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[Scripting Question] [EBDX] Game crashes when using pbReciveItem

TheCrafters001

Serperior!
  • 19
    Posts
    4
    Years
    Hello! I am having an issue with pbReviceItem, and it only started happening after I installed EBDX.

    All I am doing is executing the following:
    Code:
    Kernel.pbReciveItem(:POKEBALL,5)

    and it is crashing with the following message:

    Spoiler:


    What could be causing it to crash like this?
     
    Hello! I am having an issue with pbReviceItem, and it only started happening after I installed EBDX.

    All I am doing is executing the following:
    Code:
    Kernel.pbReciveItem(:POKEBALL,5)

    and it is crashing with the following message:

    Spoiler:


    What could be causing it to crash like this?

    Not an issue with EBDX. You do not need Kernel. in v18. You should just have pbReceiveItem(:POKEBALL,5).
     
    Not an issue with EBDX. You do not need Kernel. in v18. You should just have pbReceiveItem(:POKEBALL,5).


    Hello! Thank you for the fix! I was actually using the Kernel prefix for a long time, since I was used to how it was in v17.2. It actually worked for a while until I added EBDX, which then broke it. But I guess it is good to know that I don't need the prefix.


    Thanks again!
     
    Hello! Thank you for the fix! I was actually using the Kernel prefix for a long time, since I was used to how it was in v17.2. It actually worked for a while until I added EBDX, which then broke it. But I guess it is good to know that I don't need the prefix.

    Thanks again!
    It's not EBDX that broke it. Whether or not you added the system the Kernel prefix would always crash your game in v18.x. It's a difference in how base Essentials works. EBDX has nothing to do with that.
     
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