Derp, an Ubers team

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    So....made an Ubers team. I've been using it for a while and wanted to see what could be improved. Was sorta trying to base a team around Zekrom:

    [PokeCommunity.com] Derp, an Ubers team

    Zekrom @ Choice Band
    Ability: Teravolt
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Bolt Strike
    - Dragon Claw
    - Outrage
    - Fusion Bolt

    Banded Zekrom's power is impressive. I know that the standard set has Volt Switch instead of Fusion Bolt, but I never saw the point in having Volt Switch on just one Pokemon in Ubers.

    [PokeCommunity.com] Derp, an Ubers team

    Aegislash @ Leftovers
    Ability: Stance Change
    EVs: 252 HP / 4 Atk / 252 SpD
    Sassy Nature
    IVs: 0 Spe
    - Gyro Ball
    - Toxic
    - King's Shield
    - Shadow Sneak
    Basically the best GeoXern check around, which is good to have since GeoXern is everywhere and Zekrom may or may not be able to handle it depending on the situation.

    [PokeCommunity.com] Derp, an Ubers team

    Kyogre @ Choice Scarf
    Ability: Drizzle
    EVs: 4 Def / 252 SpA / 252 Spe
    Modest Nature
    - Water Spout
    - Surf
    - Thunder
    - Ice Beam
    Kyogre makes for a nice revenge killer because of the Scarf and STAB Drizzle Water Spout's absurd power. It's also nice because it handles Groudon fairly well and the rain neuter's Ho-oh's Sacred Fire.

    [PokeCommunity.com] Derp, an Ubers team

    Chansey (F) @ Eviolite
    Ability: Natural Cure
    EVs: 4 HP / 252 Def / 252 SpD
    Bold Nature
    IVs: 0 Atk
    - Soft-Boiled
    - Heal Bell
    - Seismic Toss
    - Thunder Wave
    Chansey is godly sometimes, though sometimes I wonder if I should switch it to Blissey because Chansey gets wrecked by Mega Gengar and that sucks.

    [PokeCommunity.com] Derp, an Ubers team

    Arceus-Fairy @ Pixie Plate
    Ability: Multitype
    EVs: 252 HP / 144 Def / 112 Spe
    Timid Nature
    - Defog
    - Recover
    - Will-O-Wisp
    - Judgment
    Fairy Arceus is the team's physical wall, more or less, and Fairy's a good type to have in a tier where half the pokes are Dragons. Also provides hazard removal.

    [PokeCommunity.com] Derp, an Ubers team

    Rayquaza @ Life Orb
    Ability: Air Lock
    EVs: 4 Atk / 252 SpA / 252 Spe
    Naive Nature
    - Draco Meteor
    - V-create
    - Extreme Speed
    - Earthquake
    Rayquaza is something I'm not sure about. I threw it in there because Dragons are cool and I needed some other attacker.

    I'm aware I lack Stealth Rock/entry hazards, but I couldn't think of a good way to fit it onto the team. Also, I hate Subs.
     
    ur team loses p hard to standard stall, amongst others. give ray dd/sd or something. give zekrom volt switch. also. where the **** are your stealth rocks. ho-oh is shredding you alive.
     
    ur team loses p hard to standard stall, amongst others. give ray dd/sd or something. give zekrom volt switch. also. where the **** are your stealth rocks. ho-oh is shredding you alive.
    Yeah, I've noticed that I'm bad against stall in general. Also, why should Zekrom have Volt Switch? And like I said, I'm aware I lack SR, but I wasn't sure how to fit it into the team, so if you have suggestions on that......
     
    Use something like lando-t with sr, eq, uturn and filler probs stone edge. Id say a ground is necessary on every team but what do i know. Use this over ray. U can probs fit superpower in there to beat ekiller better or knock off for random spam ****. Idk.
     
    I would rather remove rayquaza for ho-oh and replace aegi for landorus, yeah ekiller becomes kind of a problem but it's not like aegi does much against it so lol.(ghostceus bestceus). Also yeah you can use ss blissey over chansey, it's becoming kind of popular, I havnt really played ubers for a while so idk.
     
    Hi! This isn't a bad team, as you utilize some underrated pokemon such as mixed Rayquaza (which is still very threatening in this metagame) and pack checks to most of the top threats, such as Xerneas and Kyogre. However, I do have some suggestions for you.

    1. Run Blissey over Chansey and run Thunder or Flamethrower over Seismic Toss.

    Chansey is terrible in a Mega Gengar infested metagame; it also struggles badly with frail Taunt users such as Mewtwo and Darkrai. Thunder Blissey can hax said Taunt users while still dealing OK chip damage to most mons that don't resist Electric moves. This team appreciates cleric support, so I'd keep Heal Bell for now and find anoter Stealth Rock user.

    2. Life Orb > Choice Band on Zekrom.

    Both of Zek's STAB moves carry common immunities in Fairy and Ground, so Zekrom appreciates the ability to switch moves. Run Draco Meteor over Dragon Claw and move 140 speed EV's to Special Attack to kill Landorus-T after it switches into SR twice. Mixed Krom doesn't really need maximum speed to lure and break stuff like Groudon and Lando.

    3. Shadow Ball > Sneak on Aegislash

    Sneak is way too weak and Shadow Ball does decent damage to common switchins. It also allows Aegi to check Mewtwo better since it can hit it harder AND stay in Shield forme before taking one of Mewtwo's attacks.

    4. Replace either Kyogre or Rayquaza with physically defensive Landorus-T.

    Stone Edge/SR Lando-T gives you a way to check Ho-Oh in conjunction with Blissey's cleric support (so a Sacred Fire burn isn't necessarily a death sentence). It also gives you SR and a much-needed electric immunity, as well as a Groudon check. I'd replace Quaza since you have a wallbreaker Dragon already but it is to you.

    Good luck!
     
    Thanks guys n_n

    So I've made alterations to the team, and this what it looks like now:

    Zekrom @ Life Orb
    Ability: Teravolt
    EVs: 252 Atk / 4 Def / 140 SpA / 112 Spe
    Naughty Nature
    - Bolt Strike
    - Draco Meteor
    - Outrage
    - Volt Switch

    Aegislash @ Leftovers
    Ability: Stance Change
    EVs: 252 HP / 252 SpD
    Sassy Nature
    IVs: 0 Spe
    - Gyro Ball
    - Toxic
    - King's Shield
    - Shadow Ball

    Kyogre @ Choice Scarf
    Ability: Drizzle
    EVs: 4 Def / 252 SpA / 252 Spe
    Modest Nature
    - Water Spout
    - Surf
    - Thunder
    - Ice Beam

    Blissey (F) @ Leftovers
    Ability: Natural Cure
    EVs: 4 HP / 252 Def / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Soft-Boiled
    - Flamethrower
    - Heal Bell
    - Thunder Wave

    Arceus-Fairy @ Pixie Plate
    Ability: Multitype
    EVs: 252 HP / 144 Def / 112 Spe
    Timid Nature
    - Defog
    - Recover
    - Will-O-Wisp
    - Judgment

    Landorus-Therian (M) @ Leftovers
    Ability: Intimidate
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Earthquake
    - Stone Edge
    - U-turn
    - Stealth Rock

    How's it look now?
     
    Mega Mewtwo Y is very threatening to your team, especially if Kyogre is dead. It can live a Shadow Ball from your Aegislash while OHKOing its blade forme with Fire Blast, Landorus-T risks eating an Ice Beam and takes a ton from Psystrike, Fairyceus is 2HKOed with a bit of prior damage iirc and Blissey can be Taunted and Psystrike hits its physical defense.

    Therefore, I suggest replacing Fairyceus with Darkceus. I don't really see how does it synergize with your team, since Aegislash already counters most Dragon-types and your Kyogre and Landorus-T can check them pretty well. Meanwhile Arceus-Dark makes for an excellent Mega Mewtwo Y check, while also countering Aegislash, Ghostceus, Giratina-O and Lugia. One last thing: your Darkceus should be specially defensive based to check these threats better.

    Arceus-Dark @ Dread Plate
    Trait: Multitype
    EVs: 252 HP / 144 SpD / 112 Spe
    Timid Nature
    IVs: 0 Atk (also put this on Kyogre)

    - Defog
    - Will-o-Wisp
    - Recover
    - Judgment

    Good luck with your team! (p.s: consider Earth Plate > Leftovers on your Lando-T)
     
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