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[Scripting Question] Creating an ability that protects against all Physical attacks

  • 35
    Posts
    5
    Years
    • Seen Dec 25, 2022
    Using RPG maker/essentials I'm trying to create an ability that works like Wonder Guard, but instead of protecting you from non super effective hits, it protects you from Physical moves (only Special works). The move is called Power Man, and this is my attempted script for anyone that might know what's wrong with it.


    Spoiler:
     
    I think you need to change "type" to "thismove.id" or just "thismove". :)
     
    I'm trying to create an ability that works like Wonder Guard which protects you from Physical moves (only Special works). The move is called Power Man, and this is my attempted script for anyone that might know what's wrong with it.

    Firstly, this is the wrong place to post this kind of doubt.

    Secondly, I made an ability similar to this one for a project of mine.

    Paste this code below Soundproof ability:
    Spoiler:
     
    Firstly, this is the wrong place to post this kind of doubt.

    Secondly, I made an ability similar to this one for a project of mine.

    Paste this code below Soundproof ability:
    Spoiler:

    I did that and it didn't seem to work. Either the ability didn't do anything, or it did something other that the desired outcome. Just to be clear, if opponent uses a Physical move such as Tackle, Bite, Hi Jump Kick, etc... on my pokemon with Power Man, it has no effect (even if the move would otherwise be super effective). However Special attacks like Thunderbolt, Hydro Pump, Flamethrower, etc... hit the target normally. I tried testing it out and Tackle hit my Power Man user normally.
     
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