• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Tool] DNS by ZodiacDaGreat

Use DNS it is a good tool in replacement for Day and Night. Check the tool, tutorials and resource thread.
 
Do street lamps and windows have lights at night?
Not by default. The method involves editing the tiles in question to have a 'lit' color you want but only for a certain palette (preferably an unused palette, usually like one of the higher number ones in A-Map's block editor). A-Map lets you edit the colors directly too, but only palette entries and not pixel-by-pixel.

Then make that color version of the tile(s) available in the useable tile selection for mapping (may want to use an empty tile slot if the tileset has space). Then, make it so that map runs a "SetMapTile" script on entry at night that replaces unlit tiles with lit tiles. For them to 'light up', the palette used for it just has to be excluded/unchecked in the Day Night Seasons program.

To check for day/night status in a script you'd typically want to use the "comparefarbytetobyte" command in XSE. I can't remember the specifics right now but once you know the offsets, which I think are shown in DNS's interface, then you can make those types of scripts for many purposes.
 
Last edited:
Back
Top