Okay. I'll settle this. You're BOTH WRONG. Now shut up and actually do the Card of the week properly. 'Else I have to use my godly moderator powers to strike the ironfist upon this thread.
aside from that:
Torror Pit.
Skip this paragraph, those who are sick of my having anecdotes about magic/pokemon:
One of the things from magic/pokemon to Duel Masters is the abundance of the basic building block, thus the costing of the cards that are high can still be considered good (I mean, in pokemon, if you have something that requires 5 fire energies, it better be game ending...or at least take half your prizes.) however, this sort of doesn't apply to Duel Masters.
Anyway, at first I felt terror pit costed too high. I noticed my error. First, it has shield trigger, which is hotness. The thing is that this guy costing 6 is just right. Why? 5 would make it ridiculously dangerous. Heck, crimson hammer is still godly due to its 2 cost. Seriously, it's costed right, and it's got shield trigger. That's more than enough to assume this is good removal. Of course, I feel the death smoke is a better card than this, but since this and smoke are the primary removal spells, you can't complain. lol
8/10