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- 17
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- Seen Jun 30, 2011
I have worked really hard on creating this team and I think I did a pretty good job seeing as this was my first attempt at this sort of team. Thing is is that it wins only half of the time. Scizors are my biggest challenge for this team or basically any priority punching pokemon. I will post the original members of the this team and lastly who I added in as test replacements. And as a side note all of the pokemon have the speed IV's at 0.
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Ding Dong: Sassy Nature@Light Clay
Ability: Heatproof
EV's: 252HP/ 128 Def/ 128 SpD
- Light Screen
- Reflect
- Explosion
- Trick Room
This is the first of the 3 trick room users on this team. I think its pretty obvious w/o a long winded description of why I have him as my lead trick room user. He is extremely bulky and can set up either Light Screen or Reflect as well as a Trick Room before being switched out.
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Sloth: Relaxed Nature@Leftovers
Ability: Regenerator
EV's: 252 HP/ 252 Def/ 6 SpD
- Toxic
- Heal Bell
- Wish
- Trick Room
My cleric and 2nd Trick Room user. I'm thinking of swapping toxic for either flamethrower or protect. But basically I send her out if I have more the one haxed pokemon as well as to set up a wish and obviously Trick Room. I'm sure either the EV's or the moveset can use some modification.
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Cyber Duck: Quiet Nature@Eviolite
Ability: Download
EV's: 252 HP/ 252 SpA/ 6 Def
- Discharge
- Trick Room
- Tri Attack
- Recover
The last Trick Room user. I really enjoy using the move Tri Attack mainly because to me it is the only move that will allow it the most coverage plus it's a STAB move. I'm going to assume I can have a better move other then discharge but it's been working out pretty well so far. Recover and Trick Room are obvious.
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Mama Bear: Brave Nature@Flame Orb
Ability: Guts
EV's: 252 HP/ 252 Atk/ 6 Def
- Facade
- Crunch
- Close Combat
- Swords Dance
A very strong physical sweeper. Guts+Stab makes facade capable of a 1HKO on most pokemon. Crunch is for any ghost types that facade can't hit. Close combat is just a to have a powerful fighting move for poke weak to fighting. If im lucky and predict my opponent will set up I can possible get one swords dance, at this point I'm pretty sure another physical move would be best.
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Winglet: Quiet Nature@Life Orb
Ability: Blaze
EV's: 6 HP/ 252 Atk/ 252 SpA
- Fire Blast
- Hi Jump Kick
- Stone Edge
- Hidden Power Grass
An excellent mixed sweeper. Fire Blasy and Hi Jump Kick for strong STAB moves. Stone Edge and HP grass for good coverage.
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Bang Zoom: Quiet Nature@Choice Specs
Ability: Magnet Pull
EV's: 128 Def/ 252 SpA/ 128 SpD
- Thunderbolt
- Tri Attack
- Hidden Power Fire
- Flash Cannon
A bulky special attacker with thunderbolt and flash cannon as its main STAB moves. Tri attack for coverage and and HP fire to take care of scizors which as I mentioned in my intro doesn't always pull off well because of bullet punch.
Alternate Trick Room user in place of Audino
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Bo-Peep: Relaxed Nature@Leftovers
Ability: Prankster
EV's: 252 HP/ 6 Atk/ 252 Def
- Stun Spore
- Leech Seed
- Trick Room
- U-turn
Stun spore for the hax but i think paralysis negates the trick room effect meaning it allows paralyzed pokes to go first but I could be wrong. Either way I think that move is kind of useless now on this poke for this sort of team. The rest of the moves should be obvious.
Alternate Mixed Sweeper
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OhmOfWatts: Quiet Nature@Life Orb
Ability: Levitate
EV's: 252 Atk/ 6 Def/ 252 SpA
- Hidden Power Ice
- Flame Thrower
- Grass Knot
- Wild Charge
HP ice for dragons and grass types. Grass knot for ground types. Flamethrower for steels like scizor and wild charge for STAB.
Ok, so there you have it. Please if you offer any suggestions do so along with the reason for the change. I ask that you don't bash me because again this is my first attempt at this kind of team. I thank you all in advance for all your help :)
"image removed"
Ding Dong: Sassy Nature@Light Clay
Ability: Heatproof
EV's: 252HP/ 128 Def/ 128 SpD
- Light Screen
- Reflect
- Explosion
- Trick Room
This is the first of the 3 trick room users on this team. I think its pretty obvious w/o a long winded description of why I have him as my lead trick room user. He is extremely bulky and can set up either Light Screen or Reflect as well as a Trick Room before being switched out.
"image removed"
Sloth: Relaxed Nature@Leftovers
Ability: Regenerator
EV's: 252 HP/ 252 Def/ 6 SpD
- Toxic
- Heal Bell
- Wish
- Trick Room
My cleric and 2nd Trick Room user. I'm thinking of swapping toxic for either flamethrower or protect. But basically I send her out if I have more the one haxed pokemon as well as to set up a wish and obviously Trick Room. I'm sure either the EV's or the moveset can use some modification.
"image removed"
Cyber Duck: Quiet Nature@Eviolite
Ability: Download
EV's: 252 HP/ 252 SpA/ 6 Def
- Discharge
- Trick Room
- Tri Attack
- Recover
The last Trick Room user. I really enjoy using the move Tri Attack mainly because to me it is the only move that will allow it the most coverage plus it's a STAB move. I'm going to assume I can have a better move other then discharge but it's been working out pretty well so far. Recover and Trick Room are obvious.
"image removed"
Mama Bear: Brave Nature@Flame Orb
Ability: Guts
EV's: 252 HP/ 252 Atk/ 6 Def
- Facade
- Crunch
- Close Combat
- Swords Dance
A very strong physical sweeper. Guts+Stab makes facade capable of a 1HKO on most pokemon. Crunch is for any ghost types that facade can't hit. Close combat is just a to have a powerful fighting move for poke weak to fighting. If im lucky and predict my opponent will set up I can possible get one swords dance, at this point I'm pretty sure another physical move would be best.
"image removed"
Winglet: Quiet Nature@Life Orb
Ability: Blaze
EV's: 6 HP/ 252 Atk/ 252 SpA
- Fire Blast
- Hi Jump Kick
- Stone Edge
- Hidden Power Grass
An excellent mixed sweeper. Fire Blasy and Hi Jump Kick for strong STAB moves. Stone Edge and HP grass for good coverage.
"image removed"
Bang Zoom: Quiet Nature@Choice Specs
Ability: Magnet Pull
EV's: 128 Def/ 252 SpA/ 128 SpD
- Thunderbolt
- Tri Attack
- Hidden Power Fire
- Flash Cannon
A bulky special attacker with thunderbolt and flash cannon as its main STAB moves. Tri attack for coverage and and HP fire to take care of scizors which as I mentioned in my intro doesn't always pull off well because of bullet punch.
Alternate Trick Room user in place of Audino
"image removed"
Bo-Peep: Relaxed Nature@Leftovers
Ability: Prankster
EV's: 252 HP/ 6 Atk/ 252 Def
- Stun Spore
- Leech Seed
- Trick Room
- U-turn
Stun spore for the hax but i think paralysis negates the trick room effect meaning it allows paralyzed pokes to go first but I could be wrong. Either way I think that move is kind of useless now on this poke for this sort of team. The rest of the moves should be obvious.
Alternate Mixed Sweeper
"image removed"
OhmOfWatts: Quiet Nature@Life Orb
Ability: Levitate
EV's: 252 Atk/ 6 Def/ 252 SpA
- Hidden Power Ice
- Flame Thrower
- Grass Knot
- Wild Charge
HP ice for dragons and grass types. Grass knot for ground types. Flamethrower for steels like scizor and wild charge for STAB.
Ok, so there you have it. Please if you offer any suggestions do so along with the reason for the change. I ask that you don't bash me because again this is my first attempt at this kind of team. I thank you all in advance for all your help :)