
- Teeter Dance
- Giga Drain
Rain dish ludiculo. With rain dish and leech seed it can keep its hp up while also slowly sapping hp from opponents. Teeter dance is used to make it harder for opponents to KO it. Giga drain for constant healing and STAB.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Fake Out
- Drain Punch
- Psycho Cut
- Ice Punch
To deal with ice types and mainly steel types that benefit from rain dance. Fake out to stop sturdy users, and with pure power fake out can deal somewhat decent damage to a pokemon before using drain punch to KO them. I use drain punch instead of Hi-jump kick because I prefer the bulk over power, plus I think drain punch should be enough to take down most opponents. Psycho cut for STAB and to take out poison types, fighting types etc. Ice punch is to get rid of flying types and dragons, as well as grass types that benefit from the rain.