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Name: Bluster
Type: Flying
ATT: 55
ACC: 90%
PP: 15

Effect: May confuse foe. Opponent is rendered immune to sound-related moves (beneficiary ones too) for 2-5 turns.

Next: Fighting
 
Spin Kick
Fighting
PP: 10
Power: 110
Accuracy: 80
Text: The User Recklessly Spins While Kicking The Foe With Momentum.The User Takes 1/3 Recoil Of Damage The Foe Took.

Pokemon That Can Learn It: Hitmonlee,Hitmontop,Ursaring,Zoroark,Bibarel,Rhyperior


Next Type-Steel
 
Steel Shell
Accuracy: N/A
Power: N/A
Effect: Defense up 2 stages, Special Defense up 2 stages, Attack down 1 stage, Special Attack down 1 stage.

Next type: Dark
 
Void Beam
Type: Dark
Category: Special
PP: 10
Pwr: 100
Acc: 90
Effect: Shoots a beam of darkness at the foe. May also lower Sp.Atk.

Next Type: Poison
 
Move: Poison Barrage
Type: Poison
Power: One Hit KO.
Accuracy: 50
PP: 2

Next Type: Fire.
 
Move: Fire Slash
Type: Fire
Power: 90
Accuracy: 100
Info: the user Slashs the foe with Powerfull Fire Claws. May leave a Burn
PP: 15

Next type: Grass
 
Move: Thorn Claw
Type: Grass
PP: 25
Power: 80
Accuracy: 100%
Effect: High critical-hit ratio.

Next type:
ROCK
 
Move: Rock Bull
Type: Rock
PP: 15
Power: -
Accuracy: -
Effect: Sharply increases user's atack.

Next type:
Dark
 
Name: Dark Doom
Accuracy: 100%
Type: Dark
PP: 3
Power: 140
Effect: Lower All foes Stats by 5


Next Type: Electric!
 
Defibrillator
Type: Electric
Category: Status
PP: 5
Pwr: --
Acc: --
Effect: Revives a fainted pokemon on your team. The user must recharge the next turn.
Learn through level-up: Chansey family, Plusle/Minun, Mareep family, Togepi family
Learn through egg moves: any electric type

NEXT TYPE: Water
 
Hydro Rain (kinda like hail
Type Water
damage --
pp 5
acc--
raises the attack of both water and ice type for 5 turns also damages foe exept for ice and water types super eff. if fire types are hit by this move
next type dragon
 
Sonic Slap
Power:80
PP: 15
Accuracy: 100%

Slaps the foe with immense power, 30% chance to make the foe flinch

Next type: Bug
 
Here are some of the moves I have thought about:

Shadow Slash
Type: Dark
PP: 10
Power: 70
Accuracy: 90
Description: The user wips out a sharp quick slash created from the shadows. It may cause the victim to flinch.

Blazing Ball
Type: Fire
PP: 20
Power: 85
Accuracy: 90
Description: The user blasts a blazing ball of fire towards the opponent, the ball's power gets increased over a short period of time - (Turns.)

Crazy Control
Type: Pshycic
PP: 15
Power: --
Accuracy: --
Description: The user uses it's pshycic ability to control the feelings and emotionms of the opponent, either paralyzing,poisoning,burning or making the opponent fall asleep.
 
Bug Move:

Bug Beam
Power: 120
PP: 5
Accuracy: 100%

Lowers users Sp A and Atk. May cause foe to flinch.

Next move: Ghost
 
Dark Mist
Type: ghost
power:20
accuracy: 95%
PP:10
hits and confuses everyone on the screen, except user.
Next type: GROUND
 
Type: Ground
Name: Drill Spin
Power: 95
Accuracy: 80

The user spins their body at high speeds to drill underground and strikes next turn. May confuse the user. Can also be used to escape dungeons.

Pretty much an upgrade to dig :p

Next type: Water
 
HM Current
Because we all know that we need another water-based HM ;)
Outside of Battle: swim against strong currents
In Battle:
Type: Water
Category: Attack
PP: 25
Pwr: --
Acc: 80
Effect: forces the foe to switch out, in the wild, ends battle

(I basically tried to think of the most useless water-based move and decided to force it as an HM. I think I could apply at Game Freak using ideas like this.)

Next Type: Your discretion, but it must be a TM that teaches a field maneuver
 
Type: Normal
Move: Defrag
Power: --
Accuracy: --
Raises the user's speed sharply by clearing it's mind of all unused thoughts. But it also lowers Def. and Sp. Def. Can be used indoors to attract stray wild Pokemon of types that are super-effective against your own.

Can be learned by the Porygon line and Rotom.

Next type: Dark.
 
Cursed Mind
Power:--
Accuracy:100
Description: The user deploys a dark wave which causes a curse on the user and sharply reduces the foe's Defense and Special Defense
Who Can use it: (Move tutor) the Gastly family, the Misdreavus family and the Duskull family
(Egg move) Father, any of the above, Spiritomb and Sableye
(Level up) Banette(50), Shuppet(38), Gastly(30), Haunter(40) and Gengar(50)
 
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