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- Seen Jan 1, 2016
I haven't seen much research into this so I guess I will ask. Just today I decided to switch over to HGSS for my rombase, I made a test map and encountered this little oddity.
As we can see, the texture for the trunk is waving like a pond. The tree texture is sliding around like the waves.
In this edited map I have 3 textures:
texture 1: grass01gs
texture 2: tree01_un
texture 3: treekn
The original map (newbark town) first three textures are:
Texture 1: pond_on
Texture 2: swave_p
Texture 3: pond_edge
Its a fresh map, nothing could possibly be left over. I even changed the terrain settings.
The testmaps I inserted into diamond never did this.
I'm really at a loss for thought, is there something else that controls the animation for those plains?
Is their any research done on this?
As we can see, the texture for the trunk is waving like a pond. The tree texture is sliding around like the waves.
In this edited map I have 3 textures:
texture 1: grass01gs
texture 2: tree01_un
texture 3: treekn
The original map (newbark town) first three textures are:
Texture 1: pond_on
Texture 2: swave_p
Texture 3: pond_edge
Its a fresh map, nothing could possibly be left over. I even changed the terrain settings.
The testmaps I inserted into diamond never did this.
I'm really at a loss for thought, is there something else that controls the animation for those plains?
Is their any research done on this?