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- Seen Jan 1, 2016
I haven't seen much research into this so I guess I will ask. Just today I decided to switch over to HGSS for my rombase, I made a test map and encountered this little oddity.
As we can see, the texture for the trunk is waving like a pond. The tree texture is sliding around like the waves.
In this edited map I have 3 textures:
texture 1: grass01gs
texture 2: tree01_un
texture 3: treekn
The original map (newbark town) first three textures are:
Texture 1: pond_on
Texture 2: swave_p
Texture 3: pond_edge
Its a fresh map, nothing could possibly be left over. I even changed the terrain settings.
The testmaps I inserted into diamond never did this.
I'm really at a loss for thought, is there something else that controls the animation for those plains?
Is their any research done on this?
![[PokeCommunity.com] Editing textures in HG/SS [PokeCommunity.com] Editing textures in HG/SS](https://i.imgur.com/KZB134n.gif)
As we can see, the texture for the trunk is waving like a pond. The tree texture is sliding around like the waves.
In this edited map I have 3 textures:
texture 1: grass01gs
texture 2: tree01_un
texture 3: treekn
The original map (newbark town) first three textures are:
Texture 1: pond_on
Texture 2: swave_p
Texture 3: pond_edge
Its a fresh map, nothing could possibly be left over. I even changed the terrain settings.
The testmaps I inserted into diamond never did this.
I'm really at a loss for thought, is there something else that controls the animation for those plains?
Is their any research done on this?