TBM_Christopher
Semi-pro Game Dev
- 448
- Posts
- 15
- Years
- Age 31
- Lincoln, NE
- Seen Apr 12, 2018
Being programmed in Unity Pro.
Anybody wonder what happened to Java's Missingno.? Probably not, but still, here I am.
Being lost in the depths of space - a nightmare to travelers. You have no clue how far you are from home and, statistically speaking, you're far from likely to ever find home. You are aboard a sizable vessel, but your crew has mostly perished at the hands(?) of the Raamad, ruthless territorial aliens. The reason they are targeting you? You have unearthed and sent back to your superiors the Raamad plans to invade the Sol system, humanity's only home in the cosmos. Despite being well-armed, you know that the most you can do is put a dent in their armies before your untimely demise. Your remaining crew is fiercely loyal and won't go down without a fight. Go bravely, and protect humanity for as long as you possibly can! (Honestly, you could get away with never hearing this story; this is an arcade-style game that' you're meant to just pick up and play.)
Everything in this project has been made by myself, Christopher K., including models and scripts. The game is currently in Beta 1.2, and is playable here. Be aware that to run this game you will need to install the Unity Web Player(It's linked to in place of the game if it isn't already installed on your computer)
Screenshot time!
Title Screen(obviously going to be changed) and the approaching Raamad ships.
Laser cannon(left) and Pulse gun(right)
Guided missile(left) and Mine(right)
Shield(left) and arc bullet(right)
Drift Bomb(left) and Pierce Bullet(right)
If you have any comments or suggestions for weapons or enemies, please feel free to add them.
List of planned changes for Beta 1.3:
-New variants of Raamad ships(Dodger, Charger, and Fortress)
-Need to fix the health bar(when it reaches below a certain point, the border changes)
-May start adding sound effects
-Shield still doesn't block projectiles..
Anybody wonder what happened to Java's Missingno.? Probably not, but still, here I am.
Being lost in the depths of space - a nightmare to travelers. You have no clue how far you are from home and, statistically speaking, you're far from likely to ever find home. You are aboard a sizable vessel, but your crew has mostly perished at the hands(?) of the Raamad, ruthless territorial aliens. The reason they are targeting you? You have unearthed and sent back to your superiors the Raamad plans to invade the Sol system, humanity's only home in the cosmos. Despite being well-armed, you know that the most you can do is put a dent in their armies before your untimely demise. Your remaining crew is fiercely loyal and won't go down without a fight. Go bravely, and protect humanity for as long as you possibly can! (Honestly, you could get away with never hearing this story; this is an arcade-style game that' you're meant to just pick up and play.)
Everything in this project has been made by myself, Christopher K., including models and scripts. The game is currently in Beta 1.2, and is playable here. Be aware that to run this game you will need to install the Unity Web Player(It's linked to in place of the game if it isn't already installed on your computer)
Screenshot time!
Spoiler:
![[PokeCommunity.com] Deus Ex Machina [not Pokemon-related] [PokeCommunity.com] Deus Ex Machina [not Pokemon-related]](https://www.toyboxmonolith.com/images/3.png)
![[PokeCommunity.com] Deus Ex Machina [not Pokemon-related] [PokeCommunity.com] Deus Ex Machina [not Pokemon-related]](https://www.toyboxmonolith.com/images/1.png)
Title Screen(obviously going to be changed) and the approaching Raamad ships.
![[PokeCommunity.com] Deus Ex Machina [not Pokemon-related] [PokeCommunity.com] Deus Ex Machina [not Pokemon-related]](https://www.toyboxmonolith.com/images/2.png)
![[PokeCommunity.com] Deus Ex Machina [not Pokemon-related] [PokeCommunity.com] Deus Ex Machina [not Pokemon-related]](https://www.toyboxmonolith.com/images/4.png)
Laser cannon(left) and Pulse gun(right)
![[PokeCommunity.com] Deus Ex Machina [not Pokemon-related] [PokeCommunity.com] Deus Ex Machina [not Pokemon-related]](https://www.toyboxmonolith.com/images/5.png)
![[PokeCommunity.com] Deus Ex Machina [not Pokemon-related] [PokeCommunity.com] Deus Ex Machina [not Pokemon-related]](https://www.toyboxmonolith.com/images/6.png)
Guided missile(left) and Mine(right)
![[PokeCommunity.com] Deus Ex Machina [not Pokemon-related] [PokeCommunity.com] Deus Ex Machina [not Pokemon-related]](https://www.toyboxmonolith.com/images/7.png)
![[PokeCommunity.com] Deus Ex Machina [not Pokemon-related] [PokeCommunity.com] Deus Ex Machina [not Pokemon-related]](https://www.toyboxmonolith.com/images/8.png)
Shield(left) and arc bullet(right)
![[PokeCommunity.com] Deus Ex Machina [not Pokemon-related] [PokeCommunity.com] Deus Ex Machina [not Pokemon-related]](https://www.toyboxmonolith.com/images/9.png)
![[PokeCommunity.com] Deus Ex Machina [not Pokemon-related] [PokeCommunity.com] Deus Ex Machina [not Pokemon-related]](https://www.toyboxmonolith.com/images/10.png)
Drift Bomb(left) and Pierce Bullet(right)
If you have any comments or suggestions for weapons or enemies, please feel free to add them.
List of planned changes for Beta 1.3:
-New variants of Raamad ships(Dodger, Charger, and Fortress)
-Need to fix the health bar(when it reaches below a certain point, the border changes)
-May start adding sound effects
-Shield still doesn't block projectiles..
Last edited: