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- Seen Nov 15, 2021
So I am trying to add some new abilities to the engine. I'm not too worried about the coding, I can handle that. However, in the documentation (pg. 138) step 1 says to add the ability at the end of include/constants/abilities.h, but the ability list is already at size 0xFE. Is there an issue if I just expand it to 0xFF, then 0x100, 0x101, etc?
My next question is about step 4. It says to add a pointer to the description I just made in step 3. I took a look at the files, and saw that most of the pointers are just a bunch of addresses in hex. How can I find out the address of the description that I made so I can include it?
Thanks in advance!
My next question is about step 4. It says to add a pointer to the description I just made in step 3. I took a look at the files, and saw that most of the pointers are just a bunch of addresses in hex. How can I find out the address of the description that I made so I can include it?
Thanks in advance!