CrystalFlow
Fun Trainer
- 132
- Posts
- 18
- Years
- Fortree City
- Seen Apr 12, 2012
CM yes i would use it esp on gardy, but moves such as "howl" not so much.
There were times when I wanted to teach Bulk Up to a Pokémon, but of course that particular species happened to be unable to learn it >_>
There are many more Pokémon that can learn Calm Mind, than Bulk Up, so that may explain why it isn't seen so often..
Most people start in the mindset of "Why CM and the psychic when i can psychic twice" until they try competetive fighting. Ill use CM as an example:
Psychic=Base 90 Power
so Psychic twice= 180
CM=1.5 boost
so CM+Psychic=135
At this point is not looking too good, but on a third turn they are tied at 270 power. After that CM zooms ahead in power. Its all about forward thinking
Really? I never thought about it, but it's probably good it CH aren't based on raised stats, think of how devestating a critical would be after a few calm minds! How would it work if the critical hit does 50% damage but a boosted attack hits for 60%? Does that mean a critical would do LESS than a normal would? that doesn't sound like it makes sense
Ninetales said:The only bad thing about those booster moves is that critical hits ignore all those stat boosts. I learned that the hard way when I was battling Cynthia in Pearl. While battling her Leech Seeded Lucario, my Vespiquen used Defend Order six times. Then she sent out Milotic and I didn't switch because I had a superpowered Vespiquen who was maxed out in both defenses. I thought my Vespiquen would be fine... until Milotic's Ice Beam landed a critical hit and KO'd my Vespiquen... X_X
Well, say your opponent's Alakazam uses Calm Mind six times, so is maxed out in both Special stats. Then your Gyarados uses Hyper Beam (a Special attack in D/P) and does say, 1/4 damage to Alakazam because its Special Defense is so high. But a while later, that same Gyarados uses Hyper Beam and it's a critical hit. But this doesn't mean it does 1/2 damage to Alakazam (these fractions are percentages of Alakazam's HP). When a critical hit lands, it ignores all stat boosts the opponent has (kind of like Bidoof's Unaware ability), so the damage is 150 (Hyper Beam's base damage) x 2, minus nothing because stat boosts are ignored. So that critical-hit Hyper Beam will OHKO the Alakazam.
But some like Safeguard, Mirror coat or Protect can really help.