charmandereleonzard#2
Call me Krishnan, Please
- 130
- Posts
- 20
- Years
- Age 31
- India, Kerala
- Seen Dec 23, 2008
Note- This was posted in RMXP.net forums by a user named 'taylor' but I have made changes to it so it can be fit inside a Pokemon RPG.
This has been used in my game and it works fine. I will how screenshots later.(If anyone wants system for the colours when there is a storm ask me since I am working on it.)
In an outdoor map make a new event set it "Parallel Process" and make it have no graphic and do the following in the event page.
<>Wait: 200 Frames
<>Wait: 200 Frames
<>Tint Screen: (0,0,0,119), @20
<>Wait: 400 Frames
<>Tint Screen: (0,0,34,170), @20
<>Wait: 200 Frames
<>Wait: 200 Frames
<>Tint Screen: (34,0,-17,119), @20
<>Wait: 100 Frames
<>Wait: 100 Frames
<>Tint Screen: (0,0,0,0), @20
If you want the time period to be longer then just increase the amount of frames in wait command. I would'nt reccomend you editng the colours in tint screen command unless you know what you are doing.
If you are using this please put my name (Krishnan) and taylor's name in the credits.
Thank you.
This has been used in my game and it works fine. I will how screenshots later.(If anyone wants system for the colours when there is a storm ask me since I am working on it.)
In an outdoor map make a new event set it "Parallel Process" and make it have no graphic and do the following in the event page.
<>Wait: 200 Frames
<>Wait: 200 Frames
<>Tint Screen: (0,0,0,119), @20
<>Wait: 400 Frames
<>Tint Screen: (0,0,34,170), @20
<>Wait: 200 Frames
<>Wait: 200 Frames
<>Tint Screen: (34,0,-17,119), @20
<>Wait: 100 Frames
<>Wait: 100 Frames
<>Tint Screen: (0,0,0,0), @20
If you want the time period to be longer then just increase the amount of frames in wait command. I would'nt reccomend you editng the colours in tint screen command unless you know what you are doing.
If you are using this please put my name (Krishnan) and taylor's name in the credits.
Thank you.