Blazing Phoenix
GFX Specialist
- 35
- Posts
- 15
- Years
- United States
- Seen Dec 17, 2009
Take your image and insert it.
Well, yea I know. But I'm just using it as an example.
So, you take the original image for the background and insert that.
Take your image and insert it.
Okay although this is quite a old thread to me.. But its good! Oh and i found our how to make it blinkies and the press start.... You open up paint use the text button to create a text at the bottom <-- Hand corner so that it will not be overlapped by the Pokemon Fire Red Logo... You can type wadeva you wan press start press thiss press taht....
Den you indexed it bla bla decrease colour depth save pallete den you go to NTME and select all and put the background into postition... Den now is the fun and easy part you cover the whole background with E's den then after that cover your text with F becoz it makes it blink!
There you have it a blinking Press Start!
The rest is up to yourself!
The tutorial looks simple and very easy to use, i would also like to see the fire that fire red has, if you figure that out let us know, also the start button of course, looking good though
Actually I need some help:
On unLZ GBA, when writing sprite to ROM everything works fine, but the moment I try to load RAW to ROM it says Compressed Size is: 154. Which is too big. Aborting.
I don't understand why this happened seeing that my Sprite Pixels are 72x80, multiples of 8 and easily not too big.
I'd appreciate any help!
Hmm, I don't see why you should have to replace the GAMEFREAK logo with the BG, the BG already exists, so we should be able to just overwrite that and then edit the GameFreak/Press Start text seperately.
Anyone know the offset of the Normal FR Background?
@Chevalier: I'm pretty sure that was explained, you have to use FSF and search for the amount of bytes that UNLz gives you when it says that the image is too big, its called repointing.