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[Script] Do scripts and applymovement work over map connections?

222
Posts
6
Years
    • Seen Nov 18, 2023
    Let's say, as a hypothetical example, you wanted to recreate Bianca's "first step" onto Route 1 using a script. Does making a character move across connected maps crash the game? If not, does the original script continue execution once the player character/other npcs are in the other map? I'm not quite sure if the engine treats connected maps as if they are "actually there."

    I'm actually researching this right now as you read, and will update the post with my findings soon. I just wanted to know if someone had already looked into this. I look forward to any discoveries others might post here!
     
    Last edited:

    Mr Ghost

    oh no
    18
    Posts
    5
    Years
    • Seen May 28, 2019
    I had a script in a scrapped game a long time ago where a Machoke wouldn't move until you beat the gym, and I think when he ran up onto the other route he stayed there. It's just applying movement to the sprites themselves, but you would still have to put their scripts on the map that it started on, as it would still recognize it as a person event from that map.
     
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