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DS vs. PSP

Well, which one?


  • Total voters
    90
Unfortunately for the DS is that Ive looked on a video game website and some of their games that are supposed to be hits (Madden, Spider Man 2) are flops. Madden got a C- and Spider Man 2 got a D+. Fortunately, Super Mario 64 on the DS got a B. So by the launch of the DS, the games are not very good but, they could get better.
 
I think we're all missing something here. Even Nintendo knows that it's a novelty. Their ultimate hope is for the features to be accepted and then become the norm for the gaming community, which isn't going to well at the moment, and that's also probably why it isn't the Gameboy's successor. It's their 'third pillar'.

If sales don't go well after the novelty hype goes down, they will still have GBE to release, and NDS won't have a next generation.

I'm not saying that NDS will always be a novelty, but even Nintendo has a back-up plan. My own back-up plan is just to buy the PSP XD
 
I like DS more cause I got one.
 
I suppose. I'd really rather Sony and Nintendo focus on other things though, really. And If, if the PSP out does the DS, I hope Nintendo learns from it and applies the knowledge to the next Gameboy. I think the Gameboy works because of its limitations, however I can't properly articulate it. Bleh.
 
That knowledge being "graphics = ratings", of course.

The handheld market is just getting sucked into a war over who can make the most powerful machine - the way it is in the world of home consoles. I don't fancy being battered by new Game Boys and PSPs every 3 years. Especially since the original Game Boy/GBC kept millions entertained over its 12 or-so years at the top.

I still think there's plenty of life left in the GBA, myself. But I'm afraid that 2005 could be its last year on the market. It's a shame, really, that from now on this is the way it's always going to be.
 
Some people might like playing the Advance games on SP better. You never know.
 
a1337a said:
Now it's my turn ^^


Innovate? Don't you mean dilute?
I mean, hear me out here. Games shouldn't need gimmicks, they just need solid gameplay that doesn't get tired. A touch screen for an FPS? That's not a step forward, it's an awkward spinning around on the spot, then falling on your bottom. Wow, you've got 'innovative new wireless'. It's just 11g without a proper IP stack, because Nintendo got lazy. You've got two screens? How awesome, I'd love to see my steering wheel on one screen when all the action takes place on the other. Two screens was an awesome idea when screens couldn't scroll, 20 years ago. Now it just feels kinda retro, and not in that warm good way.


Why not go the DS? Because it looks archaic, it has graphics two generations behind, it's 'features' really ARE noveltys. I mean, you stack up the NDS next to the PSP and it looks like an old toy, compared to the sleak lines and pretty graphics of the PSP. And no, I'm not a Sony Fangirl. I just know what I like, and I don't like that. Yeah, some people can have a total lack of bias (luv you Abby! <3<3), but I'm a little more outwardly speaking when it comes to what I like. I also know from working in a games shop what people look for. People don't buy an Xbox or PS2 cause they can play DVD's, they do it cause of the good games. Gimmicks don't sell consoles, the games do. And if the games are crap, chances are the sales will be, too. And for my bottom line, that sucks.


A hard time making use of the features? Wow, that's a bad sign. All these gimmicks, and no-one knows how to use them. Seems like it could be a bad idea to focus on features over functionality and substance.


But then,
You guys are entitled to your opinion.
And I'm entitled to mine.
kthxbaiu!

A gimmick!? Hardly a gimmick(although I hate Nintendo for solely focusing on the 2-screens). The DS can do everything the PSP can, and more! You defense is simply because you don't like these features because they are a gimmick. So what do you make of HP's best selling palm pilots with the touch screen feature? IS this a gimmick that millions of people have brought into? I don't think so, it makes organizing easier and then Nintendo put this into a effect with a different use for the DS.

For years all we have been doing is enhancing graphics for a console, thus most of the gaming popularity buys into the good graphics. Imagine a game like FFCC on the DS, imagine the possibilities! Imagine the great RPGs, like ToS and Advance Wars. DS could make these games a whole new experience and all the PSP can do is enhance graphics. That sure seems like a great reason to buy the PSP. </sarcasm>

You said people buy PS2 and X-Box because of the great games they offer. RIGHT! Now imagine a game like Halo 2 (whose graphics I'm highly disapointed in.) on the DS. You see how the features of the DS come into play, it could be better the original. Take any other top-selling and then see how the DS could enhance it with the features it offers. Goes far beyond graphics doesn't it?

All these features are hard to make use of, why? Because all producers have been doing is enhancing graphics! And now since they can't go much further they decided to make DVDs, CD & mp3 players in consoles now.
And I'm entitled to mine.
...
 
a1337a said:
Sorry, but there's no way you could 'enhance' even a crappy game like Halo 2 by using the DS's features. The touch screen has NO PRACTICAL use in controlling a game, especially an FPS Game.
You really ARE delusional if you think two screens, a stylus, a castrared wireless standard and graphics on par with the N64 could enhance ANY recent game.

Why do you feel the need to insult people who disagree with you?

And have you seen Warioware DS? I don't know when it's coming out in america, but that game uses the touch screen beautifully!
 
I personally would never buy a system or a game for the features or graphics or battery power or whatever. Call me loopy, but if a system/game comes out that could keep me entertained for oh so long, no matter what features or graphics, so long as I could sit there for hours playing and enjoying it, it's good enough for me to buy.

Hope I made sense o.o
 
a1337a said:
Sorry, but there's no way you could 'enhance' even a crappy game like Halo 2 by using the DS's features. The touch screen has NO PRACTICAL use in controlling a game, especially an FPS Game.
You really ARE delusional if you think two screens, a stylus, a castrared wireless standard and graphics on par with the N64 could enhance ANY recent game.

Can you really be that feeble-minded? You do realize how the DS could make use of the things you make sound so inferior? Open your mind just a little and I'm sure some light will seep in. The DS offers things NO OTHER console have, thus making powerful enough to enhance any game. The touch has no use in controlling the game yeah, but can you imagine the strategies you'll be able to plot with a map right below you. And it just doesn't stop at this, there is way more that can be offered.

(my bad if this flamed)
With all due respect,
JoWood
 
a1337a said:
I'm going to ignore Dakota, because as is the norm for male S-mods, his contribution is useless to the conversation.
So, JoWood, how about we take an example.
Grand Theft Auto San Andreas, imagine it somehow got a port to the DS. How would your precious 'features' enhance what is already so close to perfect?

First of all I didn't say it would make the game perfect. But I'll equal up to your challenge. Lets take the microphone first, imagine possibilities of being able to reload simply by speaking through the microphone. Other features like talking to your girlfriend while on a date to keep the entertainment bar up. Now the second screen,

(I have to go now. Think about that for a while.)
 
a1337a said:
Yay? You COULD relay on crappy voice recognition software (Sorry, the PS2 did it first with the Socom Headset) or you could press one button to reload.
The second screen has no purpose, really. Like I said, it's a feature great for when games couldn't scroll. But now? Pointless.
Menu or item screens can be kept up on that second screen. For the Pokemon or Zelda games it would create a constantly opened backpack of items which would be easier for some players....but what do I know - -;
 
Blue said:
Menu or item screens can be kept up on that second screen. For the Pokemon or Zelda games it would create a constantly opened backpack of items which would be easier for some players....but what do I know - -;

It'd be perfect for a game like Final Fantasy III. The menu options are displayed on the bottom screen during field events, allowing for instant item switching and saving. It could also double-up as your information/command bar during battles as well, leaving the top screen clutter-free.

Zelda too. No more pausing the game to assign your Hookshot to a button. One tap of the screen and it's at your disposal.
 
JoWood...Sarah...if either of you flame again I'm closing this thread. It happens every single thread!! You can still have a fine argument without insulting each other, geez you two.

And I think the touch screen would be awesome if a game like Ninja Assault was ported to it. Instead of a gun, you would just touch the screen, and things like weapon switch could be on the top screen. I do, however, think that nintendo should have made BOTH screens touch-sensitive, cause it kind of makes the games one-sided.
 
Dakota said:
Why do you feel the need to insult people who disagree with you?

And have you seen Warioware DS? I don't know when it's coming out in america, but that game uses the touch screen beautifully!

If they made 2 TS,the prices would shoot though the roof.XD
Congrats on returning BTW,D.

But,i have imported it.(Warioware DS)It could not be played ANY
OTHER WAY.Thats a fact.1 minigame,you have to cut a piece of bread in half.Could you do that(that way)on a PS2?No.GC?No.Thats why the DS is so innovative.
 
I think all that's being said are these new innovations aren't needed to kepe gaming alive, or even fresh. The "Great" games of recent didn't need anything more than tried and true power of consoles to be great. By your logic, there's no point in playing Xbox games, since all they offers is graphics over the DS.

The graphics –are- an important part of gameplay. I imagine if the Gamecube has been released with N64 graphics, people would have been disappointed. Graphics are part of presentation, and that is important.

By far what's going to be a larger draw for consumers than any other aspect of either of these consoles is developers. Square fans will get a PSP. Not because it has good graphics, but because it has Square.

People who enjoy the licensees Nintendo has such as Metriod will get a DS. And they would do so even if it didn't have these innovations. Because they want to play a good Metriod game, and Nintendo is the only place to go for that.

Now developer wise, they have to weigh their options before considering to develop for either system. On the DS side they have new methods of input to try. On the PSP they have better graphics and more space for their games.

Look at something like the Atari. Would you still want to play games that look like that? All the NES did was really step up the graphics. Why bother with it? Sure, the NES also had a larger capacity for games. This means they could be more complex by holding more data.

The PSP is the same way. It can hold more data per game, and can present them better. This -is- an appealing aspect to both developer and consumer. This has been proven throughout history.

The DS, however, offers something very new and very risky. Already we've seen many failed attempts to utilize its features, with few really successful ones. This doesn't mean it'll fail, it just goes to show it's difficult to use these features as an edge to make use of in the war.

So while trying new things is good, if you don't have a solid backing, it'll all fall through.

Also, I realize this post may seem leaned towards the PSP. But rest assured, I despise both of them with equal disgust.
 
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