DotA Mafia [GAME OVER]

[PokeCommunity.com] DotA Mafia [GAME OVER]

NIGHT FIFTEEN​


Despite being outnumbered, Clockwerk managed to hold off his assailants for another day. The pressure applied against him lessened when one of the Neutrals - the most vulnerable of the remaining - had suddenly fell over.

Etherion has died from inactivity. He was a neutral.



HEALTH GAINED/LOST

Lycanthropy: +6
Davepetasprite^2: -18
Gimmepie: -26



PLAYER LIST

1. Davepetasprite^2
2. Bardothren as Omniknight
3. Merlin as Mortred
4. jdthebud as Doombringer
5. GlendleYoung as Zeus
6. Nimsy as a Neutral
7. Nakuzami as Abaddon
8. alexkaz61 as a neutral
9. Desinishon as Rubick.
10. aeternum as Razor
11. Absol Used Bite! as a Neutral
12. Lycanthropy
13. alexkaz61v2.0 as a Neutral
14. Etherion as a neutral
15. JaDe.X105 as a neutral
16. gimmepie​


 

[PokeCommunity.com] DotA Mafia [GAME OVER]

DAY SIXTEEN​


Memes happened. Or maybe memes didn't happen. Some memes should have happened but they didn't.

Spoiler:



HEALTH GAINED/LOST

???: -24



PLAYER LIST

1. Davepetasprite^2
2. Bardothren as Omniknight
3. Merlin as Mortred
4. jdthebud as Doombringer
5. GlendleYoung as Zeus
6. Nimsy as a Neutral
7. Nakuzami as Abaddon
8. alexkaz61 as a neutral
9. Desinishon as Rubick.
10. aeternum as Razor
11. Absol Used Bite! as a Neutral
12. Lycanthropy
13. alexkaz61v2.0 as a Neutral
14. Etherion as a neutral
15. JaDe.X105 as a neutral
16. gimmepie​


 

[PokeCommunity.com] DotA Mafia [GAME OVER]

NIGHT SIXTEEN​


Well, at least the game will be over... soon(tm).


HEALTH GAINED/LOST

Lycanthropy: +10
Davepetasprite: -10
Gimmepie: -29



PLAYER LIST

1. Davepetasprite^2
2. Bardothren as Omniknight
3. Merlin as Mortred
4. jdthebud as Doombringer
5. GlendleYoung as Zeus
6. Nimsy as a Neutral
7. Nakuzami as Abaddon
8. alexkaz61 as a neutral
9. Desinishon as Rubick.
10. aeternum as Razor
11. Absol Used Bite! as a Neutral
12. Lycanthropy
13. alexkaz61v2.0 as a Neutral
14. Etherion as a neutral
15. JaDe.X105 as a neutral
16. gimmepie​


 
Last edited:

[PokeCommunity.com] DotA Mafia [GAME OVER]

DAY SEVENTEEN - GAME OVER​


In the middle of the sixteenth night, the last two Neutrals, exhausted beyond imagination, stalked their prey through the jungle. They followed Clockwerk's obvious footprints into a clearing, where he stood, waiting. They were hesitant at first, and Davepetasprite^2 had unknowingly stepped on a twig, alerting the wildlife around her. However, Clockwerk hadn't responded - at all, it was as if his body was now empty.

Davepetasprite^2 and Lycanthropy jumped at the opportunity and lunged out at Clockwerk. At the slightest of contact, Gimmepie had fallen over, defeated.

It was hard to believe, but the Neutrals had stood up to the Dire and Radiant heroes - and survived. No, not just survived - they drove them off and won!

Gimmepie has died due to inactivity! He was Rattletrap, the Clockwerk Goblin.


The Neutrals Lycanthropy and Davepetasprite^2 have won the game! Congratulations!



PLAYER LIST

1. Davepetasprite^2 as a Neutral
2. Bardothren as Omniknight
3. Merlin as Mortred
4. jdthebud as Doombringer
5. GlendleYoung as Zeus
6. Nimsy as a Neutral
7. Nakuzami as Abaddon
8. alexkaz61 as a neutral
9. Desinishon as Rubick.
10. aeternum as Razor
11. Absol Used Bite! as a Neutral
12. Lycanthropy as a Neutral
13. alexkaz61v2.0 as a Neutral
14. Etherion as a neutral
15. JaDe.X105 as a neutral
16. gimmepie as Clockwerk


 
It was a shame a large number of players died from inactivity. :| GP would be the least to blame, seeing as how he was down to ~60HP on that last night, and taking lots of damage from the two of you combined. :P

Nevertheless, I'd like to say I'm more disappointed in myself for having a poorly balanced (and not stream-lined well) gameplay. I doubt I'll host again for a while, but if I do - I plan to improve this system a lot more. :/

It was a good learning experience though!
 
Well that was a long winded game of inactivity deaths.

Ulli, it would have been helpful if you would have made more announcements/notifs to warn of phases ending, as well as when you extend phases. Especially the latter. That's what happened the day I died of "inactivity," because I was specifically waiting for the end of the phase to attack, and it came rather randomly. >:c

Other than that, it was a fun game~
 
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