Swinoob
... [I am not a talker].
- 31
- Posts
- 14
- Years
- Jubilife City
- Seen Jun 7, 2010
First of all, before anyone rates this, there are a few things I should point out:
1. I didn't pay any attention to my Pokemons' natures. I simply used what ever I caught. I already know that I have some unbenificial natures on my Pokemon, so I don't need anyone to point that out.
2. Realize that my team is a work in progress at the moment. I already have some plans on what to change once my team is further leveled up.
3. I don't have all of the available held items yet, so I'm just choosing the best held items I have at the moment.
4. I tried my best to EV train them, but I'll just have to fix it up later, when I get those EV reducing berries.
5. I prefer to have well balanced stats rather than one or two rediculously high ones. In other words, I'm not going to have a Pokemon with 252 EVs in Special Attack, 252 EVs in Special Defense, 6 EVs in Speed, and 0 in everything else.
6. I like team members that can serve multiple purposes in any given battle. I'm not going to give an Alakazam 4 Psychic Type moves. I'm going to vary it a little. I also prefer to have most of my Pokemon have two damage inflicting and two non-damage inflicting moves.
Now that all that's settled, let's move on to the team:
:t155: Cyndaquil @ Charcoal. Gentle Nature; Ability: Blaze. Level 30; A little quick tempered. Stats: HP: 71; Attack: 46; Defense: 33; Special Attack: 45; Special Defense: 47; Speed: 54. Moveset: Lava Plume [seems fairly solid to me]; Flame Wheel [This takes advantage of Cyndaquil's Attack stat, which is slightly higher than it's Special Attack.]; SmokeScreen [meh]; and Swift [meh?].
:t147: Dratini @Shed Shell [I did what I could :'(]. Quiet Nature; Ability: Shed Skin. Level 28; Sturdy Body. Stats: HP: 67; Attack: 43 [yeah, since this is a Special Attack oriented Dratini-yeah, I know. Dragonite's Attack is higher than it's Special Attack-I'll have to lower that. Eventually... :nervous:]; Defense: 34; Special Attack: 40; Special Defense: 34 [It's Defense and Special Defense are equal at this point, but I'll have to raise it's Special Defense higher, since most Ice Type moves are Special]; Speed: 33 [most Dratini aren't exactly renowned for their Speed, but this one's is turning out rather high.]. Moveset: Thunder [seems pretty solid to me]; Blizzard [I'll replace this with some Fire Type Attack to counter those pesky Ice Types]; Thunder Wave [not sure about this one]; and Agility [With this Dratini's high speed, I don't think I'll be needing this].
:t179: Mareep @ Magnet [It seems pretty useful to me]. Gentle Nature; Ability: Static. Level 30; Likes to Thrash About. Stats: Attack: 40 [I'll have to lower this]; Defense: 32; Special Attack: 46 [this needs to be a lot higher]; Special Defense: 40; Speed: 31. Moveset [I call this Moveset Mareep's Charge and Discharge]: Charge [really useful, in my opinion]; Thunder; Discharge; and Thunder Wave [there's probably something better out there].
:t092: Gastly @ Shell Bell [pretty useful when combined with Shadow Ball]. Calm Nature; Ability: Levitate. Level 32; A Little Quick Tempered. Stats: HP: 68; Attack: 33 [I'll have to lower this]; Defense: 31; Special Attack: 71 [:shocked:]; Special Defense: 39; Speed: 62 [:shocked: again] I know Gastly has really high Special Attack and Speed, but still. Move Set: Hypnosis; Confuse Ray; Spite; Shadow Ball. Although most Gastly work best as Annoyers, this one is actually doing quite well as a Special Sweeper with Shadow Ball.
:t074: Geodude @ Hard Stone; Serious Nature; Ability: Sturdy; Alert to Sounds. Stats: HP: 80; Attack: 69; Defense; 87 [I don't think I've ever seen a Pokemon whose highest Stat wasn't HP before]; Special Attack: 38 [it may seem worthless, but remember, my Geodude has Fire Blast]; Special Defense: 29 [I really need to raise this Stat]; Speed: 38. Move Set: Magnitude; Rollout [surprisingly useful]; Rock Polish [Geodude are pretty slow, and this can really give him the edge in battle]; and Fire Blast [for those pesky Grass and Ice types].
:8: Slowpoke [to be evolved into Slowbro] @ Quick Claw [pretty handy when you're a Slowpoke]; Lonely Nature; Ability: Oblivious; Often Dozes off [quite typical of a Slowpoke]. Stats: HP: 105; Attack: 59 [worthless for this Slowpoke]; Defense: 45; Special Attack: 35; Special Defense: 33; Speed: 27 [yeah, I'll have to raise that. Speed is rather crucial for this specific Slowpoke]. Move Set: Surf; Yawn; Disable; and Confusion [I'll replace this with Psychic as soon as it's level is high enough].
Whoa! You read this whole post? Gee, thanks! Honestly, I don't see any real kinks in it that I haven't already pointed out, so it'll be nice to see other peoples' perspectives on it.
1. I didn't pay any attention to my Pokemons' natures. I simply used what ever I caught. I already know that I have some unbenificial natures on my Pokemon, so I don't need anyone to point that out.
2. Realize that my team is a work in progress at the moment. I already have some plans on what to change once my team is further leveled up.
3. I don't have all of the available held items yet, so I'm just choosing the best held items I have at the moment.
4. I tried my best to EV train them, but I'll just have to fix it up later, when I get those EV reducing berries.
5. I prefer to have well balanced stats rather than one or two rediculously high ones. In other words, I'm not going to have a Pokemon with 252 EVs in Special Attack, 252 EVs in Special Defense, 6 EVs in Speed, and 0 in everything else.
6. I like team members that can serve multiple purposes in any given battle. I'm not going to give an Alakazam 4 Psychic Type moves. I'm going to vary it a little. I also prefer to have most of my Pokemon have two damage inflicting and two non-damage inflicting moves.
Now that all that's settled, let's move on to the team:
:t155: Cyndaquil @ Charcoal. Gentle Nature; Ability: Blaze. Level 30; A little quick tempered. Stats: HP: 71; Attack: 46; Defense: 33; Special Attack: 45; Special Defense: 47; Speed: 54. Moveset: Lava Plume [seems fairly solid to me]; Flame Wheel [This takes advantage of Cyndaquil's Attack stat, which is slightly higher than it's Special Attack.]; SmokeScreen [meh]; and Swift [meh?].
:t147: Dratini @Shed Shell [I did what I could :'(]. Quiet Nature; Ability: Shed Skin. Level 28; Sturdy Body. Stats: HP: 67; Attack: 43 [yeah, since this is a Special Attack oriented Dratini-yeah, I know. Dragonite's Attack is higher than it's Special Attack-I'll have to lower that. Eventually... :nervous:]; Defense: 34; Special Attack: 40; Special Defense: 34 [It's Defense and Special Defense are equal at this point, but I'll have to raise it's Special Defense higher, since most Ice Type moves are Special]; Speed: 33 [most Dratini aren't exactly renowned for their Speed, but this one's is turning out rather high.]. Moveset: Thunder [seems pretty solid to me]; Blizzard [I'll replace this with some Fire Type Attack to counter those pesky Ice Types]; Thunder Wave [not sure about this one]; and Agility [With this Dratini's high speed, I don't think I'll be needing this].
:t179: Mareep @ Magnet [It seems pretty useful to me]. Gentle Nature; Ability: Static. Level 30; Likes to Thrash About. Stats: Attack: 40 [I'll have to lower this]; Defense: 32; Special Attack: 46 [this needs to be a lot higher]; Special Defense: 40; Speed: 31. Moveset [I call this Moveset Mareep's Charge and Discharge]: Charge [really useful, in my opinion]; Thunder; Discharge; and Thunder Wave [there's probably something better out there].
:t092: Gastly @ Shell Bell [pretty useful when combined with Shadow Ball]. Calm Nature; Ability: Levitate. Level 32; A Little Quick Tempered. Stats: HP: 68; Attack: 33 [I'll have to lower this]; Defense: 31; Special Attack: 71 [:shocked:]; Special Defense: 39; Speed: 62 [:shocked: again] I know Gastly has really high Special Attack and Speed, but still. Move Set: Hypnosis; Confuse Ray; Spite; Shadow Ball. Although most Gastly work best as Annoyers, this one is actually doing quite well as a Special Sweeper with Shadow Ball.
:t074: Geodude @ Hard Stone; Serious Nature; Ability: Sturdy; Alert to Sounds. Stats: HP: 80; Attack: 69; Defense; 87 [I don't think I've ever seen a Pokemon whose highest Stat wasn't HP before]; Special Attack: 38 [it may seem worthless, but remember, my Geodude has Fire Blast]; Special Defense: 29 [I really need to raise this Stat]; Speed: 38. Move Set: Magnitude; Rollout [surprisingly useful]; Rock Polish [Geodude are pretty slow, and this can really give him the edge in battle]; and Fire Blast [for those pesky Grass and Ice types].
:8: Slowpoke [to be evolved into Slowbro] @ Quick Claw [pretty handy when you're a Slowpoke]; Lonely Nature; Ability: Oblivious; Often Dozes off [quite typical of a Slowpoke]. Stats: HP: 105; Attack: 59 [worthless for this Slowpoke]; Defense: 45; Special Attack: 35; Special Defense: 33; Speed: 27 [yeah, I'll have to raise that. Speed is rather crucial for this specific Slowpoke]. Move Set: Surf; Yawn; Disable; and Confusion [I'll replace this with Psychic as soon as it's level is high enough].
Whoa! You read this whole post? Gee, thanks! Honestly, I don't see any real kinks in it that I haven't already pointed out, so it'll be nice to see other peoples' perspectives on it.
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