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Create your own Pokemon move/ability

TeNk

Banned User
97
Posts
20
Years
  • There was a thread like this over a year ago where i posted in before i got banned.

    So this topic is where you make your own pokemon moves.. But don't make it all powerful, never miss, unlimited pp moves. Make it fair.



    Frustration Blow
    Power: 0
    Accuracy: 100%
    PP: 1
    Effect: Opponent pokemon loses it's mind and the ability to use any moves for 2-3 turns.
     
    Last edited:

    cranium

    Lv 100 Pokemon Trainer
    307
    Posts
    19
    Years
  • hmm ill give it a go
    *points to his create your own pokemon thread made by me*

    Dark Shadow (dark type)
    Power: 70
    PP: 5
    Accuracy: 100%
    Ability : The users pokemon become incased im darkness, lowering the foes evasiveness and hurting them at the same time
     

    PichuSecretBase

    Web Site Critique
    2,775
    Posts
    20
    Years
  • Spark Flame (Ele Fire)
    Power: 50
    Accuracy: 90%
    Abiliaty: A Mix of Fire and Electric shock. Can cause burn and paralyzation.
     

    rampage333

    dragon tamer
    355
    Posts
    20
    Years
  • destruction burst-stream (Dragon flying)
    Power: 150
    Accracy: 75%
    Ability: Blast of beam similar to hyperbeam but stronger and its a dragon move lol
     

    Castrainer

    Banned
    6,990
    Posts
    20
    Years
    • Seen Apr 8, 2006
    False Slap (Normal)
    Power: 0
    Accuracy: 95%
    Effect: Lowers the Opponent's Sp. Def and Def.

    Wind Blade (Flying)
    Power: 95
    Accuracy: 85%
    Effect: High Critical-Hit Ratio.

    Storm Clouds
    Power: 0
    Accuracy: 100%
    Effect: All Non Water or Electric type gets hit by a Rainy Storm for 2-5 Turns. Changes Castform into Storm (Electric) Castform.
     

    raveberuk

    a.k.a DoDoMaStEr
    181
    Posts
    20
    Years
  • Fat Thrower
    Power: 150
    Accuracy: 80%
    Effect: Knocks off opponent with the fat on your stomach. Only available for snolorax and dragonite. Makes you hurt your stomach and paralizes you for one turn. Opponent confused.

    Rave :tired:
     

    AdamHays

    Banned
    1,284
    Posts
    19
    Years
    • Seen Dec 16, 2004
    I'll give it a try

    IronBlast
    TM99
    PP:10
    power:200
    Accuracy:-
    Leaves the user unable to move the next turn,will One-hit KO any pokemon under level 65.
     
    6,683
    Posts
    20
    Years
    • Seen May 21, 2011
    Dragon Wind
    Power: 150
    PP: 10
    Accuracy: 90%
    Effect: 50% chance of paralysis, 50% chance of attract (if same gender)
     

    SBaby

    Dungeon Master
    2,005
    Posts
    19
    Years
    • Seen Apr 9, 2015
    Death Ripple
    Power: 0
    PP: 5
    Accuracy: Varies
    (Attacks all targets. Has a 25% per target Chance to instant KO any Pokemon. Only Ghost Types and Psychic Types can use it. Ghosts and Psychics are immune to it.)
     

    raveberuk

    a.k.a DoDoMaStEr
    181
    Posts
    20
    Years
  • Dream Beater
    Power: 150
    PP: 5
    Accuracy: 90%
    Effect: Ghost type attack that beats you up while asleep in your dream. When the person wakes up, it becomes confused and start beating himself up. Only usable by ghost type pokemons.
     

    mew_master

    (don't)ignore paranthesees
    200
    Posts
    19
    Years
    • Seen Jul 10, 2005
    brain blast-psychic attack
    power 100
    pp 5
    accuracy 90
    description: telepatchically attacks your opponents brain, with a 50% chance of brainwashing your opponent and confusing it. it can hit full power through
    protect, detect, light screen, and safeguard. sharply lowers users sp.atk. and sp.def., only usable by psychics
     
    135
    Posts
    19
    Years
  • Argumenter - Psychic
    Power: -
    PP: 5
    Accuracy: 75%
    Description: After this move your opponent doesn't obey it's trainer at 3 turns. After that your opponent is confused.

    Eek. ^^
     

    Anarchytekt

    Techlord
    264
    Posts
    19
    Years
    • Age 35
    • Seen Aug 16, 2006
    Ok, here's mine. I hope no one's put this yet, this is an original.
    Move Name : Magma
    Type : Fire
    Power : 150
    Accuracy : 60
    Description : Spits lava at the opponent, high critical hit ratio against rock and ground type pokemon. No Rock, ground type moves can be used by opponent pokemon if it isn't a fire type for 3 moves. Can only be used by Fire types.
    Weakness : Power gets reduced from 150 to 40 against Flying types.
     

    Toothache

    Deepsea Toothache
    4,177
    Posts
    19
    Years
  • It's amazing how unbalanced the suggestions are here. The only good move so far is kohei's 'Dance'.

    Shadow Feint
    Type: Dark
    PP: 20
    Base Damage: 80
    Accuracy: 100%
    Attack hits opponent 2 turns after use, no stacking allowed.

    Dark Gift
    Type: Ghost
    PP: 5
    Base Damage: -
    Accuracy: 100%
    If the user is KOed, the opponent is Confused and Burned

    Sticky Gift
    Type: Poison
    PP: 5
    Base Damage: -
    Accuracy: 100%
    If the user is KOed, the opponent is Confused and Paralysed

    MetalBarrage
    Type: Steel
    PP: 30
    Base Damage: 15
    Accuracy: 80%
    Metal spikes emerge from attacker and shoot towards opponent, attacking 2-5 times.

    Parting Gift
    Type: Ghost
    PP: 20
    Base Damage: -
    Accuracy: -
    If the opponent switches, the Pokemon that was switched is now Burned.

    Phase In
    Type: Ghost
    PP: 10
    Base Damage: -
    Accuracy: 100%
    After using this move, the user can hit Normal-type Pokemon with Ghost moves. However, this makes them vunerable to Normal and Fighting attacks. Effect lasts for 5 turns.
     

    dark_mongo

    Iam dark!
    55
    Posts
    19
    Years
    • Age 34
    • Seen Jul 22, 2006
    Grade affect
    pp:35
    power:50
    accuracy:0-100% varies from lvl and health
    after using 5 punches the enemy has all effect types for 3 turns and raises it?s attack much and lower it?s defence.the user gets healed with ten HP and lower it?s defence and raise attack much!
     

    Toothache

    Deepsea Toothache
    4,177
    Posts
    19
    Years
  • dark_mongo said:
    Grade affect
    pp:35
    power:50
    accuracy:0-100% varies from lvl and health
    after using 5 punches the enemy has all effect types for 3 turns and raises it?s attack much and lower it?s defence.the user gets healed with ten HP and lower it?s defence and raise attack much!

    Very awkward description for this. And it's somewhat overpowered, assuming you last 5 attacks to get the extra benefits from this. Basically, this is a move that you would always have, because it's so overpowered and does everything, from status effects to attack raising and lowering opponent's defence. Overall, a bad and unbalanced move.

    I will start rating future moves posted here, so make your moves balanced, and interesting. Try to make the additional effects simple and clear to understand too. Look at the moves I've posted above for ideas, and the currently available moves as guidelines.
     
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