- 8
- Posts
- 12
- Years
- Seen May 19, 2013
Intro
Hey all! I am back with my 3rd RMT. As the title suggests, this team is in the NU tier and is based around Dodrio. Now, I decided to use Dodrio because of a suggestion my friend gave me. He claimed that Dodrio + Thrash + Choice Band was something to behold. I threw this team together to test the theory. Not only was he correct, but I went undefeated on the Pokemon Showdown latter with this team for quite sometime. My purpose here is to share this team, but I need a bit of advice on a Poke or two. Without anymore waiting, here is the team preview.
Team Preview
Dodrio:
Dodrio is the basis of this team. Every Poke here revolves around him. Read the intro to see why I chose him.
Charizard:
To pair with Dodrio's physical sweeping qualities, I needed a strong special attacker. Charizard was an obvious choice, matching well with the team's synergy.
Vileplume:
To soak up any water or electric moves coming in on Charizard or Dodrio, I have Vileplume. It works wonders as it can induce sleep and has a decent STAB-type coverage.
Musharna:
Musharna's purpose is to tank any incoming threats to Vileplume. I am a bit on the fence about her moveset, but I will get to that later.
Skuntank:
Skuntank's main job is to take hits for Vileplume and Musharna. It is my main form of defense against any ghosts such Misdreavus or Golurk. Psychic types such as opposing Musharna's or Gardevoir's can hardly do anything to this critter. A very useful tool to the team.
Golurk:
Lastly, we have Golurk. Golurk... If any Pokemon gets replaced, it's probably going to be him. The only useful things he has done was set up rocks for any Charizard or Masquerain, or block a Thunderbolt. Other than that, he hasn't done much and I am willing to take him out. (Actually it doesn't have a gender but you get the point.)
Movesets
Now that you have a feel for what the team is all about, here is a quick glimpse at their movesets.
Dodrio (M) @ Choice Band
Trait: Tangled Feet
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Thrash
- Quick Attack
- Brave Bird
- Pursuit
Golurk @ Leftovers
Trait: No Guard
Shiny: Yes
EVs: 176 HP / 168 Atk / 164 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Shadow Punch
- DynamicPunch
Musharna (F) @ Leftovers
Trait: Synchronize
Shiny: Yes
EVs: 240 HP / 16 Def / 252 SDef
Calm Nature
- Calm Mind
- Psychic
- Moonlight
- Signal Beam
Skuntank (F) @ Black Sludge
Trait: Aftermath
EVs: 252 Atk / 220 SDef / 36 Spd
Adamant Nature
- Sucker Punch
- Taunt
- Pursuit
- Poison Jab
Vileplume (F) @ Black Sludge
Trait: Chlorophyll
EVs: 252 HP / 208 Def / 48 SAtk
Bold Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Aromatherapy
- Giga Drain
- Sludge Bomb
- Sleep Powder
Charizard (M) @ Life Orb
Trait: Blaze
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Air Slash
- Fire Blast
- Roost
- Focus Blast
Concerns
This team is very good in my opinion. It has the capability to win a tournament. This is a list of the only things I am seeking advice for.
-Musharna's Moveset:
Should I run signal beam or heal bell? I have some physical attackers that don't want to take a burn, but then again after 3 or 4 calm minds, I don't want to switch out due to a Skuntank or Cacturn.
-Golurk:
It hasn't done much for the team. Rocks aren't too necessary. No one else on the team carries hazards, so blocking spins isn't too important.
-Spinners:
My team can easily be withered down by hazard/stall teams, so adding a spinner is very crucial. The problem is I don't know who to add and where to add them.
-FWG core:
Should I just go ahead and complete the FWG core? I have Charizard and Vileplume...
I am open to any other suggestions. Thanks for the help!
P.S.
Sorry I couldn't add any sprites or animated sprites for visual aid, but the site won't allow me to link anything until I have a total of 15 posts.
Hey all! I am back with my 3rd RMT. As the title suggests, this team is in the NU tier and is based around Dodrio. Now, I decided to use Dodrio because of a suggestion my friend gave me. He claimed that Dodrio + Thrash + Choice Band was something to behold. I threw this team together to test the theory. Not only was he correct, but I went undefeated on the Pokemon Showdown latter with this team for quite sometime. My purpose here is to share this team, but I need a bit of advice on a Poke or two. Without anymore waiting, here is the team preview.
Team Preview
Dodrio:
Dodrio is the basis of this team. Every Poke here revolves around him. Read the intro to see why I chose him.
Charizard:
To pair with Dodrio's physical sweeping qualities, I needed a strong special attacker. Charizard was an obvious choice, matching well with the team's synergy.
Vileplume:
To soak up any water or electric moves coming in on Charizard or Dodrio, I have Vileplume. It works wonders as it can induce sleep and has a decent STAB-type coverage.
Musharna:
Musharna's purpose is to tank any incoming threats to Vileplume. I am a bit on the fence about her moveset, but I will get to that later.
Skuntank:
Skuntank's main job is to take hits for Vileplume and Musharna. It is my main form of defense against any ghosts such Misdreavus or Golurk. Psychic types such as opposing Musharna's or Gardevoir's can hardly do anything to this critter. A very useful tool to the team.
Golurk:
Lastly, we have Golurk. Golurk... If any Pokemon gets replaced, it's probably going to be him. The only useful things he has done was set up rocks for any Charizard or Masquerain, or block a Thunderbolt. Other than that, he hasn't done much and I am willing to take him out. (Actually it doesn't have a gender but you get the point.)
Movesets
Now that you have a feel for what the team is all about, here is a quick glimpse at their movesets.
Dodrio (M) @ Choice Band
Trait: Tangled Feet
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Thrash
- Quick Attack
- Brave Bird
- Pursuit
Golurk @ Leftovers
Trait: No Guard
Shiny: Yes
EVs: 176 HP / 168 Atk / 164 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Shadow Punch
- DynamicPunch
Musharna (F) @ Leftovers
Trait: Synchronize
Shiny: Yes
EVs: 240 HP / 16 Def / 252 SDef
Calm Nature
- Calm Mind
- Psychic
- Moonlight
- Signal Beam
Skuntank (F) @ Black Sludge
Trait: Aftermath
EVs: 252 Atk / 220 SDef / 36 Spd
Adamant Nature
- Sucker Punch
- Taunt
- Pursuit
- Poison Jab
Vileplume (F) @ Black Sludge
Trait: Chlorophyll
EVs: 252 HP / 208 Def / 48 SAtk
Bold Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Aromatherapy
- Giga Drain
- Sludge Bomb
- Sleep Powder
Charizard (M) @ Life Orb
Trait: Blaze
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Air Slash
- Fire Blast
- Roost
- Focus Blast
Concerns
This team is very good in my opinion. It has the capability to win a tournament. This is a list of the only things I am seeking advice for.
-Musharna's Moveset:
Should I run signal beam or heal bell? I have some physical attackers that don't want to take a burn, but then again after 3 or 4 calm minds, I don't want to switch out due to a Skuntank or Cacturn.
-Golurk:
It hasn't done much for the team. Rocks aren't too necessary. No one else on the team carries hazards, so blocking spins isn't too important.
-Spinners:
My team can easily be withered down by hazard/stall teams, so adding a spinner is very crucial. The problem is I don't know who to add and where to add them.
-FWG core:
Should I just go ahead and complete the FWG core? I have Charizard and Vileplume...
I am open to any other suggestions. Thanks for the help!
P.S.
Sorry I couldn't add any sprites or animated sprites for visual aid, but the site won't allow me to link anything until I have a total of 15 posts.