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Defining a New Move

  • 24
    Posts
    14
    Years
    I'm trying to define a move that does the same as Bulk up but It have to cause damage. When I test it, It only does its effect. I defined it as:

    Code:
    598,SynchPunch,Synch Punch,024,40,STEEL,Physical,100,15,100,00,0,abefj,Tough,"A tough iron punch that also increases attack and defense."
     
    Code:
    598,[COLOR="Red"]SYNCHPUNCH[/COLOR],Synch Punch,024,40,STEEL,Physical,100,15,[COLOR="red"]0[/COLOR],00,0,abefj,Tough,"A tough iron punch that also increases attack and defense."

    Internal names have to be all caps. The effect for bulk up is not an "additional effect", so putting 100 there is pointless since it doesn't have an additional effect to refer to. Not sure if that's what is causing it, but it's a start.
     
    Code:
    598,[COLOR="Red"]SYNCHPUNCH[/COLOR],Synch Punch,024,40,STEEL,Physical,100,15,[COLOR="red"]0[/COLOR],00,0,abefj,Tough,"A tough iron punch that also increases attack and defense."

    Internal names have to be all caps. The effect for bulk up is not an "additional effect", so putting 100 there is pointless since it doesn't have an additional effect to refer to. Not sure if that's what is causing it, but it's a start.

    The same thing with those changes. D:
     
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