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- Seen Apr 15, 2025
I'm trying to implement an ability in Essentials 18.1 that turns all punching-based moves from Physical moves to Special moves. Unfortunately, the isPhysical? and isSpecial? functions only accept the type of the move used, and not the user's ability. I could just add a new parameter to these functions to work around this, but I feel this would be somewhat inefficient. Is there an easier/more efficient way of implementing this ability?