• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Dawn, Gloria, Juliana, or Summer - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Graphics] Door Animation Palette Offsets?

  • 36
    Posts
    6
    Years
    • Seen Apr 18, 2024
    Does anyone know what the APE offsets are for the 12 door animation palettes as seen in Door Animation Editor?
     
    Last edited:
    Does anyone know what the APE offsets are for the 12 door animation palettes as seen in Door Animation Editor?

    Those palettes correspond with the palettes of all tilesets (for maps) in your game (They are the same as you see in AdvanceMap). Every tileset has their own palettes, which means that different palettes are loaded depending on which tilesets are loaded in Door Animation Editor (and there are much more palettes than the 12 you mention).

    Which palette offsets are you looking for exactly?
     
    Last edited:
    Back
    Top