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Basic requirements or 'goals' we should have for each sprite is:
- A good pose (much like official sprites) where the sprite does not face the wrong way
- Decent shading
- Colours and a good colour scheme (no blinding yellow, MS paint colours..)
- Selective-outlining (colouring the outline)
- Anti-aliasing (optional but recommended)
Some sprites like
had a lot of black outline and I don't consider it really finished. Don't forget that you're creating Pokemon or Fakemon.
And here's the Zombie cat. It would be wonderful if people made any necessary edits to the ones not yet currently animated if they think they need them. Even edit this one still.
The red was too high in contrast, also I slightly changed the hue. Fixed the harsh shading on the pearl, and got rid of some of the anti-alias shading. Also moved the hand down and pasted another hand, horizontally flipped it, and shaded it. The arm on the right probably needs to angle to the hand differently still.
This had WAY too much anti-aliasing! I reduced that, and I also got rid of the pink arm that was sloppily and disjointedly sprited. I also made some sense of the crescent-shaped cloth, and made it into an arm sling. Then got rid of the disjointed bottom part; the guts were oozing out of the groin region, which was not becoming! lmao
I did not want this thread to become a month old so here:
I'm an amateur, hope you don't mind. Put some gem type thing on the head and added a new set of colours for the interior of the shell. Feel free to change anything.
Hey, I'm back. I'm sorry to everyone for being gone so long, but I lost interest in spriting awhile back. But now I'm back and hoping to improve mine and everybody's skills. I've updated the main post with the finished sprites and here is a new image for you guys to work with.