Do you think TMs should be reuseable?

Thankfully, someone came up with the genius idea of making the GOOD TM's accessible through the Battle Tower, despite the RIDICULOUS pricing on some of them.

Honestly, I'd much prefer it if we could just buy all TM's in one place. :#
 
I wouldn't also hate it if TM's were re-usable. Prehaps a way to get the "One off" TM's after you've beaten the game, but not an easy way ._. Like the Battle tower only...harder, so they can remain hard to get ._.
I used to hack, had infinite TM's and what not. I made my dream team, but it wasn't the same...there was NO accomplishment, having TM's reusable would be similar to this on a much lower level. I want the accomplishment of earning my team through hard work and patience.
Makes it that much funner to battle :D
 
I think certain TMs you should be able to get duplicates of, but only a limited amount. ie: You can find a Blizzard Tm and then later on you can buy one more Blizzard Tm. That way you are not given infinite TMs, but you can use them on mulitple pokes or to correct a poor TM choice earlier.
 
Jut for the record guys, Porygon Z makes Hyper Beam awesome. Can OHKO Blissey with that thing.
I'd hardly call it awesome. Porygon-Z needs Adaptability, Life Orb, and a Nasty Plot to OHKO Blissey, and it easily gets revenge killed / set up on. It's usable, but I personally wouldn't use it at all.

Back on topic, though. HMs have a reason to be reusable. They play a special role in the storyline, such as allowing you to surf across water and cut down trees. Without reusable HMs, you'd get trapped in a part of the game. For example, you're on Cinnibar Island and have a Seadra to Surf you to places. What if Seadra was accidentally released, or forgot Surf through learning another move thorugh level-up? You don't have another Surf HM with you, and you're stuck on Cinnibar Island with nothing to do but start over your game. That's the purpose of reusable HMs. What about TMs? It's not like you are going to get stuck without them. TMs should remain non-reusable because they simply have no reason to be reusable and only makes the game easier.
 
Oh yeah sure let us have a reusable disk that teaches your pokemon team hyper beam. That would really happen!
as if anyone wants the move hyper beam

Anyways... I guess not. They make you decide these things for a reason, and if you made a bad choice, well... too bad.

Jut for the record guys, Porygon Z makes Hyper Beam awesome. Can OHKO Blissey with that thing.
Yeah, and... what happens AFTER THAT? You might as well send a telegram saying, "Hey, come and set up a devastating sweep on me!" Losing Blissey is a small price to pay for letting Salamence get a DD, Infernape get a Nasty Plot, Metagross an Agility, etc.
 
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Recycle only reuses an item that was used earlier in battle. Seeing as how TMs is not a held item that can be used during the battle, this strategy will not work. TMs can only be used outside of battle.

I know that, I'm just suggesting a further addition to the usefulness of Recycle.
And if you noticed, I wanted it to be used outside of battle too. :)
 
If TMS were reusable and able to be found easy, then the levels of the computer's pokemon should go up a few.
 
No, but I think the department store of each region should sell most if not all of them.
 
One-use TMs are one of the most annoying aspects of the games (next to Natures and IV's). They should at least make the major TM's more accessible by having them sold in unlimited supplies. Other than that, I don't think that they need to be directly reusable.
 
I always thought that all TMs should be able to be bought, with varying prices based on power, rarity, usefulness, etc.

Although with the use of ROM hacking and flash carts, it IS possible to get an infinite amount of the first 50 TMs.
 
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