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Disapppearing events/appearing events

  • 12
    Posts
    10
    Years
    • Seen Feb 22, 2016
    I don't want the event to immediately disappear but disappear after the player leaves the map. Also is there a way to make an event appear after a certain switch is set elsewhere? I know these are probably very easy things to do but I've been struggling to figure out how.

    Thanks for all the help :)
     
    If they can't fly yet, an event they have to walk on with this script. This script must be on the map the event to be changed is on!

    # Sets another event's self switch (eg. pbSetSelfSwitch(20,"A",true) ).
    # To be used in a script event command.
    pbSetSelfSwitch(event,switch,value)

    If they can fly try this in the next plot event.

    #Map ID, Event ID, Switch = "A,B,C,D", True/False
    def pbsetselfswitch2(map,event,switch,value)
     
    Is there a way to make a Gym leader appear on a different map when a certain actions takes place?
     
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