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- Seen Jun 2, 2024
I was replacing some Pokemon with newer Pokemon in Advanced Series. When entering the sprites for Frame 0 everything works fine.
Frame 1 however has issues. When mass importing for frame 1 it removes it from frame 0. I decided to import the spritesheet for one sprite.
It works but the background is visible in game. Is there something I'm missing here. I'm using Gen V and above sprite resources for this.
Also I guess while I have you here, do any of you know what the animation pointers for the extra animations for Rollout and Ice Ball are?
If you know the animation pointer for Doom Desire's attack or Razor Wind's attack that would also be very much appreciated.
Someone should compile all of the animation pointers into a thread. I figure the animation pointer thing wasn't worth making a whole new thread over. Thank you for reading!
Frame 1 however has issues. When mass importing for frame 1 it removes it from frame 0. I decided to import the spritesheet for one sprite.
It works but the background is visible in game. Is there something I'm missing here. I'm using Gen V and above sprite resources for this.
Also I guess while I have you here, do any of you know what the animation pointers for the extra animations for Rollout and Ice Ball are?
If you know the animation pointer for Doom Desire's attack or Razor Wind's attack that would also be very much appreciated.
Someone should compile all of the animation pointers into a thread. I figure the animation pointer thing wasn't worth making a whole new thread over. Thank you for reading!