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Diplomacy

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[PokeCommunity.com] Diplomacy

Diplomacy
SO, we're doing a game of Diplomacy. What is Diplomacy? A wargame that takes place primarily in Europe. There are seven powers in the game: Austria (aka Austria-Hungary), England (aka the United Kingdom), France, Germany, Italy, Russia, and Turkey (aka the Ottoman Empire). Each player controls one of these powers. The objective of the game is to use your armies and fleets to conquer as much of Europe as you can. Specifically, you must capture and be in possession of at least 18 supply centers. However, draws are usually agreed upon before the game ends this way.

Information

If you have any questions, feel free to ask in this thread or message me.

Players

No more spots left.
 
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This sounds fun. Count me in.

Both my username here and in Showdown in Omicron.
 
Okay, this sounds fun. Count the king/queen in, I enjoy games like these but never played this one

Enter: Nina Dobrev
 
Time to begin then! I randomly generated who will get what by agreement from those who were on the battle server at the time.

Austria - Macarous
England - Omicron
France - yankee0724
Germany - awolffromspace
Italy - elheroeoscuro
Russia - Zeffy
Turkey - Nina Dobrev

Lalapizzame (Team Bidoof) will be our arbitrator, so please send orders to him via private message. He will also only accept one resend (change of orders) per turn, which must be sent within one hour of the deadline.

The starting map can be seen in the first post. With that said, everyone has until Tuesday, May 6th at 10 PM (UTC -4 / EDT) to send their orders. Keep in mind that future spring and fall turns will only last two days, while winter and retreat turns will last one day as they require very little negotiation.

As usual, feel free to message me if you need help understanding how to play. I'm fine with providing deadline extensions if needed, considering this is the opening turn.
 
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Ah, Diplomacy. What good fun, brings me back. Good luck everyone.

To the Italian player: Don't be afraid to take some risks if you want to move past Tunis.

To Asian Kev: Way to take those orders!
 
I am extending the deadline to Tuesday, May 6th at 10 PM (UTC -4 / EDT). I apologize for not doing this sooner in advance. I've been very busy for the past few days and haven't had much free time aside from CommDay. I assume some of you are still not comfortable with the game yet, so this extension is probably for the best.
 
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Posting this here in case others find it useful. It's an attempt at explaining the game.

awolffromspace said:
The objective of the game is to be in possession of 18 supply centers. The player who does that wins. Generally though, a draw is agreed upon before that happens. Supply centers are the spaces that are colored. Neutral supply centers ones are light blue, while others are owned by players (yours is green). White and sea spaces are not supply centers.

To place ownership over these supply centers, you must have a unit in the space until winter rolls around. Units come in two types: armies and fleets. Armies move over land, fleets move over sea and coastal land spaces (land spaces that are adjacent to the sea). Fleets can also convoy armies. They can send an army across the sea to another land space, provided that the army and its destination are adjacent to the fleet's space. Convoys can also be chained if there are other fleets nearby. All units can only move one space per turn, with the exception of convoyed armies.

Like a lot of board games, Diplomacy is split up into turns. There are three major turns each year: spring, fall, and winter. Spring and fall are movement turns. However, winter is different. Winter is when you build or disband units according to how many supply centers you own by then. i.e. If you lost a supply center, you lose a unit. If you gained two supply centers, you build two units. You can only build in your home supply centers, which are the supply centers you start out in. After winter, a new year starts over again.

As for the movement turns, there four types of orders you can make during them: hold, move/attack, support, and convoy. Hold is the default order if the player doesn't send any for the unit. What it does is simple: nothing. It stays put. Moving is also simple: the unit moves to an adjacent space. If there isn't another unit there, then the move is a success. Buuut if another unit moves there as well, neither of them get in (called a bounce).

This is where support comes in, which is where the game can get a little complicated. Units can support other units into a space (the supporting units must be adjacent to the space that the other unit is moving to), thus forcing out any opposing units in it and making them retreat. This is called offensive support. However, if the opposing unit has defensive support from equal or more units than the attacking unit, then nothing will happen and everyone remains where they are. Units that provide defensive support must be adjacent to the unit that they're giving support to. The amount of support decides the result. i.e. Attacking unit is supported by two other units. The defending unit is supported by one other unit. The attacking unit takes the defending unit's space because 2 > 1. If the defending unit had support from one more unit, then the attack wouldn't have been a success (2 = 2).

I know that's a lot to digest, but hopefully I explained everything well enough without being too lengthy. That's pretty much all of the rules, but you can read more about the finer details here, like examples of how to organize and abbreviate your orders.
 
Spoiler:


Spring 1901 Movement:

Austria: Army Budapest -> Serbia
Austria: Fleet Trieste -> Venice
Austria: Army Vienna -> Galicia

England: Fleet Edinburgh -> North Sea
England: Army Liverpool -> Wales
England: Fleet London HOLD

France: Fleet Brest -> Mid-Atlantic Ocean
France: Army Marseilles -> Spain
France: Army Paris -> Gascony

Germany: Army Berlin -> Munich
Germany: Fleet Kiel -> Denmark
Germany: Army Munich -> Ruhr

Italy: Fleet Naples -> Tyrrhenian Sea
Italy: Army Rome -> Tuscany
Italy: Army Venice -> Piedmont

Russia: Army Moscow -> Ukraine
Russia: Fleet Sevastopol -> Black Sea
Russia: Fleet St Petersburg (south coast) -> Gulf of Bothnia
Russia: Army Warsaw -> Silesia

Turkey: Fleet Ankara HOLD
Turkey: Army Constantinople HOLD
Turkey: Army Smyrna HOLD

Spoiler:


No orders: Turkey.

It is now Fall 1901.
 
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Spoiler:

Austria: Army Galicia -> Rumania
Austria: Army Serbia SUPPORT Army Galicia -> Rumania
Austria: Fleet Venice HOLD

Austria: Fleet Venice can retreat to Adriatic Sea or Apulia or Trieste
Austria: Fleet Venice -> Trieste

England: Fleet London -> English Channel
England: Fleet North Sea -> Norway
England: Army Wales HOLD

France: Army Gascony -> Portugal via convoy
France: Fleet Mid-Atlantic Ocean CONVOY Army Gascony -> Portugal
France: Army Spain HOLD

Germany: Fleet Denmark HOLD
Germany: Army Ruh -> Holland
Germany: Army Munich HOLD

Italy: Army Piedmont -> Venice
Italy: Army Tuscany SUPPORT Army Piedmont -> Venice
Italy: Fleet Tyrrhenian Sea -> Tunis

Russia: Fleet Black Sea -> Bulgaria (east coast)
Russia: Fleet Gulf of Bothnia -> Sweden
Russia: Army Silesia HOLD
Russia: Army Ukraine -> Rumania

Turkey: Fleet Ankara HOLD
Turkey: Army Constantinople HOLD
Turkey: Army Smyrna HOLD

Spoiler:

I gave 48 hours for retreat orders. Turkey had 6 days to send orders. They did not come.

It is now Winter 1901. Send in build orders.

Austria: Builds 2 units
England: Builds 1 unit
France: Builds 2 units
Germany: Builds 2 units
Italy: Builds 1 unit
Russia: Builds 2 units
 
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Austria: BUILD Army Budapest
Austria: BUILD Army Vienna
England: BUILD Fleet London
France: BUILD Fleet Brest
France: BUILD Fleet Marseilles
Germany: BUILD Army Berlin
Germany: BUILD Fleet Kiel
Italy: BUILD Fleet Rome
Russia: BUILD Army Sevastopol
Russia: BUILD Fleet St Petersburg (south coast)
Spoiler:

It is now Spring 1902.
 
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