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Dragonzilla strikes back...(OU)

J-Rad

In ur comp h4xing ur interwebz
  • 1,187
    Posts
    17
    Years
    Overview:
    A minor edit on the team I posted a couple of weeks a go. I've ironed out many of the flaws and this team is very effective(like the majority of my battles are 6-1/2), but there are a couple of glaring flaws that I just don't like.

    "At a glance":
    *pokemonelite2000 image removed**pokemonelite2000 image removed*
    [PokeCommunity.com] Dragonzilla strikes back...(OU)
    "image removed"*pokemonelite2000 image removed**pokemonelite2000 image removed*

    In Depth:
    *pokemonelite2000 image removed*
    I r fire bird (Moltres) @ Choice Scarf
    Ability: Pressure
    EVs: 40 Def/216 Spd/252 SAtk
    Modest nature (+SAtk, -Atk)
    - Will-o-wisp
    - Air Slash
    - Overheat
    - Hidden Power [Grass]
    Special Sweeper/Anti-Lead, he can outspeed and OHKO the major threats. Will-o-wisp crushes enemies that can't be OHKO'ed, Air Slash/Overheat offer realiable STAB and OHKO a vast array of enemies, and Hidden Power [Grass] is for Swampert, who is a major threat.
    ---
    *pokemonelite2000 image removed*
    Chuck Norris (Heracross) (M) @ Choice Band
    Ability: Guts
    EVs: 96 HP/252 Atk/160 Spd
    Adamant nature (+Atk, -SAtk)
    - Close Combat
    - Megahorn
    - Stone Edge
    - Pursuit
    Pysical Sweeper. This thing is a beast. Almost nothing can switch in without getting hit VERY hard.
    ---
    [PokeCommunity.com] Dragonzilla strikes back...(OU)

    Yo Mamma (Blissey) (F) @ Nothing
    Ability: Natural Cure
    EVs: 252 Def/40 SAtk/216 SDef
    Calm nature (+SDef, -Atk)
    - Aromatherapy
    - Softboiled
    - Toxic
    - Ice Beam
    Specail wall/cleric, nothing special here.
    ---
    "image removed"
    l33t h4x0r (Porygon2) @ Leftovers
    Ability: Trace
    EVs: 252 HP/216 Def/40 SAtk
    Bold nature (+Def, -Atk)
    - Thunderbolt
    - Ice Beam
    - Recover
    - Thunder Wave
    This little duck is full of win. Destroys dragons and bulky waters(Most notably Gyarados and most Salamence sets). Thunder wave is also very useful.
    ---
    *pokemonelite2000 image removed*
    Valdearg (Salamence) (M) @ Life Orb
    Ability: Intimidate
    EVs: 84 Atk/208 Spd/216 SAtk
    Mild nature (+SAtk, -Def)
    - Draco Meteor
    - Earthquake
    - Fire Blast
    - Thunder Fang
    Mix sweeper, Draco Meteor hits things very hard, Earthquake hits hard and has great coverage. Fire Blast destroys Steel types and thunder fang is for bulky waters who want to Ice Beam me to death.
    ---
    *pokemonelite2000 image removed*
    I lol at u (Bronzong) @ Leftovers
    Ability: Levitate
    EVs: 252 HP/86 Atk/80 Def/92 SAtk
    Sassy nature (+SDef, -Spd)
    - Gyro Ball
    - Stealth Rock
    - Earthquake
    - Hypnosis
    Wall, sets up stealth rock. Hypnosis offers sleep which is very useful, earthquake and Gyro ball hit things hard
    ---
    Problems:
    Swampert, without Moltress this thing destroys me.
    Stealth Rock: This really ruins my team.
    Tyranitar: I find this thing very hard to tame, what I have been doing is paralizing it and having Hera OHKO with Close Combat, but that only works if the opponent is stupid.

    Possible changes:
    Bronzong->Forrestress: Forry can set up rocks and spin. I've tried this before, but it doesn't really work.
     
    Overview:
    A minor edit on the team I posted a couple of weeks a go. I've ironed out many of the flaws and this team is very effective(like the majority of my battles are 6-1/2), but there are a couple of glaring flaws that I just don't like.

    "At a glance":
    *pokemonelite2000 image removed**pokemonelite2000 image removed*
    [PokeCommunity.com] Dragonzilla strikes back...(OU)
    "image removed"*pokemonelite2000 image removed**pokemonelite2000 image removed*

    In Depth:
    *pokemonelite2000 image removed*
    I r fire bird (Moltres) @ Choice Scarf
    Ability: Pressure
    EVs: 40 HP/216 Spd/252 SAtk
    Modest nature (+SAtk, -Atk)
    - Will-o-wisp
    - Air Slash
    - Overheat
    - Hidden Power [Ice]
    Special Sweeper/Anti-Lead, he can outspeed and OHKO the major threats. Will-o-wisp crushes enemies that can't be OHKO'ed, Air Slash/Overheat offer realiable STAB and OHKO a vast array of enemies, and Hidden Power [Grass] is for Swampert, who is a major threat.
    ---
    Throw those excess EV's into HP to give more survability on both sides. HP Ice to hit Aerodactyl and makes Moltres a viable revenge-killer for Salamence and Flygon.
    *pokemonelite2000 image removed*
    Chuck Norris (Heracross) (M) @ Choice Band
    Ability: Guts
    EVs: 96 HP/252 Atk/160 Spd
    Adamant nature (+Atk, -SAtk)
    - Close Combat
    - Megahorn
    - Stone Edge
    - Pursuit
    Pysical Sweeper. This thing is a beast. Almost nothing can switch in without getting hit VERY hard.
    ---
    [PokeCommunity.com] Dragonzilla strikes back...(OU)

    Yo Mamma (Blissey) (F) @ Nothing
    Ability: Natural Cure
    EVs: 252 Def/40 SAtk/216 SDef
    Calm nature (+SDef, -Atk)
    - Aromatherapy
    - Softboiled
    - Toxic
    - Flamethrower
    Specail wall/cleric, nothing special here.
    ---
    Use Flamethrower so you can hit Scizor, Lucario and Metagross on the switch-in.
    "image removed"
    l33t h4x0r (Porygon2) @ Leftovers
    Ability: Trace
    EVs: 252 HP/216 Def/40 SAtk
    Bold nature (+Def, -Atk)
    - Thunderbolt
    - Ice Beam
    - Recover
    - Thunder Wave
    This little duck is full of win. Destroys dragons and bulky waters(Most notably Gyarados and most Salamence sets). Thunder wave is also very useful.
    ---
    Consider Discharge over Thunderbolt for the 30% paralyze change.
    *pokemonelite2000 image removed*
    Valdearg (Salamence) (M) @ Life Orb
    Ability: Intimidate
    EVs: 84 Atk/208 Spd/216 SAtk
    Mild nature (+SAtk, -Def)
    - Draco Meteor
    - Earthquake
    - Fire Blast
    - Brick Break/Roost
    Mix sweeper, Draco Meteor hits things very hard, Earthquake hits hard and has great coverage. Fire Blast destroys Steel types and thunder fang is for bulky waters who want to Ice Beam me to death.
    ---
    Thunder Fang is ewwwwww. Draco Meteor has nearly double the power anyway. Brick Break for Tyranitar and Blissey or Roost for recovery.
    *pokemonelite2000 image removed*
    I lol at u (Bronzong) @ Leftovers
    Ability: Levitate
    EVs: 252 HP/86 Atk/80 Def/92 SpD
    Sassy nature (+SDef, -Spd)
    - Gyro Ball
    - Stealth Rock
    - Explosion
    - Hypnosis
    Wall, sets up stealth rock. Hypnosis offers sleep which is very useful, earthquake and Gyro ball hit things hard
    ---
    Throw those Special Attack EV's into SpD. Its not going to help him. Explosion to take out threats who you can't handle(Eg. Kingdra with one DD or Gyarados with one DD)


    Problems:
    Swampert, without Moltress this thing destroys me.
    Stealth Rock: This really ruins my team.
    Tyranitar: I find this thing very hard to tame, what I have been doing is paralizing it and having Hera OHKO with Close Combat, but that only works if the opponent is stupid.

    Possible changes:
    Bronzong->Forrestress: Forry can set up rocks and spin. I've tried this before, but it doesn't really work.
    I'd personally put Bronzong as the lead and take Moltres out. Celebi over Moltres as that is a reliable check to Swampert and Gyarados.

    You could Scarf Heracross if you wanted to.
     
    Why is there no item on Blissey?

    Massive Infernape weak. Flamethrower/HP Ice/ CC/ watever(T-Punch, U-Turn, Stone Edge, Scratch) rip through this. The 50% damage from SR doesn't help Moltres much either, as does a lack of support recovery, which Moltres needs if its Choiced.

    Make Blissey a Wish Bliss to pass wishes on to your team, put Zong as your lead, works much better there. To solved your Tyranitar problem, go with a Bulky FIghter>> P2. Hairymama or Machamp do the best jobs.

    Your Ape weak can be taken care of with a CM Suicune or Wish Vaporeon. If you use Vappy, put it over Bliss. if you use Cune, I would take out Moltres, since it will usually die if u switch it in once, and then are forced to switch again, meaning that it will die if it comes back in.
     
    All right thanks for the input guys and here is what I have to say:

    According to Shoddy Battle having a Modest Moltres with Hidden Power [Ice] is impossible so I'll stick with grass.

    I'm not corncered about Aerodactyl as burn pretty much riuns it.

    Bronsung as my lead completley sucked actauly. I was a lot better off when Moltres got the enemies lead taken care off than switched into Bronzong.

    The specail attack on Zong was a malfunction on my part, I was tired when I built this so I accidentaly place the EV's in special attack when I meant Special Defense

    Same goes for Blissey having no item.

    WishBliss actauly covers my SR problem(mostly) I can wish then switch into moltres/mence without any extra damage(for the most part).

    And that sort-of solves my infernape problem as my Moltres has survived a stone-edge from one before. (Barley) But recently I haven't seen that many Infernapes running around, and I've only seen one with a focus sash.

    P2 and it's thunder-wave/trace has won the battle for me too many times to count, it's staying.

    and I will never EVER scarf hera, ever. After status support CBHera ripps the opponent's team to shreds(when gliscor isn't present of course).

    That pretty much sums it up. I'll edit the first post later tommarrow with the changes...
     
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