Desert Storm Part Deux

luke

Master of the Elements
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    Hippowdon@ Lum Berry
    Ability: Sand Stream
    Nature: Careful
    EVs: 200 HP/188 SP DEF/96 DEF/24 ATK

    Earthquake
    Ice Fang
    Curse
    Slack Off

    Tyranitar@ Expert Belt
    Nature: Rash
    Ability: Sand Stream
    EVs: 240 SP ATK/112 ATK/156 HP

    Crunch
    Flamethrower
    Focus Punch
    Substitute

    Heatran@ Choice Specs
    Nature: Modest
    Ability: Flash Fire
    EVs: 216 HP/132 SP ATK/92 SPD/68 SP DEF

    Flamethrower
    Earth Power
    Dragon Pulse
    Overheat

    Gliscor@ Choice Scarf
    Nature: Adamant
    Ability: Hyper Cutter
    EVs: 252 ATK/140 SPD/112 HP

    Earthquake
    Thunder Fang
    Stone Edge
    U-Turn

    Lucario@ Life Orb
    Nature: Lonely
    Ability: Steadfast
    EVs:

    Close Combat
    Dark Pulse
    Aura Sphere
    Extremespeed

    Lunatone@ Wide Lens
    Nature: Bold
    EVs: 244 SP ATK/204 HP/60 SPD

    Ice Beam
    Grass Knot
    Hypnosis
    Rock Polish

    Suggestions?
     
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    Hippowdon@ Leftovers
    Ability: Sand Stream
    Nature: Careful
    EVs: 200 HP/188 SP DEF/96 DEF/24 ATK

    Earthquake
    Ice Fang
    Curse
    Slack Off

    Efficient and powerful. Curse a few times, then sweep away. Slack Off when needed.

    Tyranitar@ Expert Belt
    Nature: Quiet
    Ability: Sand Stream
    EVs: 252 HP 190 SP.ATT 68 SPEED

    Dark Pulse
    Thunderbolt
    Focus Punch
    Substitute

    Changed it to standard moveset, also this needs 31 Hp IVS to work, otherwise it cant make 101 HP Substitutes and Blissey can break them with Seismic toss, thus defeating the object of it being a skarm bliss counter.

    I relented and went with Tyraniboah. It's kind of grown on me in away.

    Heatran@ Choice Specs
    Nature: Modest
    Ability: Flash Fire
    EVs: 216 HP/132 SP ATK/92 SPD/68 SP DEF

    Flamethrower
    Earth Power
    Dragon Pulse
    Overheat

    Explained further in my Heatran thread. Has AWESOME IVs.

    Gligar@ Life Orb
    Nature: Impish
    Ability: Hyper Cutter
    EVs: 252 SPD/188 DEF/68 ATK

    Earthquake
    Thunder Fang
    Stone Edge
    Stealth Rock

    Help! I was going to make it a Baton Passer, but now I'm having doubts. Please help me!

    Lucario@ Choice Scarf
    Nature: Naive/Hasty
    Ability: Steadfast
    EVs: ???

    Close Combat
    Earthquake
    Shadow Ball/Psychic/Stone Edge/Dragon Pulse
    Extremespeed

    Mixed sweeper. Need help on EVs, which nature will do him less harm, and attacks.

    Either Nature and 252 Speed 129 Sp.Att 129 Att

    Probopass@ Leftovers
    Nature: Bold
    Ability: Magnet Pull
    EVs: 252 HP, 164 Defense, 92 Special Attack

    Thunderbolt
    Toxic
    Protect
    Taunt

    Staller + Skarmory Killer

    Suggestions?

    Changes are in Bold


    Why Probopass when you already have Tyranitar to kill Skarm/Bliss?

    Also you need a Special wall and a Physical wall maybe Milotic/Blissey and Foretress/Skarmory ??
     
    if you're going to have Hippo as your starter, you should probably give it Lum Berry.

    oh my... your Gliscor is a mess. if you want it to be a physical attacker, give it Adamant Nature + Choice Scarf.

    Gliscor @ Choice Scarf
    Adamant Nature
    252 ATK/140 SPD/112 HP
    -Earthquake
    -Ice Fang
    -Thunderfang/Stone Edge
    -U-turn/Night Slash/Aerial Ace
    outruns Weavile.

    if lucario is mixed, don't give it choice scarf. the following moveset is suggested:

    Lucario @ Life Orb/Fist Plate/Draco Plate
    Lonely/Mild Nature (+Sp Atk or Atk, -Def)
    Ability: Steadfast
    204 SP ATK/116-188 ATK/116-188 SPD
    -Close Combat
    -Dragon Pulse/Dark Pulse
    -Aura Sphere
    -Extremespeed/Substitute

    this is the only time i would suggest one of the move boosting items. they are usually bad, but if you're going to be running a mixed set, Lucario may need them. also, the atk and speed ev distribution is up to you seeing how those don't matter much. i prefer substitute because it gives lucario the freedom to attack twice and protects it from status. the reason why i have both close combat AND aura sphere is because (1) dragon + fighting covers anything, and (2)while close combat would be a joke to skarmory and other physical walls, aura sphere would put a nice dent in them. don't use substitute + life orb together. if you choose life orb, give it extremespeed. it also is a good counter for flinchax togekiss, seeing as togekiss could dominate half the pokes on your team.

    and about Mamoswine weak: this team can easily take out mamoswine. it just takes some prediction and smart usage of attacks.

    also, i've recognized something about Tyraniboah... you don't have to have that many HP evs and perfect HP ivs if you want it to work. give it Crunch over Dark Pulse like we discussed so that it can deliver Focus Punch to Blissey, then finish it off with Crunch. stay with flamethrower because dark + fire + fighting has better coverage. so for evs, you can go 240 SP ATK/112 ATK/156 HP.

    also, keep Rash nature. Quiet is stupid because you have to give it speed evs anyway.
     
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    I went with Extremespeed/Life Orb on Lucario. That's the Gliscor I was looking for. Thanks Samson.

    Oh, and Probopass makes a great Physical and Special Wall. I can switch him into anything and if he's at full health, I don't need to worry about him being KO'd. I've seen him survive both a Close Combat, Surf and an Earthquake. Not necessarily at the same time however. So I'm not that worried.
     
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    sure probopass is a wall, but you have to be careful how you use him. simply put, stay as far away from ground and fighting attacks as you can. for instance, you bring it against something like Porygon-Z and the first move you should use is Taunt. if they switch out, whatever switches in will have to attack you. let's say it's a weavile. weavile can do some real damage to you with Brick Break, but before you switch out, use Protect to see what it uses. if it uses Brick Break, then it's a good idea to switch out on the next turn. if it uses something else thinking you'd switch out, then you use toxic, and then start stalling it. chances ARE weavile WILL have brick break, but if they happen to have a choice band weavile and use ice punch instead, then you're at an immediate advantage.
     
    Yeah I know. Having awesome IVs, EVs, move sets, natures, items, etc is fine and dandy, but if you don't use them properly, it doesn't matter. I've always had the strategy, but never the other necessary parts. Oh and where can I get a Lum Berry? I haven't the slightest clue.
     
    there's Empoleon... can use it for an alternate special wall. you can use it for setting stealth rock + roar, or even yawn + protect.

    there's also Omastar who can be a complete wall when Sandstream is up. has Knock Off and an awesome Sp Atk stat to go along with it.

    there's also Solrock who combined with Focus Sash and Explosion is pretty awesome. it also has Levitate, which would be a nice resistance to have especially in this team. solrock can also set Trick Room if you feel that something like Hippowdown can benefit from it. also has will-o-wisp.

    you may also consider it's night counterpart, Lunatone, who has a decent sp def and sp atk stat and will benefit from Sandstream. it has Grass Knot, Ice Beam, Charge Beam, Calm Mind, Explosion, and Hypnosis. definitely something work considering. one combo i like on Lunatone is Rock Polish + Hypnosis + Ice Beam.

    cradily is a decent special wall with Mirror Coat + Recover at its disposal.

    Armaldo is a complete BEAST. one of my faves. sandstream makes it almost impenetrable and ready to kill.
     
    sure.

    Omastar @ Leftovers
    Bold Nature
    252 HP/252 DEF/4 SP ATK
    -Surf
    -Ice Beam
    -Knock Off
    -Stealth Rock/Toxic Spikes

    Solrock @ Focus Sash
    Adamant Nature
    252 ATK/188 HP/68 SPD
    -Stone Edge/Rock Slide
    -Earthquake/Stealth Rock
    -Rock Polish/Stealth Rock/Will-O-Wisp
    -Explosion

    now lunatone, you can do several things with it:

    Lunatone @ Leftovers
    Bold Nature
    252 HP/180 DEF/76 SPD
    -Ice Beam/Grass Knot
    -Charge Beam
    -Calm Mind
    -Hypnosis

    Lunatone @ Choice Specs
    Modest Nature
    252 SP ATK/196 HP/60 SPD
    -Psychic
    -Ice Beam
    -Charge Beam
    -Grass Knot

    Lunatone @ Leftovers/Lum Berry/Wide Lens
    Bold Nature
    204 HP/188 SPD/116 SP ATK
    -Ice Beam
    -Hypnosis
    -Rock Polish
    -Calm Mind/Explosion

    strategy on this one is not very clear. you basically use rock polish on the first turn, and set the poke to sleep. then use Calm Mind, and whatever they switch in, if they will die to Ice Beam, go for it, but if not, switch out. explosion is an option to take out bulky waters.
     
    well he already has choice specs on heatran, but i do think he could use grass knot. i just noticed his team does have quite a vulnerability to swampert.

    EDIT: yeah, you may want to consider Grass Knot over Calm Mind. Swampert is one threat you don't want to have.
     
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    wide lens is perfectly allowed because it boosts accuracy by a fixed amount (about 8%). just quick claw and brightpowder are banned in competitive play.

    but either way, why would you want wide lens without hypnosis? o.o it may help you for charge beam, but i wouldn't bother.

    ice beam + grass knot are ideal for your lunatone, but we can't fit hypnosis, calm mind, and rock polish in there. if grass knot is a must, then calm mind has to go, and if calm mind has to go, then go with Bold Nature, 244 SP ATK/204 HP/60 SPD. bold is vital because it will need to survive a physical hit if Hypnosis misses.

    EDIT: i just noticed something... electric + grass covers just about everything except for grass types. you could go with Charge Beam + Grass Knot. problem is you wouldn't be able to OHKO Garchomp and the like.
     
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