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[Script] Dialogue keeps breaking

  • 1
    Posts
    4
    Years
    • Seen Oct 11, 2020
    I'm a Newbie at scripting, and I'm trying to get some practice in on a FireRed ROM.
    I'm working with dialogue right now, and I'm trying to alter the player's mom. I want her to say something else.
    I use XSE for script editing (if that matters in this situation)
    I finish working on the text and then I compile.
    When I start up the game and activate her dialogue, the text that I typed in for her to say is overlapped by other dialogue in her scripting.

    Example:
    Dialogue #1 (which is underlined):
    Code:
    [U]= MOM: I was just wondering where you were!\pGo talk to GARY or something[/U]
    let's say this is before you get your starter^
    Dialogue #2:
    Code:
    = MOM: Hey there [player]!\nCome take a rest!
    let's say this is what I intended her dialogue to be after you got a Pokémon^
    but after compiling, it turns into
    Code:
    = MOM: Hey there [player]!\nCome take a re[U]MOM: I was just wondering where you were!\pGo talk to GARY or something[/U]
    It kind of cuts off the last bit of dialogue from a different instance. (In this case, dialogue from before I got my starter). *Please Note that this isn't what I'm actually having her say, I'm just using this so it makes more sense

    What am I doing wrong? I want to be able to add more dialogue instead of compromising.
    Is it the offset? Should I repoint the script to somewhere else in the game's storage? If so, how would I go about doing that?

    Thanks in advance!
     
    I'm a Newbie at scripting, and I'm trying to get some practice in on a FireRed ROM.
    I'm working with dialogue right now, and I'm trying to alter the player's mom. I want her to say something else.
    I use XSE for script editing (if that matters in this situation)
    I finish working on the text and then I compile.
    When I start up the game and activate her dialogue, the text that I typed in for her to say is overlapped by other dialogue in her scripting.

    Example:
    Dialogue #1 (which is underlined):
    Code:
    [U]= MOM: I was just wondering where you were!\pGo talk to GARY or something[/U]
    let's say this is before you get your starter^
    Dialogue #2:
    Code:
    = MOM: Hey there [player]!\nCome take a rest!
    let's say this is what I intended her dialogue to be after you got a Pokémon^
    but after compiling, it turns into
    Code:
    = MOM: Hey there [player]!\nCome take a re[U]MOM: I was just wondering where you were!\pGo talk to GARY or something[/U]
    It kind of cuts off the last bit of dialogue from a different instance. (In this case, dialogue from before I got my starter). *Please Note that this isn't what I'm actually having her say, I'm just using this so it makes more sense

    What am I doing wrong? I want to be able to add more dialogue instead of compromising.
    Is it the offset? Should I repoint the script to somewhere else in the game's storage? If so, how would I go about doing that?

    Thanks in advance!

    Thought this day would never come. I made a really useless tutorial explaining this.
     
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