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Omicron

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    hey guys. I wanted to make a bulky offensive team, but I'm struggling a little with what I have right now, so I'm here for your help. Overall, keldeo is giving this team the most trouble.

    Gengar @ Life Orb
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Shadow Ball
    - Focus Blast
    - Sludge Wave
    - Icy Wind

    The star of this team. When it has good support from its teammates, it can sweep the entire enemy team. It's a pretty regular Gengar set except for energy ball. First I had icy wind, but Gengar's job here is to sweep through the enemy team, so I didn't use it/didn't have enough power in most of the battles. I then replaced it with thunderbolt for the water types that were causing me trouble, but quag and swampert were giving gengar trouble, so I switched it for energy ball to hit those harder and still hit most of the other water types super effectively.

    Conkeldurr @ Assault Vest
    Ability: Guts
    EVs: 252 Atk / 236 SDef / 20 Spe
    Adamant Nature
    - Drain Punch
    - Ice Punch
    - Mach Punch
    - Knock Off

    Knock Off support from Conkeldurr helps this team a lot. I can switch it into will o wisps and hit the enemy team like a train. It survives a lot of hits and can recover passively with Drain punch.

    Altaria-Mega @ Altarianite
    Ability: Natural Cure
    EVs: 176 HP / 152 SpA / 88 SpD / 92 Spe
    Modest Nature
    - Roost
    - Hyper Voice
    - Fire Blast
    - Earthquake

    Part of the original core of this team. I love mega Altaria and I honestly like the special variants more than DD sets. Not much else to say here, it's versatile and it hits hard.

    Gastrodon @ Leftovers
    Ability: Storm Drain
    EVs: 252 HP / 100 Def / 88 SpA / 68 SpD
    Calm Nature
    - Recover
    - Scald
    - Toxic
    - Ice Beam

    I've always loved Gastrodon. It is here to help me deal with Lando and Keldeo to some extent. Ice Beam always OHKOs non defensive landorus.

    Latias:
    -Draco Meteor
    -Psyshock
    -Defog
    -Healing Wish/roost, will decide on this later
    Nature: Timid
    EVs: 72 HP/184 SAtk/252 Spe
    Item: Life Orb

    Scizor @ Choice Band
    Ability: Technician
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Bullet Punch
    - Superpower
    - U-turn
    - Knock Off

    The other part of the original core. Banded Bulky Scizor. Standard set. Works great. Deals very nicely with fairies except for klefki.


    Aside from that, I need a way to get rid of hazards and put some of my own. I've considered running a support offensive scizor with defog for this, but I'm not sure how viable this is.

    Anyway, comments/suggestions are welcome. Feel free to shred my team to pieces.
     
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    Other than hitting Mega Swampert, Energy Ball is useless on Gengar. Drop it for Taunt (for stall breaking) or Destiny Bond (to get a quick KO should Gengar go down).

    Though this may seem odd, investing in Conkeldurr's Special Defense gives it more special bulk than simply investing in HP; the spread should be 252 Atk/236 SDef/20 Spe to outspeed Hippowdon:

    252 SpA Life Orb Gengar Shadow Ball vs. 0 HP / 236 SpD Assault Vest Conkeldurr: 121-142 (34.4 - 40.4%) -- guaranteed 3HKO

    252 SpA Life Orb Gengar Shadow Ball vs. 248 HP / 0 SpD Assault Vest Conkeldurr: 161-191 (38.9 - 46.2%) -- guaranteed 3HKO

    I don't get what Mega Altaria's EV spread serves. The simple 4 Def/252 SAtk/252 Spe spread should be used if your current spread doesn't do anything special. It lets Altaria hit harder and get the jump ahead of more walls.

    Gastrodon needs Toxic to deal with opposing walls; this means dropping Ice Beam or Earth Power for it:
    -Scald
    -Earth Power/Ice Beam/Earthquake
    -Toxic
    -Recover
    Nature: Bold/Relaxed
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Storm Drain

    Sylveon or Clefable are better over Chansey as Chansey is extremely passive:

    Sylveon:
    -Wish
    -Protect
    -Hyper Voice
    -Heal Bell/Toxic
    Nature: Bold
    EVs: 252 HP/220 Def/36 SDef
    Item: Leftovers
    Ability: Pixilate

    Clefable:
    -Wish
    -Protect
    -Moonblast
    -Heal Bell/Calm Mind/Thunder Wave
    Nature: Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Unaware

    Aerial Ace is useless on Scizor; it doesn't hit anything notable. Superpower should be used for the harder hit on Ferrothorn:
    -U-turn
    -Bullet Punch
    -Superpower
    -Pursuit/Knock Off
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 SDef
    Item: Choice Band
    Ability: Technician
     
    hmm i guess i don't agree w/ most of the above suggestions. i wouldn't replace chansey with those fairies since they're just as passive as chansey is. if you're running a bulky offensive team, i'd use more aggressive mons than unaware clef etc. also don't agree about altaria. i actually really like the bulk on the altaria since as u said keld is a huge huge threat. i don't see what the extra speed is actually good for since outpacing jolly azumarill is plenty good for the purposes of ur team. u can adjust the power if u want but i think it's fine.

    jumping straight into a chansey replacement, i think a lati would be good. it's cookie cutter, but you'll have an answer to zard y still while getting either a useful attacker (3 atks) or a utility mon via hazard control (2 atks). pursuits are free switchins for altaria though it's still a problem.

    speaking of the hazards game, the most glaring flaw in the team is a lack of stealth rock support. stealth rock is MANDATORY on every serious team. the damage it racks up and the pressure it can put on opponents (ie putting certain mons on a timer) is crucial. i actually don't like gastrodon here. like chansey, it's extremely passive, and it just isn't *doing* anything. i think something like hippowdon would be an acceptable replacement as a defensive backbone (rly helps against lopunny especially) while giving you this crucial move in your arsenal. eq/sr/slackoff/stone edge is an acceptable choice that also gives you an answer to non-wow (and maybe bulk up? idr who wins 1v1) talon, which is better than nothing i guess. if you want a more airtight answer for talon, heatran, tyranitar, etc. are acceptable as well.

    anyway, once you get in the hazards game with team should work a lot better.

    also, gonna echo the stuff about replacing energy ball on gengar (you're actually super sd gliscor weak so i'd toss icy wind back on it to lure it), aerial ace on sciz (use superpower), etc.
     
    hmm i guess i don't agree w/ most of the above suggestions. i wouldn't replace chansey with those fairies since they're just as passive as chansey is. if you're running a bulky offensive team, i'd use more aggressive mons than unaware clef etc. also don't agree about altaria. i actually really like the bulk on the altaria since as u said keld is a huge huge threat. i don't see what the extra speed is actually good for since outpacing jolly azumarill is plenty good for the purposes of ur team. u can adjust the power if u want but i think it's fine.

    jumping straight into a chansey replacement, i think a lati would be good. it's cookie cutter, but you'll have an answer to zard y still while getting either a useful attacker (3 atks) or a utility mon via hazard control (2 atks). pursuits are free switchins for altaria though it's still a problem.

    speaking of the hazards game, the most glaring flaw in the team is a lack of stealth rock support. stealth rock is MANDATORY on every serious team. the damage it racks up and the pressure it can put on opponents (ie putting certain mons on a timer) is crucial. i actually don't like gastrodon here. like chansey, it's extremely passive, and it just isn't *doing* anything. i think something like hippowdon would be an acceptable replacement as a defensive backbone (rly helps against lopunny especially) while giving you this crucial move in your arsenal. eq/sr/slackoff/stone edge is an acceptable choice that also gives you an answer to non-wow (and maybe bulk up? idr who wins 1v1) talon, which is better than nothing i guess. if you want a more airtight answer for talon, heatran, tyranitar, etc. are acceptable as well.

    anyway, once you get in the hazards game with team should work a lot better.

    also, gonna echo the stuff about replacing energy ball on gengar (you're actually super sd gliscor weak so i'd toss icy wind back on it to lure it), aerial ace on sciz (use superpower), etc.
    Well, now that you mention it, bulkier Ground Pokemon Therian Landorus (or Hippowdon as you said) should be used over Gastrodon; both get Stealth Rock, while Gastrodon doesn't:

    Therian Landorus:
    -Stealth Rock
    -Earthquake
    -U-turn
    -Stone Edge/Knock Off/Rock Slide
    Nature: Impish
    EVs: 252 HP/240 Def/8 SDef/8 Spe
    Item: Leftovers/Rocky Helmet

    or
    -Stealth Rock
    -Earthquake
    -Explosion/U-turn
    -Stone Edge/Knock Off/Smack Down
    Nature: Adamant/Jolly
    EVs: 72 HP/252 Atk/184 Spe
    Item: Normal Gem/Soft Sand/Earth Plate

    Mega Altaria is a very good Heatran lure. With a Timid nature and max Speed, it can outspeed all Heatran variants and hit it hard with Earthquake, even with a -Attack nature:

    0- Atk Mega Altaria Earthquake vs. 0 HP / 0 Def Heatran: 268-316 (82.9 - 97.8%) -- guaranteed 2HKO

    0- Atk Mega Altaria Earthquake vs. 248 HP / 0 Def Heatran: 268-316 (69.6 - 82%) -- guaranteed 2HKO

    Have a pick between Latias or Latios. Latias can provide Healing Wish support for any crippled attackers, while Latios has more power behind its attacks:

    Latias:
    -Draco Meteor
    -Psyshock/Hidden Power (Fire)
    -Defog
    -Healing Wish
    Nature: Timid
    EVs: 72 HP/184 SAtk/252 Spe
    Item: Life Orb

    Latios:
    -Draco Meteor
    -Psyshock
    -Surf/Hidden Power (Fire)/Earthquake
    -Defog
    Nature: Timid/Hasty
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb
     
    Thank you very much for your feedback guys.

    So, here's an updated version of this team.

    Gengar @ Life Orb
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Shadow Ball
    - Focus Blast
    - Sludge Wave
    - Icy Wind

    Lucario @ Life Orb
    Ability: Justified
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Close Combat
    - Bullet Punch
    - Thunder Punch
    - Swords Dance

    Altaria-Mega @ Altarianite
    Ability: Natural Cure
    EVs: 176 HP / 152 SpA / 88 SpD / 92 Spe
    Modest Nature
    - Roost
    - Hyper Voice
    - Fire Blast
    - Earthquake

    Heatran @ Leftovers
    Ability: Flash Fire
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    - Stealth Rock
    - Lava Plume
    - Earth Power
    - Roar

    Latias (F) @ Life Orb
    Ability: Levitate
    EVs: 72 HP / 184 SpA / 252 Spe
    Timid Nature
    - Draco Meteor
    - Psyshock
    - Defog
    - Healing Wish

    Scizor @ Choice Band
    Ability: Technician
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Bullet Punch
    - Superpower
    - U-turn
    - Knock Off

    Overall, it is doing ok. Latias and Lucario are kind of weak links here. I think I'll just go without defog support, haha.

    I think I might replace Latias with slowbro since I'm getting more trouble from physical sweepers and keldeo.

    Slowbro @ Leftovers
    Ability: Regenerator
    EVs: 252 HP / 232 Def / 24 SpD
    Bold Nature
    - Scald
    - Fire Blast
    - Toxic
    - Slack Off

    and scarfchomp to help me revenge kill other Pokémon and deal with other scarfers, which have been giving me trouble too.

    Garchomp @ Choice Scarf
    Ability: Rough Skin
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Outrage
    - Earthquake
    - Rock Slide
    - Fire Blast

    Again, feedback would be greatly appreciated.

    exportable
    Spoiler:
     
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